Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production.

2025/05/0711:15:39 game 1204

No matter what, "Jack Move" shows a refined and energetic cyberpunk world.

To be honest, when I first opened "Jack Move", I was amazed by it - it was not a special reason, it actually had the opening of 2D animation production.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

game opening animation

I have always had feelings for the animation opening of RPG game. The high-quality animation of the "Legend" series, the atmosphere creation of the "Persona" series, and the character introduction of the "Trail" series have all left a deep impression on me. However, in recent years, the opening of the animation seems to have gradually withdrawn from the market. The aggravation of "PPT"ization, directly editing the game scenes, and even simply deleting the opening animations. Even the "Legend" series, its latest work " Legend of Dawn " has significantly reduced the quality.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

The opening animation quality of "Legend of Dawn" is much worse than before

. The opening of "Jack Move" actually presents a very short 2D animation, and the quality is also remarkable. This undoubtedly raised my first impression of it, and I was more eager to learn more about this game.

In terms of subject matter, this game is a pixel-style turn-based RPG game under the background of cyberpunk developed by So Romantic. Moreover, the game style of this game is more inclined to retro classical RPGs, and various settings are very visible as early JRPGs.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Jack Move"

In fact, this retro style JRPG has been quite popular in recent years. More and more small European and American studios have made such attempts, but the quality is also somewhat uneven. Many of them are small-scale works that inherit the various "drothers" in memory and use to satisfy their own fantasies - dark thunder, no guidance, high difficulty, large archive intervals, forced leveling, etc., which are now mostly abandoned, and are not uncommon among such works. This has also led to a mediocre response in many works of this type, and they just learned the "skin" of old-fashioned JRPG.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Crystal Legend" is probably the representative of this type of game

The difference is that "Jack Move" is not a work of European and American studios. Its production team comes from Taiwan Province, my country. The name of So Romantic seems to express what kind of game the production team wants to create.

In "Jack Move", although I can still see various settings in the game that are no longer applicable to this era, it is far from disgusting. The most important thing is that the "taste" of the whole game is quite positive, and it is obviously put in effort.

The cyberpunk era of "Jack Move" came suddenly, and this world was no different from ours before 1999. However, in 1999, a sudden global power outage changed everything.

People save themselves in the midst of a large power outage. The first ones that survive are of course power supply companies. Large enterprises that control power have everything in their hands at this time. This constitutes the core element of cyberpunk - the huge gap between the rich and the poor and the class opposition. The beginning of the game

is also very cyberpunk style. The protagonist Noah and his companion Ryder form a hacker group, and with Ryder's help, sneak into big companies alone to steal data. After getting the data but being discovered, Noah, who trusted Ryder, jumped off the building, was successfully rescued and returned to his slum. The plot of

is actually the content expressed in the game's opening animation - although it only has a short ten minutes of content, it shows the entire world view to the players very concisely and easily understandably. The protagonist Noah also showed his dynamic side in this short plot.

cute, lively, trusting companions. This common JRPG setting creates a good connection with the game's cyberpunk style. After all, differences and oppositions in the cyberpunk worldview are extremely important elements, and the protagonist's personality is itself a manifestation of differentiation compared to the atmosphere of the in-game world.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Noah returned to the slum and has a more important mission - to fight the evil Monorman company and save the captured father. The world of "Jack Move" gradually unfolded in front of the players after Noah jumped off the building.

I like the differences and oppositions under the cyberpunk worldview, and "Jack Move" does this. In the game, in addition to common neon lights, pipes, mechanical prosthetics and other elements, it also focuses on depicting the difference between rich and poor, and different maps under light and dark.

As a pixel-style RPG game, "Jack Move" uses a technology called "HI-BIT". In short, it is high-definition pixel technology at a low cost. Although there is still a considerable difference in quality with "HD-2D" in "The Road Traveler", it attaches great importance to creating the atmosphere, just like "HD-2D".

Commercial area, slums, large companies, old streets, each scene in "Jack Move" has its own unique style. The game starts from various tiny aspects and aims to present different effects. Whether it is the color of the light, the old and new facilities, the dress of the characters or the growth of the plants, the corresponding adjustments will be made according to the different scenes. Even in some scenes, there will be light rain all the time, and you can still see the drone coming and going above the screen for a while.

