1. I personally think it is important to memorize the map. Look at the title description exactly the same as my best friend's (puff). I don’t know what to do if I hit a ghost, but where to go. I have the rough outline of this map in my mind. For example, when I was born in a hospital hut, I had to know where I would turn to the next step (to the second floor or to the ruins), and I ran to my expected destination as soon as I ate the knife. If you turn the knife in a hurry after eating, the reaction time is 0. A few seconds may cause the next point to be unable to enter.
2. You need to customize the skills of ghost walking and find 1v1. At most, it is games near the chess panel area. Try crazy behind the board and don't think about the game cover. Even the blood exchange knife is very profitable from a regulatory perspective (ghosts with short front shocks can keep a distance while hitting the board, while ghosts with long front shocks can try to lower the board before they are released). However, if you are afraid that you can't turn your mind when you are in hell, then match it more and the supervision of different online players will be crazy, so that you won't be afraid if you get used to it. V1 practice courage is useless. The mental state of "I will definitely hit a ghost" is bound to be different from the psychological state of "I don't know when to hit a ghost/how to hit a ghost".
Hymn game begins, teammates repairing the machine will start to explode. Remember the position of three people on the field. If they can't walk around or are really scared, go to the rescue location or the enclosing location and ask them for help. Just stay away from mechanics or weaknesses. Instead of carrying a small inheritance, don't lose it in seconds. Even if a machine is not on, it will be difficult for three people to walk to a chair before it is on. Even if it is sold directly, it will be difficult for three people to reach the door-opening station. Practice more and you will definitely make progress.