The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits.

2025/05/2517:49:34 game 1827

fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. The key to doing a good balance is to balance the hero attributes of different growth tendencies.

The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. - DayDayNews

The mechanism is simple, and the panel is correspondingly stronger, otherwise it will weaken the panel. Taking Han Ice and Jie as an example, the ice mechanism is simple, so passive + q can cause high damage. The robber mechanism is complex, and it requires 2 clones + the body to hit at the same time to cause explosive damage. You also need to pay attention to the time of blocking the opponent's golden body. Just these two things seem to be beautiful. Heroes with difficult operations have high learning costs and greater room for play, while heroes with simple mechanisms need more awareness to make up for it.

Short legs ice every e and eye are very important. But what if these two extremes are removed? The result is serious homogeneity. When Noshou came out in 2012, Garen still had a place in the top laner. After 2015, 2015, it can compete with other outstanding top laner heroes for Noshou, but Garen's appearance rate is obviously getting lower and lower.

To this day, if you continue to take the top lane in a higher rank, Galen will probably be scolded. Looking at all the popular moba games at present, they are all walking the same path. In the early stages of the product's birth, the design of heroes is relatively simple. After maturity, the new hero mechanisms are becoming more and more complex. When the number of players is extremely large, in order to win over players who are unwilling to spend high costs to learn heroes, the hero panel with complex mechanisms is strengthened.

The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. - DayDayNews

, and the hero with a relatively simple mechanism was slowly abandoned. I don’t know when we played LOL, but the version of the game. A certain hero in this version became strong, and everyone came to play. The next version was cut, and they went to play other things. There were more than a hundred heroes in the warehouse, but when it reached BP, it seemed that there were only a few. I really don’t know whether it was the players playing games or the players playing games. Finally, the early Hanbing never imagined the auxiliary play. In recent years, Hanbing has become popular with the auxiliary play. Is her mechanism becoming more complicated than before or she has no qualifications to continue as an output?

is too late to make up for the dead. Just be a comfort to the only old players. After all, this game is about to die. The golden river channel of Ionia zone 1 was its beginning. In the past, this game could post many indecent words because there were very few players with low quality. Everyone only regarded it as a game. Now it is always scattered, and the dialogues on the screen are full of asterisks, which is its declining appearance.

htmlThe game that I was worth climbing over the wall and going out of school and entering an Internet cafe for one night has long changed. After all, capitalists want to make money and attract more players. It doesn’t matter whether the game itself becomes unrecognizable.

The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. - DayDayNews

mobe game common problem. If you want to make the game completely balanced, it is best to achieve a perfect balance like stone scissors, then you can only cut the mechanism and make the game more and more boring before you can sit. Otherwise, some heroes with good mechanisms ( Akali , Wandering, Tsar) can be more powerful and can kill randomly in the top game, and in the low-end game, they are actor heroes. Some heroes who require proficiency cut melons and vegetables in the hands of other heroes, and the sewers in the sewers in the hands of ordinary players. It will not be balanced after 100 years of numerical adjustment.

. If you want each hero to play at 2%, what do you need to do? Let those heroes who can introduce skills in one sentence be complicated, have more mechanisms, and can create more linkage with other heroes or game progress. Then we go back to the previous question. If you want to achieve the balance of stone scissors and cloth, it can only be simpler, and simplicity means boredom.

The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. - DayDayNews

Balance Is there any PVP game that really works well? In mobe, the king of the Dota League, which plan is not criticized by players every day to make a balance? So how can other games be balanced? What a bad thing, players in other mobe games are scolded for poor balance, but they are not out of the circle. What about other PVP games? Take the pioneer of competitive competitions Interstellar as an example. Is the balance perfect? ​​Although I don't have any I have played this game, but I have also heard of which race will get the championship and which race will be killed before. So is this balance reasonable? The Hearthstone in the same card game, the dawn of asymmetric competitive, isn’t the fifth one being scolded by players for being shattered?

If you really want to say that it meets the balance, only the CPS in FPS can meet the standards, but what is the premise for the balance of a game like csgo? Only the two factors of guns and maps affect the balance, and the map is still exchanged between the two parties.

The fist suddenly woke up, but it was too late. The result of the failure to balance more than 150 heroes is to replace it. The current moba game’s internal construction logic for hero strength is the mechanism + panel. Heroes with complex mechanisms mean higher operation limits. - DayDayNews

(but there are still some police and gangster pictures). The gun is also very simple, with only two factors that damage the back seat. Moreover, there are few guns in csgo. If csgo is the same as LOL, four new guns a year, plus a throwing object, it will be balanced in just two years.

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