It can be said that the map of "Jack Move" has a very good expression under the production of low-cost. The production team did not choose to "retro" because of the old JRPG type, but instead used modern technology to decorate it. This is a way I have always liked very much. The focus of retro should not be on "ancient", but rather pay attention to the organic combination between "retro" and "ancient" under modern technology.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Slums floating in the rain

In addition to the settings and scenes, the cyberpunk world view shaping of "Jack Move" also directly affects the UI and combat. In the traditional turn-based combat mode, the game changes commonly used terms under the world view.

Normal attacks are called "hacker attack" in the game; skills are called "execution"; "installation" plays the role of changing "software", which is the so-called replacement of skills and equipment, which has a bit of a "Dragon Quest". The function of "updating files" is to simply use props.

Among these commands that have changed the term, the most unique one is the game's "cache" function. "Cached" can act as a defensive role, but does not consume the protagonist's number of actions, but delays it to the next action, allowing the protagonist to act continuously. This gives the entire "cache" command a very high priority. It not only can defend against enemy attacks, but also does not lose the number of actions. It can basically be said that it has benefits but no harm in the game.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Almost all instructions are replaced with the special term

. The "Jack Move" instruction is commonly referred to as "the ultimate move". Players need to enter a simple QTE to increase its power. Since the damage of "Jack Move" is far beyond ordinary skills, it is very important to quickly accumulate "Jack Move" in the game.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Jack Move"

game also set up a simple attribute restraint system, which still converts commonly used words. In the game, the Cyber ​​body restrains the electronic body, the electronic body restrains the wet body, and the wet body restrains the electronic body - although the word is not common, the restraint relationship is still quite simple.

In order to highlight the characteristics of the game's old-fashioned JRPG, "Jack Move" adopts the Dark Thunder Enemy mode. When the dark thunder encounters an enemy, the game will make a sharp sound. This sound is very alert and recognizable, reminding me of the sound effects of the "Reincarnation of the Real Goddess" series. After that, the protagonist will pose as a pose to enter the battle, which has a sense of "the sense of ritual in combat". When the battle begins, the protagonist will be in a field similar to digital space and stand with the enemy's previous and next positions. The entire battle scene is full of dynamic, and the protagonist's attacks and skills are also very shocking. Although the system is not complicated, the pleasure during combat is still guaranteed under this design.

No matter what, "Jack Move" shows a refined and energetic cyberpunk world.

To be honest, when I first opened "Jack Move", I was amazed by it - it was not a special reason, it actually had the opening of 2D animation production.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

game opening animation

I have always had feelings for the animation opening of RPG game. The high-quality animation of the "Legend" series, the atmosphere creation of the "Persona" series, and the character introduction of the "Trail" series have all left a deep impression on me. However, in recent years, the opening of the animation seems to have gradually withdrawn from the market. The aggravation of "PPT"ization, directly editing the game scenes, and even simply deleting the opening animations. Even the "Legend" series, its latest work " Legend of Dawn " has significantly reduced the quality.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

The opening animation quality of "Legend of Dawn" is much worse than before

. The opening of "Jack Move" actually presents a very short 2D animation, and the quality is also remarkable. This undoubtedly raised my first impression of it, and I was more eager to learn more about this game.

In terms of subject matter, this game is a pixel-style turn-based RPG game under the background of cyberpunk developed by So Romantic. Moreover, the game style of this game is more inclined to retro classical RPGs, and various settings are very visible as early JRPGs.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Jack Move"

In fact, this retro style JRPG has been quite popular in recent years. More and more small European and American studios have made such attempts, but the quality is also somewhat uneven. Many of them are small-scale works that inherit the various "drothers" in memory and use to satisfy their own fantasies - dark thunder, no guidance, high difficulty, large archive intervals, forced leveling, etc., which are now mostly abandoned, and are not uncommon among such works. This has also led to a mediocre response in many works of this type, and they just learned the "skin" of old-fashioned JRPG.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Crystal Legend" is probably the representative of this type of game

The difference is that "Jack Move" is not a work of European and American studios. Its production team comes from Taiwan Province, my country. The name of So Romantic seems to express what kind of game the production team wants to create.

In "Jack Move", although I can still see various settings in the game that are no longer applicable to this era, it is far from disgusting. The most important thing is that the "taste" of the whole game is quite positive, and it is obviously put in effort.

