One month before the release of "Myungsoo M", Girls' Generation's leader Kim Taeyeon, dancer Monica, and emerging Korean director Yang Ik-joon were used in advertisements.

2024/06/2208:46:33 game 1610

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At the end of June this year, "Tianya Mingyue Dao M" was officially launched in South Korea, and was distributed by "Level Infinite", the overseas distribution brand of Tencent .

"The End of the Moon M" launched a month before it was launched, and used Girls' Generation's leader Kim Taeyeon , dancer Monica, and South Korea's emerging director Yang Ikjun to advertise. Moreover, with the support of the original PC game (which was once represented by NEXON), Korean players are relatively familiar with the IP of this game.

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Now, the game has been online in South Korea for about three weeks. It ranks around 20th on the best-selling list of Google Play in South Korea, with a score of 4.1 points.

looks like this, and it feels okay to start with. So, what are the reactions of Korean gamers who have played it, and what is the real current situation in Korea? Let’s take a look at the comments of Korean players.

One month before the release of . I feel that in terms of gameplay, it is a proven case that Chinese games surpass Korean games. If "Black Myth: Wukong" can also be developed well by then, the gap between the two will become even wider. I hope that Korean companies can sense the changes in the market and prepare well (for new works).

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2. From the appearance, I thought it was a game like Miracle Sword. After playing it, I realized, wow...I started to agree with the statement that " Blade Soul 2 should be developed like this".

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3. The gameplay and system of "Tianya Mingyue Dao M", the conscientious krypton gold content... "Blade and Soul 2" obviously requires learning, but recently it has launched legendary weapons that need to be drawn to celebrate its first anniversary. Sure enough, NC games are all the same...

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4. I am also playing, but I didn’t expect that Chinese games would reach this level.. Surprise...

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5. Because the game graphics are too Chinese-style, I didn’t pay attention to them at first. I didn’t expect that Chinese games would reach this level. The game has improved so much...

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6. I feel that the game is well developed, but if you are a player who does not like PVP and guilds, it should be difficult to play.

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7. It’s really more fun than expected, I was shocked;;;;

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8. I once loved the PC version of “Tianya Mingyue Dao” for a while, and I was shocked to find that the mobile game has transplanted many contents from the PC version.

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9. Korean game companies headed by NC focus on gambling, while Chinese game companies focus on the game itself.

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One month before the release of 0. If this game was called "Sword and Soul M" instead of "Tianya Mingyue Dao", NC's stock price would not have dropped to 300,000 won.

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One month before the release of 1. The surprising thing about this game is that when played on a quasi-flagship smartphone, there is almost no heat and the battery power consumption is not obvious.

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One month before the release of 2. Although it is a pity, South Korea has no way to compare with China (client games/mobile games) in terms of client games/mobile games. When I think of Tencent and South Korea's N Game Company, they are no longer able to catch up in terms of capital or technology. N Game Company, which is keen on gambling, should not have this idea either. This is the current state of the Korean gaming industry.

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However, it is not completely without problems. The biggest problem of "Tianya Mingyue Dao M" currently in South Korea is that there are too few players! ! !

One month before the release of 3. If there are many people, Tianya Mingyue Dao M is definitely a good game... The problem is that there are few people...

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One month before the release of 4. As long as there are enough players, it is really a good game, haha. What if I am slightly interested in martial arts? Not to mention that.

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One month before the release of 5. The problem is that even if everyone says how well developed it is, someone still has to play it... After all, well-developed games are different from interesting games.

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