Recently, a player named Jimmy Derocher was trying to challenge the limit of manual experience efficiency in Pokémon: GO. His motivation was simply because too many people thought that they would not be able to earn so much experience without cheating. In the previous weeks' planning, he gained over one million experience points in just one weekend, and this weekend he planned to gain one million experiences in one day with his own designed routes and arrangements.
His game process was broadcast live on Twitch, attracting many viewers to witness everything he will do with him. But to his surprise, although he successfully gained hundreds of thousands of experience through reasonable route arrangements in the first few hours, after one pm, no matter what kind of Pokemon ball he used, all the elves began to escape from him - he gained 600,000 experience in a short time triggered the anti-cheating mechanism of Pokemon: GO.

Then Derocher explained: "Niantic mentioned this mechanism in its recent anti-cheating policy. This is actually a soft ban strategy because they think it is completely impossible for you to earn so much experience value in 24 hours." Previously, "Pokemon: GO" plug-ins were rampant, and many cheaters used robots developed by third-party software to help themselves catch elves and obtain experience value upgrades 24 hours a day. Therefore, many gyms are filled with outrageously high-level players and elves. Niantic then announced that he would seriously rectify the game environment: "We will continue to eliminate those accounts with obvious cheating."

However, although Derocher was not surprised by the termination of his plan, because before this mission, he had tried to contact Niantic's staff on Twitter, but received no response. Derocher said: "I just want to prove that Niantic sets such a limit that will hurt those efficient players. I am a player who likes to challenge, and I am just playing this game efficiently. I only took less than 12 hours to trigger the 24-hour limit set by Niantic. Robots are much more efficient than players. Such rules seem quite casual and unfair. They will only hurt more players who want to play the game seriously."