I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called "details" will not be mentioned again. There are also many of these things online. I just want to talk about what to pay

2025/05/1008:59:40 hotcomm 1221

This article will record some skills of the M difficulty group book "Niorosa" when opening up the land from a purely personal subjective perspective of . It does not guarantee 100% objective and correct . On the other hand, some incorrect insights can also be regarded as counterexamples to avoid making the same mistakes as me, right?

Another point is, about why we need to use the demonic specialty to open up M Niorosa? The main problem is that I personally do not have particularly excellent destructive traits for the time being, and there is no "Assala's Energy Spring" or "Life-charged Titan Slide" of Lyden, and there is also a lack of sufficient "channel fast" equipment support, so it is difficult to achieve the effect. However, I used "low-fit" equipment to cut the destruction and cut the destruction several times on the H difficulty. It is undeniable that most BOSS' destruction effect is indeed much better than that of demons, so there will be some things that need to be paid attention to when destruction or even all ranged professions are mentioned below. I won't go into details about the process strategy of

BOSS. There are too many online methods and output loops, and even some so-called "details" will not be mentioned again. There are also many things online. I just talk about the precautions of being a warlock, especially magic tricks when facing M1-7 (the first three + judge + master brain + dog + blue dragon).


1. Rachio

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

1 is relatively simple. Blizzard rarely designs particularly difficult battles on No. 1 Blizzard now. The regular stance and magic array are placed in the position shown in the figure, which is the lower half of the polygonal pattern in the field far away from the BOSS. At the beginning, everyone has a regular stance. magic can control your stance to stand forty yards from the BOSS, and try to make your position to the left or right, but be careful not to be able to eat the dragon tail sweep or spit. The reason for this is that if you hit the fire circle and move the least distance, you can stay away from the group, and if your teammates hit the fire circle and call it, they will not be able to kill the magic. After all, we will always reduce damage by 20%.

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

  • P2 When the dragon takes off, if it has moved before (such as adjusting the position, hiding the fire circle generated when the dragon flies, or being named out of the crowd), use the magic array once when the venue is clean (all AOE blown up), and then move with the big group.
  • Another thing you must remember - Before the black dragon disappears, you must smash the fragments all over, don't leave cores and soul strikes, it's meaningless . Even if you recruit dogs before the dragon disappears, the returned cores will not last until the end of the "Catacstery" phase. It's a pure waste, only 5 pieces are real.
  • There is a problem when the catastrophe phase ends and returns to P1 (non-column stage), which is very fatal - the CD of the Big Ghost is good at this time, but you don’t have 2 cores in your hand, and at best there are only 1 “soul strike”, so should you choose to first attract the dog and wait for the 9 ghosts to explode, or to save 5 pieces and fight 6 ghosts to explode after attracting the dog? My personal way of dealing with it is to fight 6 ghosts, because the first point is that my main slot is "perfect vision". If perfection is triggered when redirecting the core, then the return time will be delayed. Now the main output of the magic is to rely on the big ghost. Every second dragging the big ghost CD is a loss, so it is better to fight 6 ghosts; secondly, the combat time of M1 is getting shorter and shorter now, because everyone's hardware is getting better and better. If he hesitates, it may directly lead to the entire battle being released by one big ghost less. Then it is better to sacrifice the quality of the big ghost to fight 6 ghosts to break out, so as to obtain more possibilities for summoning the big ghost. Of course, has a theoretically better way of handling it, but it's too tiring, I didn't use it. Friends who have the extra effort can try it - when the disaster changes phase ends and returns to P1, first recruit dogs and then fill the film. At this time, if the triggered buff is better, such as the orange cloak special effect + Laden jewelry + overwhelming energy + elemental gyration, then choose to attack 6 ghosts and burst. If the triggered buff is worse (such as the single triggered "unstable flame" + dragon scale), or even not triggered, then choose to attack 9 ghosts and drag it.