The cyberpunk era of "Jack Move" came suddenly, and this world was no different from ours before 1999. However, in 1999, a sudden global power outage changed everything.

People save themselves in the midst of a large power outage. The first ones that survive are of course power supply companies. Large enterprises that control power have everything in their hands at this time. This constitutes the core element of cyberpunk - the huge gap between the rich and the poor and the class opposition. The beginning of the game

is also very cyberpunk style. The protagonist Noah and his companion Ryder form a hacker group, and with Ryder's help, sneak into big companies alone to steal data. After getting the data but being discovered, Noah, who trusted Ryder, jumped off the building, was successfully rescued and returned to his slum. The plot of

is actually the content expressed in the game's opening animation - although it only has a short ten minutes of content, it shows the entire world view to the players very concisely and easily understandably. The protagonist Noah also showed his dynamic side in this short plot.

cute, lively, trusting companions. This common JRPG setting creates a good connection with the game's cyberpunk style. After all, differences and oppositions in the cyberpunk worldview are extremely important elements, and the protagonist's personality is itself a manifestation of differentiation compared to the atmosphere of the in-game world.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Noah returned to the slum and has a more important mission - to fight the evil Monorman company and save the captured father. The world of "Jack Move" gradually unfolded in front of the players after Noah jumped off the building.

I like the differences and oppositions under the cyberpunk worldview, and "Jack Move" does this. In the game, in addition to common neon lights, pipes, mechanical prosthetics and other elements, it also focuses on depicting the difference between rich and poor, and different maps under light and dark.

As a pixel-style RPG game, "Jack Move" uses a technology called "HI-BIT". In short, it is high-definition pixel technology at a low cost. Although there is still a considerable difference in quality with "HD-2D" in "The Road Traveler", it attaches great importance to creating the atmosphere, just like "HD-2D".

Commercial area, slums, large companies, old streets, each scene in "Jack Move" has its own unique style. The game starts from various tiny aspects and aims to present different effects. Whether it is the color of the light, the old and new facilities, the dress of the characters or the growth of the plants, the corresponding adjustments will be made according to the different scenes. Even in some scenes, there will be light rain all the time, and you can still see the drone coming and going above the screen for a while.

It can be said that the map of "Jack Move" has a very good expression under the production of low-cost. The production team did not choose to "retro" because of the old JRPG type, but instead used modern technology to decorate it. This is a way I have always liked very much. The focus of retro should not be on "ancient", but rather pay attention to the organic combination between "retro" and "ancient" under modern technology.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Slums floating in the rain

In addition to the settings and scenes, the cyberpunk world view shaping of "Jack Move" also directly affects the UI and combat. In the traditional turn-based combat mode, the game changes commonly used terms under the world view.

Normal attacks are called "hacker attack" in the game; skills are called "execution"; "installation" plays the role of changing "software", which is the so-called replacement of skills and equipment, which has a bit of a "Dragon Quest". The function of "updating files" is to simply use props.

Among these commands that have changed the term, the most unique one is the game's "cache" function. "Cached" can act as a defensive role, but does not consume the protagonist's number of actions, but delays it to the next action, allowing the protagonist to act continuously. This gives the entire "cache" command a very high priority. It not only can defend against enemy attacks, but also does not lose the number of actions. It can basically be said that it has benefits but no harm in the game.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Almost all instructions are replaced with the special term

. The "Jack Move" instruction is commonly referred to as "the ultimate move". Players need to enter a simple QTE to increase its power. Since the damage of "Jack Move" is far beyond ordinary skills, it is very important to quickly accumulate "Jack Move" in the game.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

"Jack Move"

game also set up a simple attribute restraint system, which still converts commonly used words. In the game, the Cyber ​​body restrains the electronic body, the electronic body restrains the wet body, and the wet body restrains the electronic body - although the word is not common, the restraint relationship is still quite simple.

