After 20 years, the "Metroder" series finally received an orthodox sequel. I believe that those who bought the physical version have been shipped out in the past two days. You might as well take a look at the performance of this game before getting started.

2024/06/2306:36:33 hotcomm 1503

After 20 years, the "Metroder" series finally received an orthodox sequel. I believe that those who bought the physical version have been shipped out in the past two days. You might as well take a look at the performance of this game before getting started.

The second half of this article also provides some spoiler-free tips , which will be very useful for newbies ~

After 20 years, the

What is "Metroder"?

"The protagonist's name is Samus, not Metroid", this has become a meme like "The protagonist of "Zelda" is Link", and there is even an official complaint in "Super Smash Bros." .

Metroid itself is an alien creature, but in the story of this game, there is no such creature as Metroid in the universe. But in the stories of previous works, Metroid and Samus have been merged. In other words, Samus, the protagonist of our story, is already the "last Metroid". It is not wrong to say that Samus is Metroid. It is better than saying that Link is called Zelda. To be correct

After 20 years, the

This work is the fifth orthodox sequel in the series. "Metroid Survival Fear" will be referred to as "M5 (Metroid 5)" in the following. Although the story of the series is very long, there is also a review of the past in this game. With a little understanding, there is no problem in jumping into the game directly from the 5th generation.

Some introductions to the series, as well as the differences between the 2D horizontal version of "Metroder" and the 3D FPS "Metroder Ultimate", we have briefly introduced in previous articles, you can click to read.

After 20 years, the

Attractive scene design

In recent years, most of the "Galactic City-like" games are actually still mainly independent games. The cost investment in the scenes is mostly relatively low, most of them are 2D, pixel style, and many material reuses . Of course, there are also full 3D scene games like "Elf and Forest" and "Shadow Torch City" that invest heavily in scene art.

After 20 years, the

This time, all scenes of the M5 also use 3D modeling, with multiple levels of far, middle and near. Sci-fi architecture, primitive vegetation, shaped creatures, as well as lava, frost and other scenes vividly depict the underground world of the planet ZDR.

No matter how smooth the level design of the game is, people still can’t help but want to stop and admire these exquisite scenery during the adventure.

After 20 years, the

Top level design

After playing a lot of "Galaxy City" games, I can responsibly say that M5 is definitely ceiling level in terms of level design. It is even said that it is currently the best. The "Galaxy City" textbook is no exaggeration.

Moreover, this game is not only a textbook-level existence for game developers, but also has the same meaning as a textbook for every player (especially new players). After playing through this game several times, is enough to turn a new gamer into a master and teach players "what is top level design"!

After 20 years, the

The game has a total of 6 large explorable areas. The overall process is relatively linear. Generally, you will follow the default guidance of the game and you will not get lost.

But one of the greatest joys of "Galaxy City" is, of course, exploration. Although the main process is linear and there are many implicit guides in it, the game does not completely restrict the player's actions. There are multiple breaking points in the whole process. You can get the abilities in advance that should be obtained at a later stage, so as to easily kill monsters or open up some new paths.

After 20 years, the

Due to the new sliding shovel action added this time, the overall exploration of the game has become silky smooth and very addictive.With the acquisition of more abilities in the later period, players' ideas for map exploration will become clearer. After completing multiple games, the underground world of ZDR planet may make you more familiar with than your own home. This refreshing feeling from "exploring the unknown world" to "the world is in my hands" is also the fun of Galaxy City.

After 20 years, the

Survival fear: EMMI

Compared with previous works, a major feature of this game is the sense of survival fear brought by EMMI.

EMMI is a type of robot in the game, and there is one EMMI in each area. EMMI is invulnerable and cannot be destroyed by any of Samus' normal attacks. Therefore, once caught by EMMI, it basically means that Game Over is back.

After 20 years, the

But EMMI is not invincible. If you seize the opportunity after being caught, press Escape. However, the time of EMMI attack is random, so the probability of successful rebound is very low, which requires strong psychological quality and reaction ability.

After 20 years, the

Fortunately, EMMI does not operate in all areas of all maps, but has its own range of activities, called "EMMI area". There is an "EMMI door" between the EMMI area and the normal area. Even if you are caught Game Over, you will just return to the EMMI door. The trial and error cost is very low and most players can explore with confidence.

