Welcome to the 86th issue of the game, Iโm Joey.
Looking at these familiar games, do you think of the good time you spent with your friends when you were a child playing with a red and white machine or Xiaobawang? At that time, we were playing dozens of in-one (pirated) game cassettes, looking at English and Japanese we didnโt recognize. Even some pirates castrated the animation. Every time I play these games, I donโt know where it is, and I donโt know who I am. I only know that I am going to kill.
But these restrictions still do not prevent us from exploring the fun of the game. We still don't know the story, ending, or even the correct name of the game we played at that time. But those interesting pictures and magical music are deeply in our minds, even more than ten years unforgettable.
In these issues, let me tell you about the classic FC that we played when we were young game. Let's relearn the games we used to play, their plots, endings and the stories behind them.
At the same time, everyone is too familiar with Contra and Super Mario. So I will first talk about some classic but not well-known games.
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This is my favorite FC game with great game music and graphics. SNK draws inspiration from action movies such as "First Blood", and the protagonist's name and style also pay tribute to Snake of "Metal Gear". It was released on the arcade in 1988 and released on FC in 1989.
The arcade version of "Prison Break" can be played by two people, while the FC version can only be played by a single player. However, the domestic pirates actually changed the FC version to a double version. When I was a child, I never understood why the protagonist was clearly locked in a prison as a prisoner of war, and how could he still blast his crotch with thunder.
Even if the cell was blown up, I ran out of the prisoner of war camp all the way to fight, so I didnโt stray quickly, why did I hit the enemyโs base with bare hands. I didn't know until later that it was also this group of pirates. According to their own preferences, they either added something, or simply deleted something and castrated the plot animation.
The game is actually a drama Yes, the protagonist is the commander of the army special forces M. In order to destroy the enemy base camp, assassinate the enemy leader and approach the enemy camp by deliberately being captured. Make another way to complete the task.
The game has a total of five levels, from the prisoner of war camp to the industrial zone, and then deep into the jungle to enter the enemy headquarters. After the boss is killed, the headquarters will be called to retreat.
Each level has a different style. Except for the BOSS which is too delicious, the other designs are very careful. Not only can you shoot at the enemy with a gun, but you can also kick the ghost fire boy. In terms of weapons and props, you can also use daggers, finger tigers, body armor, M16 and grenades. Especially when wearing body armor, deliberately relying on the enemy's flying knives and bullets. Just to hear the crisp "ding". Very satisfying.
Finally, under the encirclement and suppression of the enemy, he stood out and successfully boarded the retreating plane, and returned home with a beautiful woman. It can be described as a classic routine plot of heroes in the 1980s.
Incidentally, this game has a second generation. The planners and designers are probably fascinated by watching "First Blood 2", and this time they brought the protagonist to Vietnam. Of course, since he is no longer acting as a prisoner of war, his name cannot be escaped. Therefore, a name that is more familiar to future generations, and even more shocking, has been changed-Cross Fire!
circus
The original version was called Circus Charlie, and was launched in 1984 by Konami. The FC version was handed over to another company. The music of the game left the deepest impression on the players.
Because in addition to the original music for levels 2, 3, the music for levels 1, 4 is adapted from "American Patrolman March", and level 5 is adapted from "Blue Danube". In the FC version of the circus, players operate Charlie to ride a lion through the ring of fire, walk a tightrope to hide from a monkey, and ride horses and swing on a swing. The difficulty of this game is not low, especially for swings, many people failed to pass it.
The game's concept and plot come from the classic movie "Chaplin" in 1927 circus". Including some levels and scenes is also a tribute to the movie. But what we didn't know when we were young is that Charlie the Clown didn't go to the circus just to perform to the audience. But for women, then you said that you never saw a woman from beginning to end, only a group of animals. In the FC version of the circus, even if you pass the level, the game will start again. In the arcade version of the circus, not only does it have an extra level of trampoline compared to the FC version of the circus, but you can also enter the hidden level-dolphin trampoline every several levels, and win high scores in the hidden level to challenge the rankings.
At the same time, the arcade version has an ending. After successfully clearing the customs, you can see the sweetheart of the clown Charlie and the daughter of the circus chief-Jenny. Charlie also won praise from the audience through a series of outstanding performances, and also won Jenny's heart. Finally, Charlie the Clown became excited and turned into the Lord of Shadows, and left the circus for Summoner's Canyon.
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If you like to play "Thunderbolt" flying shooting games, then you have to understand that this screen is relatively simple and the music is more magical game.
This is the first straight-to-scroll shooting game in the history of the game. It is also this kind of shooting game with vertical flying. It is the originator.
The game designers at the time were still in a state of chaos exploring the game design. For shooting games, you can only do some fixed-scene games such as Little Bee.
