did not receive direct reinforcement in balance adjustment, the destruction of natural enemies such as doll hatred, disaster hatred, and discarded ghosts undoubtedly gave the crazy ghosts greater living space. This idea of a drastic change in rhythm after the vampire Urias retreated from the environment in the final scene may usher in a broad stage.
National server permanent code: AADEpU1SPWHqxzYQdbHh-YBj08_ufU8NufBPsDXTdrt9BC6EFjcE7so3bP00frXb1g1A
Intensity: 3
Before balance adjustment, the balance adjustment is to wait and see. Speed: 3
medium speed, usually win in rounds 7 to 8. Stability: 5
has strong card-bending ability, many homogeneous components, and does not rely on drawing specific cards in time. easy to control: 3
game plan is changeable. Interestingness: 3
's unique operation method can bring an interesting experience.
[Introduction]
Frenzy Ghost is a medium speed operating around the frenzy system. It is good at clearing the field, recovering blood and continuously outputting damage. It usually relies on blood grabbing and killing in segments to win. The use of the Dark Emperor's Station (mainly suitable for fighting against the difficult emperor's revenge) and relying on the Dark-eating giant bat created by the vampire in the night sky to kill is an alternative plan. The deck of
has many low-cost self-harm components, most of which can convert 1 fee into 1 self-harm, helping the deck quickly to frenzy, and then trigger additional effects of the system beneficiaries, establishing a scene and health advantage. Among them, the new card demon conductor can efficiently check cards while making self-harm, which to a certain extent makes up for the vacancy left by the end vampire Yurias withdrawing from the environment. Another new card is the devil who can be used to effectively fight self-harm, and can also cooperate with the Red Blood Queen Bambi and the Night Sky to play an additional frequency of field removal and expand the blood difference.
Although the punk demon Demonia can also make a lot of self-harm, he is more commonly used to use it after entering the frenzy, effectively returning to the scene, recovering blood, and protecting his face. His addition to the noise demon, as well as the changes in the environment, makes the necessary survival components of the cunning spider demon, the deadly venomous snake and other versions no longer necessary. Because
is difficult to make a super high kill in the later stage, it is also infiltrated with the moonlight, the moonlight wolf king Watz and the ruler of Yuaner, also lacks practicality (it is not easy to collect OTK components, sometimes it can be collected but is easily defended by opponents), so the crazy ghost is more suitable to win, which further prompts the crazy ghost to abandon spiders and poisonous snakes and devote themselves to more offensive components such as Love Vanarege and Noble Dark Night Baiter.
This deck is not exploded enough, but it is good at continuously outputting damage.
[Key Points]
Stack the self-harm numbers as soon as possible in the early stage to compete for the scene appropriately. Priority is given to using 1-cost self-harm card, demon conductor, dark commander, queen's castle, and night sky vampire.
Pay attention to the interaction between the demons, castles, noble Dark Night Bait and other bat makers who are playing with the night sky. Use the latter to make more self-harm, or trigger additional effects to resolve the scene. When there is a night sky on the field and the decoration is played with 6 times, it will create a bloodsucking and kill bat; when there is a castle on the field and 5 times, it will create a bloodsucking and kill bat; when there is a night sky on the field and 5 times, it will create a bloodsucking and kill bat; when there is a night sky on the field and 5 times, it will use 1 bloodsucking and kill bat, it will not create a bloodsucking and kill bat, it will also cause 2 additional self-harm; when there is a night sky on the field and 6 times, it will use 1 bloodsucking and kill bat.
preferentially save the punk demon Demonia until after the frenzy, but if there are few components of self-harm, you can use it to brush the self-harm. Priority is given to keeping Aijue Crazy Vanarege for use after the crazy, but if there is nothing to do or if the field is urgently needed, you can use her and the Aijue Fly she created; if there is a risk of getting stuck, you can also use her, but if you have a suitable target in your hand, you can leave Fly for the next round to avoid self-destructing scenes when using the round.
If you really have nothing to do, you can use the Red Blood Queen Bambi and keep the gifts for the servants to match the night sky, another Evolution Bambi, or the Noise Demon (the large minion who has not been removed from the Noise Entrance Song).
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In most games, we should take the blood-grabbing route and pursue victory as soon as possible. But when you are vengeful, rhythm demon, and discarded ghost, you can focus on defense and rely on the Dark Emperor to stand on the field to win. When it comes to controlling ideas, if you cannot kill your opponent, you can consider winning through the Dark-Devouring Bull created by the Night Sky Vampire, but you need to stack the number of self-harm, and retain the killing guards such as Demonia to prevent the explosion-energy Saint-Bright Swordsman, and retain Vanarege to prevent the instantaneous summoning of the Ultimate Bahamut. When taking the blood-grabbing route, the card order is reasonably arranged through Bambi, Vanarege, and Noise Bloodgrabbing, so that the damage can be poured out with the shortest number of rounds. Bat makers such as Night Sky, Beat, and Sheng Groom can cooperate with Bambi, among which Sheng Groom can also cooperate with Bambi to deal damage, and can be properly retained as the 9th round approaches. The evil command created by the demon commander can also increase damage. Pay attention to the number of cards in your hand and try to avoid the devil summons created by Bambi.
takes into account defense while grabbing blood. Through the trombone demon, night sky, Demonia escape.
When facing opponents who may have disappearance or charm magic or great will, use the emperor with caution to avoid damage.
[Observation Single Card]
Noise Demon can efficiently return to the field in a frenzied state and open up a lot of blood gaps. He can also cooperate with the admirers of love, the Jungle Bat (a gift to the servants created by Queen Bambi, or the demons decorated with thrillers) and evolution points to solve the minions with higher blood.
Demonic conductor can efficiently check cards and stack self-harm numbers, which is very helpful to the smooth operation of the crazy system. The commander after the frenzy can also create evil commands, provide additional field-removal frequency, or help the galloping minion deal more damage, and regain more blood with the blood-sucking minion.
Dark Emperor can target the popular revenge of creation and is suitable for the current environment.
[Leave the card]
Leave the dark command, the queen's castle, and the vampire in the night sky.
keeps the demon conductor. But if there are instructions after the backhand, don’t leave the conductor.
Leave a love admirer, a blood necklace or a devil in full decoration. Worshipper>necklace>ful ornaments.
If you have the first step of worshipper/necklace/sheng ornament + conductor/instructor/castle/night sky, leave the noble dark night Bait.
's backhand fight against the demon emperor's ghost and has a trombone demon.