Hello everyone, Mu Mu is here
Hello Mu Mu! The latest trailer for
is here. Cola Girl announced the latest trailer for live football (that is, the work renamed efootball from the Internet) at the Cologne Game Show , Germany as scheduled.
Compared with the previous online beta version, the trailer finally released the real real-machine game picture quality, and it also contains a lot of information. Today, let’s have a game. What is going on here?
Focus: Analysis of the trailer
First of all, let’s look at the following data and analysis
, you can watch the live preview of the team in the afternoon.
us now take a look at the graphic version of refining focus:
increase the dynamic light
This understanding requires some thresholds,To put it bluntly-using the illusory dynamic light source system, when we look at the black myth of Wukong, we will feel particularly awesome for ray tracing.
Because it is a product of the next era, to be honest, the industry believes that only the black myth Wukong is the first to use it, but at present, Coke Mei also has the ability to use dynamic light.
That is to say, if Cola Girl is determined to be imported into Unreal 5, then Cola Girl can be regarded as a very cutting-edge reformer, but there is a saying that the reformer must have a lot of bugs. At present, Unreal 5 Although hanging as an alien, it is still under development. Many scripts and underlying layers are not the same as Unreal 4. Although it supports one-click import, many things need to be rewritten and redeveloped.
If all can be done, then the cola girl is really awesome (I haven't seen it so far).
adjustment physics engine
can be seen in the game, collision mechanism With the changes, end game players may not understand this. Simply put, the body engine will be close to the operation of the mobile game, and different actions will lead to different confrontation effects.
is currently known as:
For example, if you run over and hit someone, stand up and hit someone, and how much weight you are in during the collision will have an effect. Also more sophisticated about your network.
passing and dribbling mechanism will combine
current development One important point is that in the future, you can't just rely on a single touch to pass the ball.
The posture of your passing will affect the passing effect. Before many players dribble well, the high passing value is useless, but this year’s version of 2022, you dribble well before you have enough good moves. There is no such kind of blind chicken that takes a wave and then turns 180 degrees to make pie, now it can't.
If you need a pie-making person, this person should have a certain dribbling ability when holding the ball, otherwise his posture will be judged as unsuitable for passing during the dribbling process. The effect of the cake will be very hip, and it will have a certain impact on operations such as straight plugs. But currently only Xiaobai has a ball,We can't see what his overall changes will look like in the end, but the importance of technical players in the organization may increase.
added to handle feedback mechanisms and you hit people when
, The PS5's handle will tremble, or it will encounter resistance, but it is not actually clear what the hand feels.
fancy mechanism
First of all, you can freely control the players to perform fancy operations, but according to the trailer, this year’s players have a "center of gravity" system.In other words, when we play fancy styles, fried meatballs are basically the best, but the current fancy styles are likely to "shake the opposite side". When you use fancy styles, your defensive players may be shaken. It will lead to the loss of defensive position. This depends on the level of training. If the pace of the game slows down, this center of gravity will have a great influence, and the importance of fancy will increase next season.
Benzema time
joke.
to put it bluntly is to increase the high-position force value of the inverted foot system. When the player is in the high position, he will directly intercept the opposite pass, and the striker will not be the same after the interception. There is a dull situation, but the AI automatically adjusts it and immediately changes to an offensive posture to counterattack.
The risk of falling foot in the backcourt is greatly increased, and Benzema time appears every minute.
special passing mode (will be implemented later,Can’t see it at the moment)
4span4.
People are the boss, so they must make a difference.
The difference this time is the special pass. Some players have the ability to directly initiate special passes, such as passes that can be directly penetrated from the backcourt to the frontcourt, or special low-altitude passes and ascending shots. I didn't see any difference from the mobile game, I hope you don't make the special long pass in the backcourt too outrageous, otherwise everyone will rush to the backcourt.
1-on-1 defensive and offensive mechanisms to adjust
simply, It is the adjustment of the concept of "ball holding". When we are dribbling, we sometimes get steals. Now it is calculated based on the holding area and defensive area. The current effect is that the higher the defensive AI. people,The larger the defensive range, the angle judgment of the foot may also be affected (the line part on the picture), but other effects are temporarily not visible.
important - adjust team style
Have you noticed that the "team playing style" has been added to the left this time
is different from the previous ball control and counterattack. This time the team style is more refined. For example, Manchester United gave a call "Long ball counter" style.
style and the team from the ball game, a quick counterattack, becomes:
ball control game,Long-pass fast counterattack, fast counterattack (ground advance), long-pass slamming (see the picture should be bridgehead tactics, fulcrum center), as well as tactics such as wing attack, you can see that the game style has undergone major changes and increases. Choice.
several tactical moves are as follows:
in fact, the The current style of play is subdivided.
physics engine and dynamic catching strengthen
brag force, is the hand tour That set.
There are celebrations behind.
basically,What can be judged is that the mobile game is an upgraded version of the bottom of the mobile game. At present, it is not obvious that the motion capture has changed much. The most difference is at the tactical AI level. In the future, we look forward to the release of more operational aspects from Cola Girl. content.
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