The early-experience version of "The Legend of the Hidden Sword" was launched on the Steam platform, but after actually playing the works from this department, it made people feel mixed emotions. Although the content in the game PV can also be seen in the game, the actual experie

2025/04/0417:48:34 game 1439

early-experience version of "The Legend of the Hidden Sword" was launched on the Steam platform, but after actually playing the works from this department, it made people feel mixed emotions. Although the content in the game PV can also be seen in the game, the actual experience is indeed quite different from the impression brought by the promotional PV.

  During only three hours of ARPG, you will obviously feel a problem, that is, Neuroknife Studio knows what players want, but fails to implement the idea perfectly. It is true that the flying of the sword in the PV can undoubtedly arouse the feelings and expectations of the players of "Xian Jian". More than half a year has passed since " Legend of Sword and Fairy 7", and players do need a fairy tale work different from the domestic Three Swords to change their taste. Unfortunately, although the idea is good, the technical strength cannot keep up in real time.

 As a skit-level work lacking professional screenwriters, this work does not have to be forced to work hard on the plot and characters, but this does not mean that players have infinite tolerance for the logical loopholes in the plot and the rigid character creation. Unfortunately, "The Legend of the Hidden World" challenges the bottom line that players can tolerate in both aspects.

 For example, during the game, the protagonist needs to play Goji with the Jade Pendant boy, and win one of the three games to advance the main line. But in fact, if the player loses all three games, the system will default to winning the game, and even the line "I won't lose to you next time" appears in the conversation, which is incredible. It can be seen that in terms of process arrangement, developers have not taken the "expendable" route. Maybe it's because it's still in the EA stage. A lot of content is lacking, but players cannot ignore it.

  In character creation, the game's lines are too rough and illogical at all. It is difficult to establish a character image in the minds of players. It is a bit reluctant to call many characters flat. For example, when the protagonist Ai Lan meets Xiao Ruo, the scene is unclear, so when the opinions are disagreeable, they start fighting. In this scene, the screenwriter shows another mistake. "The Legend of the Hidden World" chooses to reveal the hidden information of the characters through narration and characters' dialogue.

  In the narrative, Xiao Ruo is the lost mother of blue, and the blue jade pendant is the token left by her mother. This not only greatly reduces the drama of the story, but also exposes more logical loopholes. In this scene, it is reasonable for Tianqing to not recognize her mother, but it is somewhat unreasonable for her mother to not recognize her child and her token.

  Although it is not ruled out that the mother and son cannot recognize each other, the catastrophic plot development undoubtedly greatly reduces the players' immersion in the plot. In this case, the character's stereotype is more like the last straw that overwhelms the player. Almost all characters have a stern face, and the face shape has a hint of "uncanny valley effect". When a character talks, the mouth module sometimes does not move, making it difficult for people to look directly at it.

  A comprehensive experience, the performance of "The Legend of the Hidden World" is really not as ideal as in PV. It can be seen that developers have many concerns, but they may not achieve the ideal game effect under the dual pressure of economy and technology. An excellent game must have a reason to impress players. Perhaps it is a unique and refreshing combat mechanism, or it may be a profound plot that resonates with tears. As a fairy tale game, the plot is naturally an important part. Even though the gameplay of "Legend of Sword and Fairy 1" is not novel now, its story is still regarded as a classic by players. "The Legend of the Hidden World" is one of the few things that can be praised, perhaps only music and scene design.

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