A new report released by Newzoo says the cloud gaming market will generate $2.4 billion in revenue this year. According to the forecast of the 2022 Global Cloud Game Report, this figure will increase by 74% year-on-year.

A new report released by

Newzoo says the cloud gaming market will generate $2.4 billion in revenue this year. According to the forecast of the 2022 Global Cloud Game Report, this figure will increase by 74% year-on-year.

From the perspective of cloud game consumption regions, the Asia-Pacific region is the first, accounting for 36.5% of the total revenue. Europe followed closely behind, generating 30% of revenue, while North America ranked third with 27%. The report also said that by 2022, 31.7 million consumers will pay to use cloud gaming services.

In addition, Newzoo's report also commented on the possible impact of the Stadia closure on the market. In this report, Newzoo analyzed the positive developments in the cloud gaming market that will support the prospects of the technology, but this will not disappear due to the closure of Stadia.

Before Google decided to return all the fees related to Stadia and games to players, which also prevented players from having a broader negative impact on cloud gaming. Looking ahead, Newzoo predicts that the cloud gaming market will generate US$8.2 billion in revenue by 2025.