When the last host's generational alternation, "The Last of Us" explored the true charm of "film-based narrative" with its incisive character descriptions and tortuous apocalyptic plots.

2025/05/0213:52:37 game 1000

"The Last of Us" explored the true charm of "film-based narrative" with its incisive character descriptions and tortuous apocalyptic plots when the last host was alternating generations. The grand occasion of "players and media say sweet, and IP reputation is everywhere" is still in front of you.

 As the perfect finale of the PS3 platform, the story told by "The Last of Us" is deeply imprinted in the hearts of players. Every time I watch a movie about survival in the end of the world today, I think of the sufferings experienced by Joel and Ally : this is the last journey that the old PS3 has accompanied me.

When the last host's generational alternation,

  Recovering memory

  At the official invitation of Sony , we were lucky enough to experience "The Last of Us: The First Part" in advance this time. Although Sony has upgraded the next generation of works such as "Unknown Seas 4" and " Marvel Spider-Man ", compared with them, I think the reproduction of "The Last of Us" this time is more meaningful.

  Because, the release date of the original "The Last of Us" is 2013, and its graphics are at the level of the PS3 generation. Although there is texture upgrade after logging into PS4, the upgrade range is not large. Now that the official chooses to remake the new technology of the PS5 generation, the difference in appearance experiences that players experience will be more obvious.

After actually playing it, I think it is too exaggerated to describe all this as "new".

  First of all, with the rapid development of game development technology, the next generation of game works have made great progress in many aspects such as light and shadow expression, character shape, and material fineness. This makes the overall picture effect of "The Last of Us: The First Part" look quite amazing.

When the last host's generational alternation,

 For example, in a small and cramped room, the light and shadow effects of the game are handled properly, which allows players to roughly see the surrounding layout with the help of weak light, without losing their inherent sense of horror. The treatment of "black ink" is much better than the original dark room.

  When the player gets rid of the ambush of the road bandits, escapes the clutches of the infected, and returns to the vast outdoor scene, you can see the afterglow of the sunset shines on the dilapidated city, and the hay swaying in the wind next to the scrapped cars; you can also witness the heavy rain in the sky splashing on the concrete ground, cleaning the dust and blood in the world; you can also see faint fire and the flickering traces of the enemy in the heavy snow.

  The advancement of technology has brought players a very vivid world, and also made the excellent stories told in "The Last of Us" present in a more in-depth way.

  In addition to technical reasons, the "new" of "The Last of Us: Part 1" is also reflected in the development team's understanding of the game. After all, after experiencing the experience of a whole generation of PS4, Naughty Dog Studio, which is responsible for the development of this game, is no longer what it was nine years ago: they have reached a new level in scene setting, character portrayal and most important game design. This allows players to not only feel the progress on the screen when playing this game, but also discover a lot of new things.

 For example, Naughty Dog added a suffix of "Part 1" to this reprint, which obviously means the corresponding second-generation "Part 2". So when remake the scenes and character styling, they chose to use some more refined models of " The Last of Us 2" instead. While this behavior may seem a bit tricky, it largely guarantees the unity of the visual elements.

  Not just the styling, there are also some commendable excellent designs in "The Last of Us 2", many of which are used in this work. For example, the meticulous gun modification animation made me feel a full sense of ritual during the modification process; being able to hear the magic setting of the safe password through my ears allowed me to practice a trick of "quickly opening the safe" that amazed other editors, directly ending the embarrassing situation of not finding the password clues when playing the original version and having to give up resources.

  It can be seen that Naughty Dog has put a lot of effort into the visual effects and detailed gameplay of "The Last of Us: The First". Although its picture level is still far behind "Horizon: The Desperate West", a work with the mission of "showing muscles", it still reaches the level of a next-generation work.

When the last host's generational alternation,

  Highly and enthusiastically

  The progress and innovation mentioned just now are quite obvious, but not all: to say that the biggest difference between this book and the original work, it must be about fighting.

