The horror game "Spirit Medium" with a "dual reality" design has officially landed on the Xbox Series X|S/PC platform today, bringing a unique horror movie experience with the next generation of technical support and enhanced graphics. Bonfire Camp also interviewed the game producer Jacek Zieba and design director Wojciech Piejko in the form of e-mail after clearing the game to learn more about their views and opinions on the game.
's seemingly simple features can only be achieved in the next generation
When talking about "dual reality", game producer Jacek Zieba and design director Wojciech Piejko first stated that this concept was actually long before they joined Bloober. Team existed before, and it took almost ten years to finally show up. "So, in the process of creating this game, we have different interpretations and ideas. As time progresses, the technology we can use has also changed a lot. Our dream is to create an unprecedented game experience , And applied to horror games. For players, they can get a brand-new experience from the game. While feeling the theme of the game, they can also be interpreted from multiple angles."
Jacek mentioned in the interview that you can play in the game It is very unique that psychics experience two realities at the same time from her perspective, but it also brings challenges to them. "Speaking of challenges, it can be said that this is an attempt that no one has done before? (except for a Nintendo platform jumping game 20 years ago) so we have almost nothing to learn from in this direction. Of course, like "Ecstasy" , "Titanfall" has elements of shuttles on the wall, but this is not the same concept as going back and forth between two realities in the same time period. So we need to overthrow our previous experience and knowledge of game design, everything You need to start from scratch and keep trying and making mistakes. Fortunately, we are very satisfied with the current results."
▲Jacek Zieba, the producer of "Psychic"
Compared to the "Silent Hill" series of games, The mirror world that appeared,The "Dual Reality" level of "Psychic" will be a bit familiar, but Wojciech Piejko mentioned that the difference between "Psychic" and "Silent Hill" is that the two worlds will influence each other and react in real time to the other world. . "For example, if you watched the previous game demo, in one of the puzzles, the player needs to turn the hand in the normal world to advance and return in the spiritual world. So in a reality, many things will It has an impact on another reality. This is completely different from the experience of other games. In other games we can also do many things in different realities, but the consequences are not real-time."
Jacek also added that another The big difference is that the structure of the "spiritual" world of "Psychic" was inspired by Polish surrealist painter Zdzislaw Beksinski, and its paintings influenced the overall style and design of the world.
▲Representative paintings of surrealist painter Zdzislaw Beksinski
The game screen left a deep impression on people, with light effect tracking and HDR screen effects combined with high-quality environment shaping through the next generation in real time The powerful function of the host is revealed. In the interview, Wojciech Piejko said that the close cooperation with Microsoft allowed them to know the configuration of the two new consoles in advance, so that the game can be prepared for the next generation. And Jacek Zieba believes that the most important feature of the next generation is the addition of SSDs. This allows the game to load streaming levels in the background and also shorten the loading screen time during the game. The two worlds in "Psychic" Synchronous rendering is achieved by this feature.
What is surprising is that "Psycho" abandoned the free perspective in the game, but chose a relatively old fixed perspective. Wojciech Piejko explained from the perspective of game game design: "We are building the prototype of the game A free viewing angle was used for testing. However, we found that some players feel dizzy and uncomfortable when traveling between the two realities, especially when the camera is moving. The dizziness will cause the player to be unable to concentrate on the two worlds. Change between time. So,We made a decision-since we made a story-oriented game and we also like traditional survival horror games, why not try to combine these two points and adopt a fixed perspective? This can help players focus more on the two realities of symbiosis, and also benefit the player's gaming experience. Jacek Zieba, the producer of the
game, replied that a fixed viewing angle can also closely follow the game's "dual reality" theme. The inability to rotate the camera also brings a stronger cinematic look and feel to the game and the charm of traditional games. It also allows players to focus more on the direct linkage between the two realities.
uses detailed details to build duality
During the careful play, the game's scene settings and items truly reflect the Polish situation in 1999, which is closely related to the game's emphasis on duality. The protagonist Marian is in a special period in Poland, and the hotel she investigated also has special significance. "So we also collided Poland from two different periods, and at the same time blended the spiritual world with the normal world." Wojciech explained in the interview.
▲Wojciech Piejko
Jacek, the game design director of "Psychic", also added to the above reply: "With the theme of duality, we think Poland is a very good choice. Our team is from Poland. We grew up here and are familiar with it. For many players, this will also be a refreshing experience. Poland itself also has a duality-Poland in a special period and Poland now, this That’s why we created such a setting for "Psychic"."
In addition, it must be mentioned that the dubbing of characters such as "The Last of Us" Joel and "Metal Gear Solid V: The Phantom Pain" Bobcat has been repeated. The award-winning Troy Baker also has a good performance in the game. The two members of the Bloober Team were also full of praise for his performance and said that it was a perfect two-way choice. Jacek Zieba reviewed the process of dubbing selection, "We considered a lot of voice actors when casting roles.We also thought of Troy Baker, but at the time we wanted him to play another role. Later, someone in the team suggested that he come with the demons. We absolutely thought this idea was too cool, so we contacted Troy and showed him the games and materials. He liked it very much. Troy told us that he mainly dubbed the protagonist or the "number one villain", and dubbing the monster is a brand new attempt for him. We communicated with him about this role and his understanding of this role through Skype. In cooperation with our team, he perfectly interpreted this role. _P1p
"In the beginning, we wanted our monster character to be flesh and blood, not a thoughtless monster who only knows about killing. Troy quickly realized this. He had never played such a role before, so he was very impressed. Interest.” Wojciech also mentioned that although the dubbing process was affected by the epidemic, it was still excellently completed. “Because of the epidemic, we can only communicate with him remotely. During the communication process, he briefly demonstrated his dubbing skills. It made us get goose bumps in an instant. I don’t want to spoil them too much, but I want to tell you that the heart demon in the game has a double characteristic, and Troy can perfectly present this characteristic by changing his own pitch. "_P1p
It is interesting that Mr. Akira Yamaoka, the composer of "Silent Hill", also joined the work of the game music directly under the recommendation of his friend Troy Baker. He became interested in the game after watching the game trailer. .
The horror game "Psycho" is now officially on sale on the Xbox Series X|S/PC platform. Friends who have subscribed to XGP can download and play directly in the game library.
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