Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi

2024/06/2400:59:32 game 1676

Paimon: People don’t like the charged bow. What about the short-axis burst?

Frozen Pear: Very good, now Gan Yu won’t be compared blindly in PVP.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

Tinari skill magnification was exposed. Judging from the numerical value, it seems to have greatly changed from the station C that was originally transmitted. At present, it is more like short-axis burst C. The output time is about 6 seconds, and it can perform 1 combat skill. 3 charged arrows, 1 elemental burst. The longest skill CD is only 12 seconds, and the ultimate move consumes only 40 energy points.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

Let’s take a brief look at Tinari’s basic values. A breakthrough increases grass damage by 28.8%. Tinari's talent is towards proficiency, no wonder the basic measurements are not high. After fires Huazhen arrows (second-level charged arrows), the mastery is increased by 80 points. Each point of elemental mastery will increase the damage of critical hits and ultimate moves by 0.08%, up to 80%, and will mark the surrounding Xumi specialties.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

The charged arrow is one of the cores of Tinari. The second stage takes 2.5 seconds. The flower arrow will cause single grass element damage. After hitting, it will generate 4 hidden flower arrows that automatically track the enemy. At present, this hit is not limited to monster units, but also seems to work on the ground and walls.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

Elemental combat skill: Fruit Seed Thunder, which throws Heart Seed Thunder, causing grass damage in an area and continuously taunting targets in the area for 8 seconds. In addition, Tinari will have the effect of reducing the charging time of Huazhen Arrow by 1.5 seconds (that is, it only takes 1 second), which will last for 3 charges or 12 seconds. is obviously a skill prepared for rapid fire. The taunt means that the illusion will not be broken, which is equivalent to protecting the current character on the field and avoiding being interrupted by monsters during the charging period.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

The element explodes to produce vine arrows, and shoots 6 vine arrows with tracking capabilities. After hitting, secondary vine arrows are produced to continue tracking. The process from hand animation to shooting the arrow takes about 2 seconds. 's ultimate move accounts for almost half of Tinari's short-axis burst output. The previously announced Amos + Band set is undoubtedly untenable.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

talent was mentioned at the beginning, so I won’t repeat it. Tinari's Seat of Fate is simple and crude, with 1 life charging +15% critical hit, 2 life using combat skills to increase grass damage by 20%, 4 lives using ultimate skills to increase team mastery by 60, causing grass element reaction and then +60 mastery, 6 The life flower arrow reduces the charging time by 0.9 seconds (that is, 1.6 seconds), and generates one more hidden flower arrow. If we include combat skills that reduce the charging time three times, we can hit three heavy hits in just 0.3 seconds. What the hell?

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

I wonder how you feel after reading it? Dongli is already confused. According to the initial reports, it was a station C similar to Gan Yu. Now it has been directly changed to a single short-axis explosive bow C. The change is a bit big. But personally, short-axis burst is better. After all, I already have Gan Yu and I don’t want another fight with the same position.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

From a simple analysis, Tinari’s output method must be that the thunder character hangs thunder, and Tinari starts to output and intensify the reaction: is calculated based on talent level 9, the combat skill field expands by 254.3% in 1 second, and is hit 3 times in 3 seconds. The charged bow bursts out at 410.6%*3, and the 2-second ultimate move animation throws out the finishing skill at 1261.2%, for a total multiplier of 2747.3%.

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

Judging from the time axis, Tinari and Yae Shenzi are really perfect for . Without affecting each other, both sides can bring additional improvements to each other's intensified reactions. You are really despicable in planning. Fortunately, I have high skills. Ichichou ignored Yoshiko's rhythm and drew Yae Shenzi. Fischer's CD was too long and he couldn't connect.

Judging from the current news, Tinari may be the only grass C in the recent versions. The value preservation degree of is still good. It will not end after just playing a version. Dongli will start hoarding rough stones and wait for "Brother Donkey" ”~

Paimon: People don’t like the charged bow. How about the short-axis burst? Dongli: That’s good. Now Gan Yu won’t be compared blindly in PVP. Tinari's skill multiplier was exposed. Judging from the numerical value, it seems to have changed greatly from the station C that was origi - DayDayNews

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