After 20 years, the

In each EMMI area, there is a "Big Eyed Boy" BOSS. As long as you kill it, you can get a one-time "Omega Cannon". After obtaining the Omega Cannon, you can kill EMMI. How embarrassing it was to be chased by EMMI in the front, how exciting it was to kill him!

More specific details are left to everyone to experience for themselves! Don't worry about how "scary" the game is. In fact, it's just "tense and exciting" at most. It won't have the numbing fear found in horror games. Don't worry!

After 20 years, the

Just the right combat difficulty

Compared with today's independent games such as " Hollow Knight " and "Elves and the Forest", the difficulty of this game is actually not very high. If you're a veteran of this type of game, you might even find it a little easier.

But for novices, the combat difficulty of this game may be a bit difficult. Moreover, the game's relatively classic operation logic often requires players to control three or even four buttons at the same time, making it easy to get confused. But this "difficulty" is not insurmountable. With a little practice and observation to discover the monster's weaknesses and dodge methods, I believe most players can successfully defeat it.

After 20 years, the

As the process progresses and after acquiring various new abilities, many monsters become easier and more proficient to fight.

In the previous remake of "Samus Returns" for 3DS, a rebound mechanism was added, which has been further improved to perfection in this game. Press X at the moment when the enemy's attack flashes, and you can knock the enemy out. If you follow up with a Y-ray, you can instantly kill ordinary enemies and get a lot of HP and ammunition recovery, which is very refreshing.

After 20 years, the

Most players will probably die several times when they first meet the BOSS in the game. But as long as pays attention to the design mechanism of the monster , it is actually not difficult to defeat. The BOSS attacks are very martial . As long as you respond calmly and calmly, even players with weak hands should not be stuck for too long.

After 20 years, the

Some spoiler-free tips for new players

After completing the game, I would like to give some advice to friends who have not played or are currently playing.

one, don’t force yourself to . When novice players play the game, they often feel that they have not finished exploring the previous area and do not want to enter the next area. But that's what "Galactic City-like" games are like, explore various areas and gain new abilities, and then go back to the original areas to explore parts that haven't been explored before. So as long as there is an area in front of you that you have not explored, just move forward bravely !

After 20 years, the

Second, practice rebounding . The rebound benefit in this game is very high . It can not only kill monsters instantly, but also allow you to gain a lot of recovery. In some BOSS battles, you can even skip some stages by using rebound, which is very refreshing.

After 20 years, the

Third, do not be greedy in battle. In this game, you need to use the left joystick to aim and shoot. This operation is actually quite difficult for many players. Because the joysticks are now completely 360-degree circular, it is easy to slip and miss when aiming. If you hit the air twice every time between outputs, it will be easy to prolong the battle. At this time, you must be patient, don't be greedy, let alone fight for output. Calm down and be patient , if you use it a few more times, you will be beaten to death!

After 20 years, the

Fourth, do not use bursts to skip class . While chatting, I found that a friend was like me. Starting from the second BOSS, Creed, when he felt difficult, he picked up the burst handle and used ultra-high-speed ray attacks to win. Doing so can indeed significantly reduce the difficulty of combat throughout the game, but it also means skipping class and skipping the basic training stage of the game.

Once you play like this in the early and mid-term, the BOSS battle in the later stage will become more and more difficult, until using the burst handle is completely useless against the final BOSS. Therefore, you must follow the battle rhythm of the game and improve yourself step by step!

After 20 years, the

Summary: A must-read game textbook for every player

There is no doubt that "Metrorod: Survival Fear" has reached the pinnacle of the industry in all aspects. The last version of the " Galaxy Castlevania " textbook was 20 years ago, so Nintendo has just released a new version of the textbook.

Although it has not made great innovations and breakthroughs for itself, it is still relevant today. It is a textbook-level existence, and a work that every player and practitioner should experience.

After experiencing carefully crafted levels, slightly difficult battles, and experiencing too many unordered games, you will then experience some other "Galactic Castlevania" games, and you will find that you have a different taste in games. Not a small improvement.

After 20 years, the

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