There are not many details in the pillar stage, you only need to pay attention to the following points:

  • Don’t attack the big ghost. If you recruit the big ghost in the pillar stage, it will not be better to switch back to the P1 stage Big Ghost CD; and it is stupid to turn the fire, which will waste a lot of attacks.
  • can attract dogs about 2 times in the column stage, so the first wave of dual cores can be used at will, without deliberately keeping them. Just keep the second wave of dual cores in this stage. When the column stage is about to end, the full 5 pieces will be played, and the boss will immediately fight 9 ghosts and explode.

2. Prophet Skitra

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

nothing to say, it just depends on the command and T, and there are not many details.

  • First of all, do not open the big ghost when the stripping mind participates in the turn of fire. You can open the big ghost first against the boss and then use Shadow Arrow, Ancient Hand, Demon Arrow and other skills to participate in the turn of fire. It is best to put the dog on the boss, because it takes a certain amount of time for the dog to run from the stripping mind to fight the boss.
  • The second is when it comes to the clone stage. If the fragment is not satisfied, you can find a clone and use a shadow arrow to fill the fragments.
  • Finally, don’t use the big ghost to fight the clone in the clone stage, because the clone dies too fast now, and it is difficult for the big ghost to fully hit the output; at the same time, when the clone dies, the big ghost will be dazed before your first spell hits the true body, wasting output.

3. Maute

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

Maute is a treatment and DPS detection BOSS. If the DPS is insufficient, the stone statue will be destroyed in the stage, and the same is true for the treatment if it is not qualified.

Nowadays, many groups are more casual in playing M Maute. What I personally like is the position shown in the picture below. The purple position puts down the magic circle when the BOSS card disappears. It is probably in the direction facing the BOSS. The position of the portal is shown in the green part of the picture:

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

One is placed on the left side of the BOSS and the other is placed on the right side of the BOSS. Then the initial position I personally chose to stand next to the upper door in the picture, that is, facing the BOSS to the right side. , make sure you can click the door as soon as possible. reason is - first of all, there are fewer people here, so black water is easy to put; secondly, this is a key reason. No matter which direction the boss blows, you have enough means to deal with it, because this route can instantly reach the three and half areas of the left, middle and right of the venue; finally, when the boss enters the P2 stone figure form, the position closer to the lower door in the picture. If your entire P1 is safe and does not need to be displaced due to wind problems, then click the door directly to the position where everyone gathers.

  • There is another thing about this boss (survival direction). When the full-blooded magic is in 468-mount, even if it does not have the "echo protection" characteristics, it will not die suddenly after taking a blow dryer. The remaining blood volume is about 17%. After being blown, you must immediately press the magic array + healing stone, return to the safe position + self-healing.
  • The damage of the big ghost in the stone statue stage will not kill the big ghost, because it all rebounds to the master. This requires a little attention. Based on this point, the immortality of the stone statue stage is actually a "damage auxiliary skill", because it can allow you to live when you call out the big ghost.
  • adds one thing. If you have black water nearby, when you read Annihilation in the BOSS, you can probably read about 1 skill and then enter the black water (dog, ancient hand, shadow arrow). This rhythm is relatively stable and the loss of output is also small. But try not to read the big ghost, because hitting the ancient hand as much as possible during the big ghost is also the key to improving the output. You cannot just look at the quality of the big ghost and ignore the number of small ghosts during the big ghost.

4. Main brain

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

The main brain BOSS magic has a great disadvantage . Note that it is a disadvantage, because whether it is explosive AOE killer insects, multi-line turn-fire fighting swift insects and fat insects are not good at. At the same time, many times the rolling insects or black water will refresh about 10 seconds before the big ghost cools down, and the magic needs to start laying the groundwork 7-6 seconds before the big ghost cools down, so sometimes it may delay the use of the big ghost.

In this battle, I did not find a particularly ideal magic array position and portal position. The magic array 1 in the picture of was used to avoid the worm before the first time the BOSS was pulled away by T; the magic array 2 was used to avoid the worm at the last 25% of the last time. The portal was used to remotely reach the output and treatment position when T pulled the BOSS to 12 o'clock. It can quickly fight to merge . After all, it is not particularly safe to stand in the middle of the field when the BOSS is remotely attacked.

