Urgot is one of the few fighter heroes who rely on passive output. Relying on the passive percentage damage, Urgot’s output will not be too low even if he has a “meat outfit”. Both damage and frankness allow Urgot to fight against any hero.
[hero analysis]
Q8span not only reduces the cost of Urgat’s mid-range version, but also reduces the cost of Urgat’s span before 11.18. The sense of presence has risen again. The reduction in mana cost makes Urgot no longer obsessed with keeping his breath away, and the triumph allows Urgot to team battles more easily.
Note that Urgot’s passive CD is related to level [30/20/10/5/2.5 seconds (at level 1/6/9/11/13)].
This determines that the Crab’s style of play before level 9 is to focus on E skills, back to a set of bursts, but it is difficult to have a direct E to a person in the big fight, so Urgot often waits until the 9th level of W skills. The first period of strength will be ushered in when there is no CD.
Then when the passive CD of level 13 is 2.5 seconds, it is the second strong period. At this point in time, it can be said that there are almost no fighters who can beat Urgot under the same equipment. Only by grasping the hero's strength period can Urgot's power be played out.
[Runes]
Urgot Rune Sharing
strong img
_strong _strong _strong
sub-system rune: regulation + overgrowth
rune analysis: takes the conqueror in order to match the giant nine.It not only strengthens Urgot’s AOE output capability, but also gives Urgot a certain degree of frankness, which is not easy to be second. If you like to bring a strong offensive outfit or rune, you must bring a greedy hunter to ensure that the blood-sucking and outfit is changed to a greedy hydra.
Triumph + resilience increases the fault tolerance of Urgot in team battles. After the Q skill mana cost is reduced, Urgot does not need a lot of calmness and peace, and the team fights in triumph are more fierce.
Perseverance increases the burst damage in the residual blood state.
As a hero who relies on passive face-to-face output, both adjustment and overgrowth increase the Urgot's degree, and the output in circles is longer.
[Building and adding points]
Urgot recommends the build
The Great Nine Dress + Hand+20strong Bloody Battle Axe/strong Black cut + exciting
plus points: main W and vice E, some are bigger.
Summoner skills: flash + sprint
Production analysis: Urgot is a short-handed "long-range hero" with more blood. There are at least two or more melee opponents who consider coughing up blood, which can greatly enhance Urgot's melee ability.In other situations, you can consider advancing/frostfire handguards/sacred separation.
Giant Nine can not only guarantee its own line right, but also improve Urgot's temperament and output.
Bloodhand increases the fault tolerance of Urgot in team battles, avoiding the second when the team enters the field when the E is out of the way.
The Dance of Death is also an equipment that takes care of both frank and damage. It is too fleshy in the front and its output is not enough to replace it with a black cut.
Excited to increase the magic resistance, so that Urgot is not afraid of the damage of the wizard.
Introduction to the gameplay
. Crab will have skills after full level W: W turns on A, W turns on A. It is to keep switching W while walking A to achieve smooth walking A while maximizing output.
Consuming combo: QEW. Q can increase the hit rate of E skills after slowing down.
E-flash: E-flash is Urgot's frequent use of combos and is often used to start a group to keep people. E flash can only increase the distance of the E skill, and cannot change the shooting direction and cancel the skill and shake. E flash is best to press flash when the reading of the E skill is almost finished, so that the opponent cannot respond.
Second person combo: EQRWR. E must have the skills to pick up Q from the back to the person, and if Q is slowed down, it is easy to hang up the big move.At the mark time of the R skill, turn on W to hit full passive damage and then two stages of R beheading.
Since Urgot skills are used for passive damage, it is difficult to chase Person A once the skills are empty. The timing of Urgot’s team entry is very important. Unless he does not have a team hero, Urgot must enter the game a second time.
There is a passive high damage Urgot group does not need to limit the back row, but with teammates to solve the enemy front row first, use the big move mechanism to quickly kill the front row, and then use the fear effect + The flash threatens the enemy's back row.
What do you think of Urgot Bloodthirsty? Welcome to communicate~!
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