1. Written in the front
Originally, I always thought that the melee class of Titan Quest was not very useful for strategy, because the occupation strength is high, and you can pass the level steadily without rushing or rushing. But there are still brothers who often ask how to play? How to add some? How to choose equipment? After a long time of brewing (tuogeng), Gou Tao decided to use Jiangdong Iron Wall-Jie Xusheng as a template to make a pure melee reckless strategy.
2. About adding points to the battle system
Because Gou Tao has done most of the strategies for opening up wasteland and adding points for specializations before, it can basically satisfy the use of various specializations to pass the normal difficulty. So here is just a post of the final point-adding map, explaining the point-adding ideas of the combat system (including but not limited to combat specialization).
(1) focuses on combat specialization. There are two main directions in , one is to start with a direct combat specialization, and the other is to start with other specializations with stronger land reclamation capabilities. For novices, that is, brothers who need to read the strategy, it is recommended to start with combat specialization directly. The advantage is that there is no need to consider the problem of transformation (including but not limited to the adjustment of skills, equipment, and style of play).
This is a previously recorded video:
When the combat specialization bar is 32, the dual-wielding system is full, the weapon master is full, the dodge is full, the shock system is full, the battle wind body is level 1, and the fanatic system is passive. After level 1, You can start adding the second specialization. Here are a few recommended ways to add points for the second specialization:
Fighter (combat + nature): Take dual-wielding melee fighters as an example. The dream specialization bar is at level 24, the turtle's breath is full, all the passive skills of the clear dream system are full, the phantom attack system skills are full, and the distortion field is full. Then add the specialization bar to level 32, distorting reality 1+1. Advantages of : Good hardness, high speed and high crit, strong field control, and strong dash.
Taoist (combat + inner alchemy): inner alchemy specialization level 4, potential panacea 1+full; after that specialization level 32, tranquility skills 1+1, concentration of energy, bitter fruit skill 1 point transition; Then start to supplement the tranquility skills. Here is a key point. After the tranquility skills are filled up, the mana consumption is very high. Pay attention to replenish the mana recovery ability or mana Mana regen bonus, great for a rune of Tranquility). After that, the potential panacea system is full, the concentration is full, the bitter fruit is full +1, and the golden cicada is 1. Advantages of : high hardness, high speed and high damage.
Conqueror (combat + defense): is different from several other specializations that cooperate with combat specialization. For defense specialization, it is recommended to buy some dual-wielding systems in the mid-term, and switch to shields to be passive. The general idea is that the defense specialization bar is level 32. Except for combat alertness 1+1+ full, other skills should not be used first; then wash the combat specialization dual-wielding passive, shield passive full, shield rush 1+1, adrenal gland Prime 1+1+1, Regroup 1+1+1, Giant 1, Armor Mastery 1. Then increase the defense specialization bar to level 40, fill up the adrenaline and giants, and the phalanx can be at level 1 or at full level. Advantages of : high main resistance, full auxiliary resistance, super explosive, top-notch punching.
Finally, with the slaughterer specialized in hunting, because you can play dual-wielding melee, conflict, throwing (even bow and arrow), the addition points are very diverse, and some skills conflict, so is not recommended for beginners to use ; Assassin, Overlord, Tactic, and Spellbreaker are also very powerful occupations, but the output or hardness is not easy to grasp, and is not recommended for beginners to use .
(2) Focusing on hunting specialization as the core
hunting specialization, under the blessing of the current throwing weapon, the land reclamation ability is still top-notch, you can see the video of Gou Tao's hunting plus points for details (after the core skills of
hunting specialization are filled up , the skill additions for nature, fantasy, and inner alchemy are basically the same as above. If the warden who cooperates with defense specialization turns into conflicts in the later stage, he can also refer to the above defense specialization points to wash away the shooting skills of hunting specialization. It is a skill. The following mainly introduces several other specializations that are more comfortable with hunting specialization:
Bandit (hunting + thief): Take the skeleton dart robber as an example, the thief specialization level 1, fill up the blade light; the thief specialization Level 4, fill up the mechanism puppet discrimination (that is, the passive that increases damage to mechanism puppets); then, Rogue Specialization level 24, add poison weapons to 1+1+1+ full, fill up the fatal blow, and passively increase the bleeding damage Full (optional). advantage: the weapon is accurate to the skeleton dart, simple and rude to the end.
dragon hunting (hunting + rune): rune specialization level 24, life rune, feathering, holy rage, Add 1 level to Thunder Shock and Blast respectively. Afterwards, fill up Mowgli Bash, Life Rune, Thunder Shock +1, Explosion +1, Holy Fury +1. Advantages: first-class resistance, explosive power .
Vengeance (hunting + earth): The main reason for is that hunting specialization can’t match weak occupations, so you can only advance every occupation. The earth specialization bar is 32, earth enchantment 1+full+full, rock Explosion is full, scorching shield is level 1, petrochemical level is 1, and the inhabitants of the center of the earth are full + full +1 + full. advantages: babies in the front row, comfortable and comfortable.