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

This battle actually has not many details, but one thing needs to be said - Don't think about using Immortal to carry Immortal, it's useless , because Gangbang not only has high damage, but also has a long duration. Immortal cannot last for so long, unless the treatment also reduces damage and lifts it hard, but this will cause too much unnecessary blue amount of treatment.

Xunzhun recommends priority to use the Demon Guard's stun to control it. After all, Dark Fury has to read the post and may even kill it.

Finally talk about destruction. Generally speaking, the "catastrophe" remains in the stage of the work worm. The field uses fat worms, swift worms and double bosses to hit multiple lines. In theory, this is very simple, but the problem of destruction in the main brain battle is that - multi-line sacrifice may cause your own production efficiency to be higher than expected, and thus fragments overflow occurs; secondly, after hiding a catastrophe for a certain swift worm, you may die without a few chaotic arrows. , so it might be better to do this - give the bayonet to the boss, and then output with swift worm as the target.

In addition, self-explosion insects that do not need to be processed can also be used to sacrifice flash point effect.


5. Insatiable Shadeha

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

Dog is considered a relatively pure single boss of M Neo Rosari. Unfortunately, it is not particularly friendly to the range. It is mainly because of the black circle and spitting. Fortunately, the demon has the corresponding means to deal with these skills.

First of all, as shown in the figure, it is recommended to place the gate at its starting position, and the magic array is placed at the small soft detonation position specified in RL, so the position of the magic array is not marked. The end point of the door should be the toe position of the BOSS's front foot (almost the same). The reason for is - whether it is a curtain or not, they will stand at the far end and fight the first wave of 6 ghosts. After the big ghost summons out and then hits another ancient hand, the first wave of black circle will come. After the black circle is blown up, we will click the portal to the BOSS melee position.

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

  • This firstly reduces the density of the first black circle in the melee position, making it more comfortable for everyone to start;
  • is the second reason that it is easier to disperse remotely. Due to the 20% passive damage reduction, you can eat the first black circle with full blood (as long as it does not overlap), and after eating hard, you will probably have about 35%-40% of your blood left.

Regarding the details on the output of this BOSS, I actually don’t have a very accurate strategy at the moment. In fact, the main problems of the BOSS are two problems - The first problem is, is the second wave of big ghosts staying for bloodthirsty (did our group choose to turn on bloodthirsty in P2 instead of P3), or do you choose to knock it out after the second big ghost CD is ready...

Actually, I I have also tested several times during the process of land reclamation and farming. If the second big ghost is directly destroyed after the CD is completed, the big ghost will be 41-35 seconds short of the CD in the bloodthirsty stage, which means that the big ghost is probably unable to eat the bloodthirsty... The test result of

in different situations is - the benefits of directly knocking the second big ghost will be higher without waiting for the bloodthirsty to directly destroy the second big ghost. I chose to take medicine when the third big ghost is to improve the quality of the big ghost, so that it may make up for the gap with other professions.

So the second tangled thing about magic is - soul strike and instant demon arrows, should they stay in their hands to deal with the black circle movement, or if they can be used? I personally think that in addition to the instant demon arrow that needs to meet the "20-second core retention principle", as long as the number of core layers does not overflow, you can keep the movement, but remember not to let the film overflow; if the soul strike CD is ready, use it, and not specifically keep it for the movement, the instant dog is also used directly if the CD is ready. If it is deliberately kept, it may also affect the subsequent output rhythm.

Finally, when P2 turns P3, take the time to adjust the position of the magic array, because the position of the detonation of small soft spots will change at this stage.

supplemented, Xiao Ruan's name is the "reduction" effect, rather than the real "fixion" effect such as "entanglement", so the magic circle, the hunter who has been talented, the "hearse" of DK, and the shaman's wolf-turned-in-law can be dealt with, and there is no need for knights and monks to help solve it.