At that time, the hardware of Nangong Dream was still relatively rudimentary, and a computer room could only work with 5 people at the same time. Later, 4 newcomers were added. If you want to play games, you have to wait for the old staff to go to the computer room to do them during the break. The designers at the time had no idea how to design a bird's-eye view flying shooting game, and they didn't know how to start. The earliest "Steel Plane" is still a fixed scene, and intends to use the actual existing F-4 fighter. Halfway through the game, the planner suddenly left and went to Africa to play. The project of "Steel Plate Array" almost stopped when the resources were not sufficient. However, all this was changed by a newcomer. Endo Masanobu took the initiative to ask Ying to accept this project, reset the game basically, and at the same time replaced the reality with a sci-fi background, and more importantly, it changed the game from a fixed scene to a straight scrolling style. A milestone step in the history of the game.
After Nangong Meng released the game in the arcade version in 1982, it caused a boom in shooting games. Two years later, the FC version of "Teppanyaki" was launched, allowing more players to experience the thrill of flying shooting at home.
The big sales of "Teppan Formation" made Nangong Dream dominate the world. With a 73% share of the arcade industry, the FC version also sold nearly 1.3 million sets. In 1985, the new Nangong Dream headquarters was built in Ota-ku, Tokyo. Everyone was very happy. The money to build this building comes from the profits of "Teppan Array". Therefore, the headquarters of Nangong Dream is also called "ironBoard formation building".
And the designer of Masanobu Endo did not swell after such success. Instead, he calmed down to perfect the worldview and plot story for the game. Some symbols that everyone saw in the game, It was the "XEVI language" he invented. It can really translate some simple meanings.
Finally, you still want to ask, why is this game called "Teppanyaki"? It sounds like teppanyaki. Actually. It was originally called "The Fourth Planet" XEVIOUS". When the pirate got it into the country, he looked at an invincible enemy in the game, which was like an enemy who was constantly turning over. This gave rise to the name "Teppanyaki".
Over the iceberg
made by Nintendo in 1985 Players are more vividly referred to as knocking bricks. It was one of the more classic games that two people could play on the same screen. The two protagonists are both Eskimos, the boy in men's clothes is called Popo, and the girl in pink clothes is called Nana.
I didn't understand why they had to try their best to climb the iceberg. In fact, the plot of the game is roughly that food resources are scarce in the snowy polar regions. The giant condor at the top of the mountain stole vegetables for them. You must know that vegetables in the polar regions are more precious than meat.
The most difficult part of the game is that there are multiple tricky platforms that need to be skipped in the last 40 seconds. Even if it falls, it is considered clear. But the players are definitely not reconciled to this. It is perfect to watch the claws of a giant condor at the right time. After all, because there are two people on the same screen, it seems that cooperation is actually considered competition. Because whoever jumps on the eagle claws can smile happily on the settlement screen. The other person could only cry at the foot of the iceberg.
At the beginning of the game, two players cooperate to defeat the monster, as the level progresses. The terrain is getting more and more complicated, and the monsters are getting more and more powerful. Make this game full of challenges and fun. At the same time, the ways to pit teammates are becoming more and more diverse. Anyway, I played this game when I was young and played with my brother. It can be regarded as the earliest Simulator.
We feel as if we have never played this game before, and we will always roll down the iceberg at a certain level. Let this iceberg be out of sight. In fact, there are 32 levels in the game, but most players have never cleared them. However, even if you go through difficult levels, there is no ending animation, and you just go back to the first level and start reincarnation again.
Like other versions of over the iceberg, more monsters have been added, and there are even snow monsters constantly raising the terrain, which is more urgent.
Although the ending of the game is very simple, but the two roles Popo and Nana continue to be used by Nintendo. Therefore, in many Nintendo games, you can see these two cute characters holding wooden mallets.
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The player plays the 98th special forces agent Kenny Smith. Codenamed "Viper". After receiving the order of his boss Jones, he went to South America to rescue the captured agents.
The music of Human Weapon is also very stylish, and the difficulty is optional, even the ordinary option is not low. Not only is the enemy powerful, but it is also limited by bullets. You can't press and hold the shooting button like Contra and keep clearing the screen. At the same time, the game is not simply a linear clearance. There are also many flip doors in the game to rescue civilians, search for weapons and ammunition, and find the commando who can pass the level with explosives. The accent of THANK YOU is more magical than mine. But what impressed me most was that sometimes it turned out to be a scary bone.
When the captured agents were rescued at each level of the game, they took a piece of paper from them. After rescuing the last hostage, Smith didn't expect these pieces of paper to piece together a letter. AA letter sent by the drug dealer leader to his boss Jones. He did not expect that his boss was also a member of the drug cartel. At the end of the game, Smith returned to the headquarters to eradicate the traitor.
Although the difficulty of the game is not small, you can pass each level after you clear it. password. Next time you can directly enter the password to jump off. At the same time, at the computer at the end of each level, you will find that his boss's hands will change as the level progresses. Originally, he was just sent to save people, but he didn't expect that this kid was going to run out of drug channels, and his boss' hands would become more tense. Until Jones finally killed him, there was no supervisor's hand in front of the computer screen, and by the way, there was no computer screen.
Thank you for watching more than games in this issue. Those who like it can click to follow, I It's Joey, see you next time!