In addition, there are necromancer specialization and storm specialization, which can cooperate with hunting specialization Jing is also very comfortable, but Gou Tao has a more detailed strategy before, so I won’t go into details here.
Stonecutter: Stonecutter's wristband, the first act of the big-headed snake girl (yellow name, elite, BOSS are all fine) will drop randomly, and can be obtained in the Minoan Labyrinth or the Cave of the Three Snakes in Parnassus . The maze is more efficient and can be obtained in an average of 30 minutes; the three snakes are slightly less efficient and can be obtained in about 1-2 hours. The affixes here are due to the patch showing the affixes, and the normal additional attributes do not display the affixes.
Veteran Clothes: Veteran affixed clothing may be found in stores from the first act of normal difficulty in Megara and later. You need to choose the three attributes of physical damage resistance, defense ability, and projectile avoidance. The sum of the values is greater than 45. , preferably with attributes such as increasing life or increasing slow resistance. It is recommended to inlay the Glory of Amon Ra (the battle system with Neidan specialization is recommended to inlay delicacies, as shown in the picture below).
Woodland/Pegasus Legs: Leggings with these two affixes can be found in the store from the first act of Helles on normal difficulty and later. Pegasus Legs have elemental resistance and elemental damage, and are more suitable for those with a small amount of elemental damage in the early stage Occupation; woodland has a puncture damage bonus, which is more suitable for throwing, bows, spears and other occupations. At the same time, woodland also has 35% beast discrimination, which can reduce the BOSS from the fourth act of the hell two-headed dog and the fifth act of the golden pig harm. Embellished loafers are recommended.
Strong Ring: From the second act of normal difficulty, Rohaktis and later, there is a chance to spawn a strong ring in the store. It is best to use four types of rings: etching ring, seal, gemstone ring, and finger ring, because these types The float is better. Inlaid wine capsules are recommended.
Full Speed/Full Skill Necklace: generally recommends to use the lynx necklace with full speed plus full speed in normal difficulty, which can be obtained in the third act and later of normal difficulty; from the second act of epic difficulty, you can get the tiger necklace with full speed plus full speed in the store, or The solemn necklace with skill +2, just replace the lynx necklace at this time.Inlaid wine capsules are recommended.
(2) Medium-term replacement equipment
Normal difficulty Act 5, after obtaining blue shoes similar to the picture below, you can replace woodland/pegasus legs.
Epic Difficulty Tifeng, you can replace the blue shoes in the picture above after you get the Athena Battle Gaiters, and you can use it until you clear the level. Bellerophon's Leggings are specifically designed to deal with Act Four.
The epic difficulty has been increased, and you can get the full armor of Sajun and the white breastplate of the rhesus monkey. Either one can be worn to pass the level (the full armor of Sajun here is strengthened in the dwarf country after the completion of the fifth act of the sub-quest of the foundry master )
rings in Epic Typhon and Legendary Nine, one can be updated to Ring of Adeptness or Ring of Apollo Will. It is recommended to use the ring of proficiency for occupations that focus on strength, and the ring of Apollo's will for occupations that focus on agility.
Necklaces in Legendary Nine, you can update necklaces such as Mimidon pendant and God's Wrath pendant. It is recommended that most occupations use the Myrmidon Pendant, and it is recommended that occupations with particularly weak output use the God's Wrath Pendant.
(3) Regarding the normal difficulty of weapons
, it is recommended to use swords, axes and other high attack speed weapons, which are more comfortable with point element damage. It is recommended that the inlay is more elemental damage (because the bravery in normal difficulty really has very little attack speed).
epic difficulty, it is recommended to use weapons in the shape of axes and hammers, with the reckless power affix as the bottom line, and sometimes you can also choose the rebel affix . The main reason is that the basic damage is high, and the attack speed provided by epic bravery and primitive magma is already relatively comfortable. If the attack speed is relatively good, you can also choose some purple hammers for transition.
Legendary difficulty, the base damage of the weapon should be 300 or above, and the percentage increase of the three attributes of physical damage, strength, and attack speed should be greater than 55. Preferably a weapon with double affixes.At present, the best special green weapon is the special green-desert resident stick carried by the followers of Akhenaten after New Oriental Dibis City. The basic damage is 290-350, and it comes with a 15% power bonus. Purple Hammer generally only chooses Dengjiawan Bone Crusher and Fallen One.
The selection principles for throwing weapons, spears, bows and arrows and other combat equipment are roughly the same as the melee weapons above. In the early stage, point element damage and attack speed are given priority, and in the middle and late stages, more attention is paid to percentage damage. It's just that it's better to use reckless strength affixes for hammers and axes, and harsh affixes for throwing, bows, and spears. Keep the attack speed of various weapons within the upper limit of attack speed.
attack speed limit: dual-wield melee 200%, dual-wield throwing 141%, single-wield weapon and bow 222%.
4. Finally, post the introduction of this strategy, Taoist’s points and attribute diagrams, no more explanations