6. Dark Judge Xia Naish

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

ks football This boss looks like the devil is not very uncomfortable, but it is better to destroy it from the perspective of effective DPS contribution, because the monster's fire-turning demon is still relatively difficult. The strategy of the BOSS magic array and portal is as shown in the figure below. This is considered a battle with relatively high frequency of magic arrays. There are three main scenarios for using magic arrays:

  • can be used to quickly get into place when fighting while fighting;
  • soul appears, and the team needs to move as a whole;
  • avoids the black water

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

portal is mainly for two-handed preparations, because I am not a commander or a kicking team. However, according to experience, when the first monster appears or dies, the team must make an overall move. If it is moved counterclockwise, you can click the door and quickly reach the next target position (but the position of this gate may appear on the ball's action route, so you may need to adjust the position after clicking the door). If it is moved clockwise, you can use the magic array to quickly reach the target position. In short, it is "two-handed preparation".

  • In addition, what the magic trick (468-mounted etc.) can do in this battle is to eat a black water shock wave without opening and extinguishing, and at this time, there will be about 25% of the health left.
  • "20 seconds core retention principle" is very critical in this battle , that is, when you have a core in your hand and the Big Ghost CD is within 20 seconds left, you need to leave the core in your hand and don't hit it casually, so as to ensure that the Big Ghost CD has a perfect 9 ghost preparation when the remaining 7-6 seconds left.
  • When hiding from black water, try to hide on the edge of the black water, so that you can walk less distance when hiding from a wave of black water.
  • Immortal Rely on the 20% passive damage reduction of the soul link I tested myself that I could not withstand the damage caused by the close-range red soul detonation. It would probably be overdue 5-6W, so that means if Immortal is opened, I could eat it.
  • The bloodthirsty approach of starting hands If the overwhelming energy/speed jewelry/triggered corrosion is triggered, it may cause the Big Ghost to summon too fast. The previous wave of Gul'dan's ghost completed the summoning before landing, resulting in insufficient energy eaten by the Big Ghost (even simple bloodthirsty will lead to this situation without triggering the extra rapid buff). The response method is: Dog-Shadow Arrow to 5 pieces - Ancient Hand-Soul-Shoot-Ancient Hand, wait for a short time before taking the Big Ghost. The specific time is about the time the character takes one step, and it should even be slightly shorter than that.
  • Finally, this battle is very important. Try not to use it randomly. Use it when the magic circle CD or when it exceeds the distance and needs to avoid the black water shock wave.
  • supplement, in this battle, you can first consider hanging the boss of the catastrophe. The main target chooses the way to fight the monster. Secondly, when the monster is refreshed, you need to ensure that the monsters are sacrificed. On the one hand, it is for flash buffs, and on the other hand, it is for improving the efficiency of production. Specifically, you need to test the sacrifices for several monsters yourself (otherwise it may delay the time of turning the fire). Another point is to try to consider hanging the catastrophe to fight a small explosion after the third black water shock wave arrives in the safe area, otherwise the output time in the catastrophe may be delayed due to the movement.

7, Vicciuna

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

This can be said to be the most uncomfortable and most disadvantageous boss in the first 7, because the demon has poor fire-turning ability, lacks AOE ability, average mobile combat ability, and insufficient mobility... In short, if you have a basic equipment, you really don't recommend using demons to fight, unless the equipment is really limited...

Let's talk about the position and movement first, which is actually the focus and difficulty of this battle. The three areas of the venue are orange, red, and purple. The magic array is placed in the green position, which is the position of the long-range large force in the beginning.

magic array is used specifically when being pulled by a monster, or when you come back after putting black water. In fact, you can decide this according to your own habits. I personally chose to use it after being pulled, because the position of black water can be barely output to the BOSS. After putting black water and walking out of the black water range, it is actually too late to use some instant skills to return to the position of the main force with the help of GCD.

