Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin

2024/05/2712:20:33 game 1238

Author: NGA-worms3000

Human rights

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

This version of GM is relatively slow. The reason is of course... I played the demon control.

Because of his slow GM performance, he once suspected that his winning rate was a problem because he had changed his skills. However, after looking at the statistics, his winning rate turned out to be okay. It was simply because the game was too slow.

's current winning rate is 150/200, exactly 75%. The highest winning streak should be 13, but it is temporarily gone because the computer changed the picture. However, there is still a wave of 10 consecutive wins in the 9000 segment.

In the current environment, there are not many games where monster control has a real disadvantage, especially when you can advantageously open the recently popular Resonance Fish. Therefore, after Resonance Fish became popular, my winning rate increased. I even won two tonight. A resonance fish with more than 20,000 points. Although it was very hard to fight, I still thank the boss for the 150 points. The construction of

is as follows:

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

In terms of construction, the current construction of the demon control is generally stable. The movable card slots are basically the following:

Desperate Corruption: a very good water card, for some decks in the early stage, you can basically win directly. Half done.

is not very useful in the later stage. I only brought 2 for a while. The specific number depends on the deck situation in the environment. When using it, pay attention to planning your actions for the next few charges. There is a big difference between playing with 1 charge and playing with 2 charges.

Shining Angel: The Inch Stop effect plays a huge role in the Baja deck's civil war, and the civil war basically depends on who has more Shining Angels. After evolution, it can be used as a low-cost hard solution to reverse many disadvantageous situations. Some builds only carry 2, but I personally don't think it makes sense to only carry 2 on winning cards.

Breeze Elf: As a battle scene, the card that comes with a 1-cost clearing token is very good, and it can also be used for evolution. However, sometimes 11 cannot be returned to the hand after clearing the field, which will seriously hinder the player's hand, and the 3-cost is not enough for control. A bit bulky. Since this card is very effective against annoying moves such as 2-mana card gods, you can also bring 3.

Angel's Favor: A means of replenishing cards. For a period of time, I only carried 2. The reason for changing to 3 was not because of the fairy evolution multi-function 2 tasks, but because I found that the 4-cost action was too important for the fairy's rhythm, especially the powerful 4-cost of the fairy's second hand. The action is a 2-card combo, so playing Favor to find cards at 3 costs is the most comfortable action in most cases.

plus I often hope to see it in the mid-term war of attrition. I think there is no doubt about it reaching 3.

Phantom Beast Defender: A means to speed up the mission. During the period of 6 to 7 fees, combined with the counterattack, the task speed can be greatly accelerated in one go. Bringing 1 is to provide the upper limit of the 7 fee Baha.

During the civil war, sudden acceleration of tasks can often frustrate opponents who want to save an inch to stop the angels. At the same time, in disadvantageous games such as Gemini Death, jumping out with 7 fees can often directly reverse the situation. Removing it will improve stability, depending on personal needs.

Liuye: Basically, it is a replacement card slot for the Phantom Beast Defender, which can provide a solution and a 10-cost headshot to win. If there are more games against low players in the environment, then Liu Ye's effect will be better, but vice versa, it will have little meaning.

Baha: In fact, Baha can be up to 3, especially for low games. There is a big difference between 2 Baha and 3 Baha. But unless the environment is full of lowb versus low, just bring 2.

Everyone knows that most of the time this deck relies on Baha low to win the opponent's card library, but in fact there are some games that can be won through the following methods:

1. Fang Fang Fang creates a big scene, allowing The opponent cannot be solved and is crushed to death.

2. Cooperate with Baha to create a big scene and crush you to death.

3.10 The fee-hungry sister double-jumps, and the card library in her hand is burned together to create a big scene to crush her.

That's right. Although they say that Puchang is a stupid dog, a Puchang that can crush people to death is not a stupid dog.

Sanlianfangfang has been kicking until 6 charges.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

Civil War Hand Slap Baja Crushed to Death.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

What is particularly worth mentioning is that in most games, even if we jump out of Baja at 7 or 8 charges, most of the time in the subsequent rounds we do not need to jump continuously.

Therefore, you can deliberately hold a Baha in your hand. On the one hand, you can use the 9-cost hand to clean up the foil talisman and the opponent's guardian, so as to cooperate with the 8-cost to create a big scene and kick the face to win. On the other hand, you can also wait until the 10-cost jump. By shuffling back the turns, in addition to being able to double-burn, you can also free up cards to draw cards for Ganlu, which is very important for playing games with disasters or God's Fish Balls, Self-Mutilating Ghosts, etc.

Baja won by clearing the field and kicking in the face.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

pair of dead souls:

great inferior twins of death. The idea is to complete the mission quickly. The Phantom Beast Defender is very important. The earlier the Baja Jump is, the easier it is to win. Half of the victory depends on jumping to Baja's upper limit quickly, and the other half depends on being hungry.

If possible, the chef will brush the upper limit more to increase the difficulty of the opponent's otk. After 7 charges, do not stand except for the necessary removal and recovery. When the blood volume is too low, recovering blood is more important than jumping to Baja. You can wait for the opponent's driver to jump out. During the round, jump to Baha in an empty field, so that the probability of being defeated will be lower.

deliberately did not complete the Baja mission, and the blood recovery card in the empty field was blasphemous.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

Xiaoyou died of blasphemy. In most cases, goblins are not afraid of blood, so the dog girl and the screw girl are not a big threat. It is difficult to otk in one round just by blasphemy. The rest is not much different from killing twins.

Although my winning rate against the undead is very high, in fact I don’t really want to encounter the undead. Especially when you encounter twins who know how to play, it is almost impossible to win. It can only be said that because the difficulty of Undead is too high, there are relatively few good players.