Although "The Last of Us 2" has been criticized by players for its controversial plot, in addition to the plot, its performance in all aspects can be regarded as a benchmark among similar works. If we focus on its combat system, we will find many exquisite designs.

 For example, the battle UI.

  Compared with the first generation, the key information of the "The Last of Us 2" combat UI is more prominent, and common functions such as resource viewing, production, and synthesis are more concise and intuitive. What to synthesize, what materials are needed, and whether the materials are enough is clear at a glance, allowing players to complete operations in a shorter time during battle. Now, this rather humanized system is naturally applied to 010-.

  For example, enemy AI.

  The human enemies in "The Last of Us: The First Part" are more difficult to deal with than the previous generation because they can cooperate and encircle them. Those with shotguns can shoot at close range under cover, while those with melee weapons either charge or circle back. After being suppressed, the Musketeers could not hear their teammates fire and would not look up.

  Although the enemies in this "The Last of Us 2" have the same AI logic as the second generation, the players' response methods have not increased accordingly, and they cannot make tactical actions such as "pun" and "dodge" like fighting the second generation. So for young players like me who adhere to the principle of "everything is right and everything is unique", the remake is more challenging than the original. Just like in addition, "The Last of Us: The First" also made a series of adaptations to the PS5's DS controller. When the character is in a healthy or bloody state, the handles emit green and red lights respectively. When players control the character to shoot archery and swing the baton, they can also clearly feel the feedback brought by vibration and adaptive triggers, which also adds some fun to the fighting process of this game.

  When these next-generation new technologies are perfectly combined with the combat methods developed by Naughty Dog, players feel the penetration power generated by the collision between bullets and bodies, the generosity of giving infected people a bottle of Molotov cocktail in an emergency, and the exciting battle experience again and again.

  Some "adding a head"

  What I described above basically covers the important changes in "The Last of Us: The First" compared to the original version. In addition, Naughty Dog has also added some interesting "supplements".

 For example, after the player passes the level, he can unlock a series of lens filters and special effects sound effects. They can also get Joel and Ellie to wear new clothes and cool painted guns on their backs to start their journey again in a completely different way.

 In terms of playback mode and auxiliary functions, "The Last of Us: Part 1" has also done more in detail. Players can choose the 4K 60 frame priority mode or the 4K 40 frame priority mode at the beginning of the game, and decide the game method according to their own habits and preferences. You can also adjust the difficulty at any time during the game, so that hostages will not escape, allies will not be caught, and enemies will not be surrounded, avoiding the annoyance caused by repeated failures.

  For those great masters, "The Last of Us: The First" also adds speedpass timing function and "death mode", which not only improves the value of the game's repeated gameplay, but also gives players the opportunity to challenge their limits.

  Finally, I want to talk about the accessibility design of this book.

 When the host read out the name of "The Last of Us 2" in the final stage of the 2020 TGA Awards Ceremony, countless players participated in the storm of controversy. But few people know that "The Last of Us 2" also won the Accessible Creative Award of that year for its meticulous accessibility features.

  I believe that most players, including me, will not use barrier-free functions such as "screen readers" and "high contrast options" in the game. At most, they will turn on "Color Blind Mode" to see the effect because of curiosity. But these seemingly "meaningless" options are extremely important for players with physical defects such as hearing impairment and vision impairment.

  Now, it is undoubtedly a touching move to Naughty Dog be able to apply the excellent accessibility of "The Last of Us 2" to "The Last of Us: Part 1". It opens a door for more disabled people to see the face of "the work of God".

  They are players like us and want to enjoy the fun of the game. Tags

From any perspective, "The Last of Us: The First" can be regarded as a masterpiece. Naughty Dog uses the next-generation technology to reconstruct a generation of classics, making this old game of PS3 generation shine for the second time. Whether you want to relive the classics, or newcomers who have never played the original work, you can get surprises, feelings, refreshments... and the most important fun in this game.

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