I won’t go into details about the process strategy of the BOSS. There are too many online, and there are basic techniques and output loops. Even some so-called

A more embarrassing question comes to —the time points of the BOSS two times are 1:25 and 3:40, and your second big ghost CD is about 1:16. So the embarrassing thing is that first of all, if you happen to be named Black Water when you are on the boss or just pulled by the "executor" monster when you are on the boss, it means that you need to land and return to P1 before you can call the Big Ghost. At this time, about 35 seconds have passed... Everyone should know what the big ghost delay is for the magic. In short, there seems to be no ideal solution to this question. If the black water in the flying sky is not named, it can indeed rely on the movement to prevent yourself from being affected by the "executor" (when the big ghost has 6 seconds left, it is deliberately close to the executor). Even so, it will still lose a lot of damage to the little ghost in the Big Ghost stage, and if it is pulled or named Black Water... the whole battle may be equivalent to "turning over".

However, the pace of running in the P2 stage is roughly regular. Let me talk about it first. Here is my personal conclusion based on the initial configuration of DBM:

First of all, after the first BOSS, the general team will ask all the groups to gather to attract spit. When you see or hear the DBM prompt "Prepare Breath", this is the time when you leave the purple area and go to the orange area; similarly, when you hear or see the "Prepare Breath" prompt in the orange area, you should leave the orange area and go to the red area. The second BOSS used the same response method. Simply put,

  • The first BOSS moves up the sky as "Purple-Orange-Red-Purple"
  • The second BOSS moves up the sky as "Orange-Purple-Red-Orange"

However, in the P2 heavenly stage, there is a situation that is difficult to deal with - you were clicked on black water, and the corrosion slowdown triggered at this time, and the promoter just started spraying and destroying blocking the direction of your progress... I died in this situation once before, and it is really difficult to deal with, because it is unrealistic to keep the cloak. If you are pulled by a monster in P1 and the magic array is CD, then you can only hand over the cloak to solve it. However, it is not completely unsolvable. Maybe you can try this method - first of all, your position must be close to the right side of the field (because you are being clicked black water, you must move to the right side at this time). Then you might as well put the magic array in place and use it in place, so that the corrosion can be slowed down and then restore the normal movement speed. Of course, if is a goblin, the situation may be much better.

Destruction will have an advantage over the demons in this battle, but there are some problems. - The catastrophe is left to the monsters. After hanging a sacrifice, you can get flash buffs and improve the efficiency of the film production. But the problem is that a large number of monsters with sacrifices will make your film production efficiency exceed expectations and may cause the film to overflow.

Also, the chance to start bloodthirsty in this battle is about 5 minutes, so the destruction needs to be decided whether to keep or destroy the wave of hellfire that has cooled in more than 4 minutes. If it is destroyed together with the black soul (or even awake), the bloodthirsty stage may result in no bursting skills to cooperate.

Finally, add the personal magic array casting habit. Before entering P3, I will choose to place magic array at the tail of the BOSS, which means that the position of the magic array will be adjusted before the first time and before the second time. I personally think that there is no need to put the magic array in the orange area, because even if it is the first time to go to heaven, the effect of using the magic array to reach the orange area in advance is actually very ordinary, because even if it is operated like this, it cannot reflect the advantage of reading bars in advance - it is difficult for the demons to have time to shoot out 9 ghosts. Reading bars in advance is nothing more than a few shadow arrows or ancient hands. The facts prove that there is at least 4.5 seconds after reaching the target area with normal movement speed. For destruction, a chaos arrow requires 2 pieces. The flying stage is undoubtedly a stage with very low production efficiency. The remaining monsters on the field are very low, and the effect of relying on multiple targets to hang sacrifice is not ideal, so what can I do when reading bars in advance? At best, you can just fire the ignition and receive the chaotic arrows when you are close to the full film, and then hang a sacrifice to the promoted person. These things can be done normally without the help of the magic circle. It is better to save more fragments and catch more chaotic arrows in the catastrophe after returning to P1. After all, after the dragon lands, it will quickly receive the portal and monsters.

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