In most works of the "Assassin's Creed" series, the various tasks rarely affect each other, and the connection between the main tasks and the side tasks is relatively weak. Although there has been some previous home construction ("Assassin's Creed 3"), horror Crime ("Assassin's C

2024/07/0219:57:33 game 1535

In most works in the "Assassin's Creed" series, the various tasks rarely affect each other, and the connection between the main tasks and side tasks is relatively weak, although there was no lack of home construction before (" Assassin's Creed 3") , Terrorist Crime ("Assassin's Creed: Syndicate") and other high-level side missions, but overall the main line and the side line can be said to be two mutually different and almost independent modules, and there is a sense of separation.

In most works of the

Compared with "Origin", the story pattern of this work is more grand, and the protagonist's process of exploring the mystery of his life experience is more twists and turns and confusing. But unfortunately, probably because of the need to adapt to the rhythm of levels and tasks, the advancement of this story seems very slow. Sometimes, the person you are looking for is clearly right in front of you, but the person blocking the way can always come up with a bunch of trivial chores for you to complete before letting you go; sometimes, the main story has developed to a critical moment of life and death. , strict mission level restrictions will force you to do other missions to level up before continuing. Although the problem of fragmented and delayed plot rhythm is a common problem in most open world games today, it is particularly serious in "Odyssey".

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In the previous work "Assassin's Creed: Origins", Ubisoft has made certain changes in the design in this regard. There are many side tasks in the game that are closely related to the main line: such as "Xiadia's Rest", which took over Part of the plot of the main plot brings an end to the story; another example is "Reunion", in which Tahira, who was later active in the main plot, makes her debut in this mission; and "When Night Falls" connects the main plot with another plot. A resistance branch line...

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Different from previous works, the main mission of "Assassin's Creed: Odyssey" can be subdivided into three mission lines: "Family", "Religion", and "Myth". The three mission lines each have their own emphasis, but they are all converged on the protagonist, the falconer, forming an interconnected and driven whole. The ingenuity of this "multi-axis drive" design is that when a certain task line is in a dull transition period, the expansion of another task line can bring new "explosive points" and excite players again. of excitement.

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In the early stage of this game, the player will leave Kefalonia Island and continue to advance the game process with the "Family" quest line; after meeting the "Blood Wolf", the "Family" quest line comes to an end; but if the player Continue to explore the map before getting information from the Priestess "Pythia". You can find Elpino who has appeared before in the Valley of the Snake - he is the clue that opens the "Cult" quest line! (If you kill Elpino here, it will also affect the subsequent dialogue with the priestess "Pythia") By continuing to follow this clue, you can unearth the "Theocratic" quest line. But the "coincidence" here is that Deimos , as a key figure in the Cult of Kosmos, happens to be a relative of the falconer, and the two mission lines intersect.

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In the later stages of the game, members of the Cult of Kosmos seem to be hard to find, but in fact they are present in almost every aspect of the entire game. The most typical example is the search for the "Swordfish": In the task "Minotaurs and Humans" in the "Myth" quest line, the falconer's original purpose is to find the Minotaurs, for which he needs to obtain A suit of "Armor of Theseus". During the process of exploring the local area, players will discover a dangerous figure who is secretly controlling the situation and squeezing the people - "Swordfish". But as the investigation deepens, we can discover his other identity - a member of the Cult of Kosmos. The series of clues collected for this purpose and the series of tasks completed have played a role in promoting the two task lines of "God Religion" and "Mythology".

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At the same time, this work also refers to the experience of other Ubisoft games: the inscription design directly refers to the specialization system of "Assassin's Creed: Syndicate", the Cult hunting network is derived from the BOSS network design of "Ghost Recon: Wildlands", Legend Animal hunting draws lessons from the "Far Cry" series. The setting of assassination to increase adrenaline is also somewhat similar to the execution system of the "Splinter Cell" series. The equipment switching slot is similar to the one-click outfit change of "The Division". .

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These "minutical details" may seem unworthy of mentioning, but in the actual playing process, they significantly improve the gaming experience. But overall, "Assassin's Creed: Odyssey" can still be said to be Ubisoft's outstanding open world game in terms of mission design and small system optimization in recent years, and it is worth experiencing by all players.

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