In order to highlight the characteristics of the game's old-fashioned JRPG, "Jack Move" adopts the Dark Thunder Enemy mode. When the dark thunder encounters an enemy, the game will make a sharp sound. This sound is very alert and recognizable, reminding me of the sound effects of the "Reincarnation of the Real Goddess" series. After that, the protagonist will pose as a pose to enter the battle, which has a sense of "the sense of ritual in combat". When the battle begins, the protagonist will be in a field similar to digital space and stand with the enemy's previous and next positions. The entire battle scene is full of dynamic, and the protagonist's attacks and skills are also very shocking. Although the system is not complicated, the pleasure during combat is still guaranteed under this design.The impact of the game is really great

No matter what, the combat system of "Jack Move" is not complicated, and it may take some time to get familiar with it, but the word changes made are just to fit the entire cyberpunk worldview. The creation of music and atmosphere also makes the game have a little bit of the mystery of ATLUS early RPGs, which has a very special chemical reaction with the theme of cyberpunk, which is absolutely impressive.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

is simply a digital demon

The taboo of old JRPG can be said to remember not to be "old". The reputation of many retro works has also collapsed due to the inheritance of too many "anti-human" settings. Although "Jack Move" adopts the old-school dark thunder design and blood bar hiding, the production team also understands that some modernization improvements need to be made.

game has thoughtfully set up the parameter adjustment of Dark Thunder. When you want to level up, you can increase the probability of encountering enemies. When you want to quickly cross the area, you can even turn off encountering enemies directly, which is very convenient. The same is true for the health display. The game can use skills and props to detect the enemy's health and resistance, and it is not a complete "dark battle".

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNewsAnyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews is very convenient to adjust the enemy rate

The same is true for the game process design. While "Jack Move" does not directly guide the main line and branch line, it leaves the information on the main line and branch line in the conversation, and also puts the general goal in the system interface. After checking, you can basically understand how to advance next. It is still much more friendly than some RPGs that you can never see again after speaking. What should I do with

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

? I will still write

. However, the game itself still has some shortcomings. Although the problem is not big, it will have some impact on the game experience - the most obvious one is the translation level of this game. Since the production team of this work comes from Taiwan Province, its words have a strong local color, and words such as "motorcycle" are all over the whole game. Although players can react in a short period of time in most cases, over-localized translation still destroys the sense of substitution of the game.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

Locomotive Yeah

Secondly, the game process design is not smooth. Maybe the production team thinks that continuing to be humanized will lose the charm of old-fashioned JRPGs. There is a big gap in rank between regions in "Jack Move". The level suppression in the game is relatively obvious. In order to obtain a normal process experience, players need to undergo a certain amount of leveling. Perhaps this is one of the reasons why the game has set up the probability adjustment function of encountering enemies. The enemy designs in the game are full of creative ideas, and the pixel movements are also very exquisite, but there are very few types of enemies. You will encounter a large number of "skin-changing" miscellaneous soldiers in the middle and late stages. The BOSS battle itself has been delayed due to the simplification of the game's combat system. Most BOSS battles are slowly promoted with the help of "cache". The attack efficiency seems very low in the face of the BOSS's deep health.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

BOSS and "scratch" are obvious

Finally, it is the various restrictions caused by the size of the game. The overall process of the game is very short as an RPG, with less than 10 hours of content. Under such a framework, the game can only control the protagonist without fighting teammates. Various "software" can also be purchased directly in the store according to the process without any restrictions. Under such a size, although the plot of the game tells the story in a complete way, the limitation of content volume makes the character creation of the game not comprehensive, and the plot lacks explosive points. This is not caused by the quality of the script of the game itself, but the helplessness under the scale, which is regrettable.

Anyway, Jack Move shows a refined and dynamic world of cyberpunk. To be honest, when I first opened Jack Move, I was amazed by it - not for some special reason, it actually had the opening of 2D animation production. - DayDayNews

store is enough to solve most of the game's development problems.

No matter what, "Jack Move" shows a refined and vibrant cyberpunk world. The styles of the entire game are unified, the art is excellent, and it is fascinating. We also gave our own response plans for various relatively backward systems of old JRPG, which is worthy of recognition and encouragement.

Although, in the end, many regrets were caused by size. Although the difference between old JRPG and modern game rhythm has not been fully balanced, I still have great confidence in the production team. If the sequel can be released, I will definitely support it again.

Although, in the end, many regrets were caused by size. Although the difference between old JRPG and modern game rhythm has not been fully balanced, I still have great confidence in the production team. If the sequel can be released, I will definitely support it again.

game Category Latest News