Pair of fish balls:

Youkai puppet fish. Just hit it normally, it will do wonders for corrosion. It is not necessary to solve the opponent's miscellaneous hair. Cunzhi Angel can handle Ochis better, don’t sell them casually.

Xiaoyou Gemini resonance fish. The basic idea of ​​​​this game is also racing, but because the Resonance Fish does not have a good way to deal with big-ass followers, so Fang Fangfang cooperates with other low-cost followers in the evolution round to have a miraculous effect. If there are multiple Fang Fangfang, remember to add all the butts. onto a minion.

In fact, Gemini Resonance Fish is much easier to fight than Gemini Death. The main reason is that you don’t have to worry about positioning issues in the middle and late stages. However, the upper limit of Resonance Fish is too high, and it is basically impossible for the opponent to win by hitting the upper limit first.

uses a big-ass minion to force the opponent's twins to clear the board.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

Putting all kinds of ruined structures that bring disaster and God together, I personally feel that they are better than others.

Disaster is very damaging to the structure. In fact, most of the fishballs equipped with this thing will be easier to fight than the original. Remember that 555 can solve 855 but not 855. In the Baja round, solve first and then jump. Don’t let the opponent give away 855 when he is present.

Inch Angel can block the opponent's instant thought. In the later stage, it can be used with double jump to control the opponent's resources, and then the opponent will be beaten to death in an empty field.

Puzzled 855 makes the opponent beat to death.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

Regarding God, God itself is very unstable. It is often the case that the opponent beats God after dancing in Baha and is unable to handle the situation and is kicked to death. In particular, the evolution points of the resonance fish are very valuable. It is better to concentrate on otk than to give them to gods.

On the contrary, the fish ball with the Huitou spell is more difficult to deal with. Compared with gods and disasters, I am actually more afraid of Messia...

versus ghost:

There are too many details in this game to be written, but in a simple summary, there is no If you have You, you should quickly evolve and stand in the field. If you have You, try not to stand in the field.

Opponents who know how to play will save damage to otk, especially the 10-cost lady. Basically, it is necessary for the chef to increase the blood volume. In addition, the opponent can prevent the opponent from self-inflicted damage by blocking the opponent's field.

It is better to be faster in the Baja mission, but not being fast is not a big problem. Since the big scene is useless and the opponent has a circle sister, it is easier to win by focusing on the evolution mission and bloodline.

In the later stage, pay attention to the attack power of the followers on the field and try not to let the opponent send the circle sister. If possible, try to disappear. But in fact, after overcoming the opponent's otk round, he basically won it. As long as the hungry sister jumps, with the ghost's card-checking speed, the circle sister alone cannot defeat Jupiter...

giant Yonghuogui. I don’t know how to lose, so I suggest that the Eternal Fire Ghost just give the French military salute when he sees the goblin.

pairing method:

great native method. One of the main food items, you can basically win by playing normally. Don't waste your blood recovery. The wall is very important in the mid-term. Don't be greedy and kill Jupiter by running back.

giant increment method and writer method. I have never won in my memory and I don’t know how to fight.

is against the dragon:

is inferior and directly hurts the dragon. He was scratched to death by 3 rowans countless times, vomited to death by the endless flame dragon, dashed to death by all kinds of sprints, and could not get any milk back. Baha missions are cleared quickly and there is hope that I can barely fight.

I used to occasionally see Baharon, but now I almost don’t see it anymore.

vs. King:

is an excellent opener whether it is evolution or linkage, but it is not that easy to fight when playing well.

In fact, the demon's means of dealing with Musket, Black and White and Brother Pao are relatively limited, and it is easy to cause trouble by selling cards such as Cun Zhi Angel indiscriminately. The Corruption Super God, but in the mid-term, you must pay attention to creating a scene to force the opponent to hand over beans, otherwise the 2-bean musket will be very difficult to deal with.

tutor:

excellent guardian tutor. The opponent is weak in the early stage, so remember to exchange monsters for 2 charges. During the Holy Maiden round, be careful to leave Jupiter and Inch-Zhi Angel to deal with it. At the same time, be aware that your opponent may jump out of nowhere in the 9th round, so no matter what, your opponent must use Inch-Zhi Angel during the Saint Maiden round.

has played less goddess control trainers, but the current feeling of defeating her is excellent. The opponent's mission will not be faster than that of the goblin, so just use the inch to stop the angel.

Civil War:

Don't worry about the task speed, check with all your strength to find the Angel of Inch and counterattack, squeeze it to death and don't sell it. At the same time, pay attention to the opponent's task speed at all times and be careful not to waste it.

Where is the heroic demon you are talking about?

Talk about keeping cards:

In most games, you can keep Corruption and Favor in your starting hand.

Breeze Angel can be kept in most cases, but it cannot be kept in games like civil war where key components are needed.

Keep the world tree behind, but don't keep it first.

can keep Fangfangfang if there is a World Tree in the back hand, and it can stay Fangfangfang regardless of whether there is a World Tree in the fish ball.

leaves an arbitrary 222 follower to the teacher. Shining Angel is retained in

.

ps. I was shocked to hear that the twins were going to be shaved off. I felt that it would not have a big impact on the demon, but when I think about it, it seems to be quite big.

The main reason is that although the natural enemy deck has been weakened, in fact, there are currently very few real natural enemy decks in the environment.

The number of other decks with good decks in the environment will decrease, while the number of self-mutilating ghosts with bad decks may increase. This is not necessarily good news for monster control. Cut

and cherish it.

Finally, I wish everyone a happy imprisonment.

Author: NGA-worms3000 The GM of this version of Human Rights is relatively slow. The reason is of course... I played Demon Control. Due to the slowness of the GM, I once suspected that there was a problem with my winning rate because I had changed my skills. However, after lookin - DayDayNews

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