Until one day, I found something called "Continuous Stamp" in the cheating option of Mame. It was turned on by default. Out of curiosity, I turned it off. In an instant, I regained the feeling in the arcade game room of my childhood: a rookie, that kind of thing that is so chewy.
It turns out that continuous release has such a great impact on a person's technology, which is beyond human imagination. Maybe I was a child at the peak of my life.
Authentic, playing an arcade game well requires many factors: backplane, reaction, routine and capital investment. When we were children, we had no money in our hands and could only watch many games but not play them. This leads to us not having the opportunity to practice and we are really helpless about some games.
But now, arcade games have entered the era of simulators. The most difficult game is, you can pass the unlimited coin in one go and see the full picture. Pass the 0.2x speed to master the details. Finally, you can restore the original speed and open the continuous sending, and pass the level perfectly!
The joy of life, but that’s it!
Perhaps in our understanding, the earliest continuous transmission hardware is the Nintendo FC controller. I believe many people don’t know that there is no continuous transmission setting in the earliest Nintendo FC controller. So in the Contra series, something called "M" bullet appeared. Its meaning is to enable Nintendo , which has no hardware acceleration, to have software acceleration in Contra.
I'm very curious. If you don't have continuous shooting settings, can you pass the Conra level?
Similarly, in the 1990s, most games in the arcade game room did not have a "single-send" setting. Whether it is the Qing version of action games or the air combat shooting games, the "papapapapapapapapapapapapa" generated by players clicking the button one by one is the most beautiful note in the arcade game room.
Of course, some shooting games with automatic continuous shooting have also appeared (such as Crazy Guns). In these games, players will find that if you hold down and click continuously, the damage caused by the plane is not at the same level.
At the same time, I also believe that you must have forgotten to continuously output in order to avoid enemy bullets. The setting of
continuous posting affects the hand speed and operation! Hand speed brings your output to a higher level, and the operation allows you to ensure your own safety while continuing to output without being distracted.
I still remember my years in the arcade game room. Without looking at people, the sound of hitting buttons can give us a preliminary understanding of a player's technical level. Experts are generally regular and pleasant, while the sounds of slap from rookies are mostly messy and boring.
version of the action game
version of the action game requires hand speed, and this bad habit seems to start with "Flash Tornado". In the era of Double Dragon Seal, the player's hand speed has no big impact on the game's progress, and the positioning and prediction are the top priority.
can start with the fast whirlwind, and hand speed becomes extremely important! As long as you have fast hands, the flying swords of the flying swords will not pose any threat to you, and you can ignore the fat bald heads rushing around. Fast hand speed + can move around and swing the fist is the biggest secret to pass the level.
From then on, quick hand has become an important indicator of Qing version of arcade action games. " Ninja Baseball " can only get 1UP by hand speed, and "Three Kingdoms" can only get high scores by eating buns and shaking them hard.
Maybe some friends are going to ask, isn’t I worthy of playing the Qing version of the action game if I’m slow in hand?
has also conscientious manufacturers consider this and have built-in continuous sending function in the game. For example: a group of special attack team.
Fighting Game
Don’t think that fighting games don’t require speed!
As an ordinary player, when Dalsim grabbed you and knocked his head hard, and when Honda hugged you and squeezed you desperately, what would you react? Quick tap buttons and quick swing rocker are not your only choice.
As a professional player, when the master chooses to brush the keys, when the master starts to hit the keys, the other party has a flaw. His eyes see it but his hand speed does not keep up. May I ask, do you still call such a master a master?
shooting game
continuous broadcast function is the shooting game! The boss that originally needed to be hit ten minutes now only needs to be hit five minutes, and there will be no forgetting to press the button when dodging bullets.
However, many shooting games have charging settings, which is one of the most powerful attack methods! Either you start a continuous development or use your energy to accumulate, and the choice is in your hands.
If you are playing " Alloy Slug ", will you use continuous shooting? If the pistol bullets are fired continuously, it is no different from the H bullet.
The sad emotions gradually ended, and the journey of memories slowly disappeared. The new game now feels like it is just a process. No matter how good the picture is, BGM and BGM are like it, that's all! Happiness is a childhood game! FC's happiness, MD's addiction, SFC's intoxication, and: my mother's broom in the arcade game room.