"Monster Hunter XX" review: the new elements are good but too few

2020/12/3007:00:10 entertainment 2414

On March 18th, Capcom's gold-letter brand "Monster Hunter" officially launched the latest work "Monster Hunter XX". The previous work "Monster Hunter X" caused a lot of controversy due to huge system changes. Lovers are full of beauty, and haters are constantly criticized. As an upgraded version of G, "Monster Hunter XX" expands many of the elements of the previous work, with new monsters, new styles, and new hunting skills, everything is logical. However, on platforms such as Amazon, the complaints of players have also formed a topical effect. What are the points of concern about this game?

Courage style, the best choice for a single brush

The style system introduced in "Monster Hunter X" can be regarded as a huge subversion of the more and more fixed combat routines in the series, and the two new styles added in this enhanced version are undoubtedly Is the most striking element.

As the saying goes, there are generations of gods. In the 4th generation, an insect-sticking stick traveled all over the world, and the 4G middle shield axe became a son in seconds, and the Bushido style in X was widely respected. In the era of "Monster Hunter XX", the courage style has clearly become the official target of push.

Is courage strong? I think it is very strong

. Under the courage style, the character will have a special indicator called "Courage Slot". This slot can be accumulated by attacking the enemy and launching a special style action "Knife Evasion". After the full charge, the hunter enters a state of courage similar to "explosive energy". The originally thin combat moves are instantly expanded, and all aspects of offense, defense, and evasion are strengthened. In the courage state, the courage tank will continue to consume, prompting you to keep attacking to extend the state maintenance time. The overall performance of

"Knife Avoidance" is much better than expected. In addition to the obvious damage reduction effect, the most important thing is that the action determination appears very quickly. Many weapons use moves (such as the upstab of the gun, the vertical cut of the sword), as long as you press the close button immediately, you can almost The seamless transfer into the knife continues, allowing the hunter to grasp the small flaws of some monsters and output them calmly. Although it can only evade forward attacks, in some cases, evasion is more flexible than direct defense. At the cost of a small amount of blood loss, it has no rigid mobility. Whether it is adjusting the position or continuing to output, it is very practical. Na knife avoidance can dodge almost all damage judgments. Needless to say, monsters' physical attacks, such as roaring, wind pressure, venom spit, lightning, bubbles, etc., can be perfectly avoided without suffering related abnormal conditions. It is no exaggeration to say that it is equivalent to a disguised defense for all weapons, and the practicality is self-evident.

will continue to accept the sword, and being attacked will trigger the state of courage to avoid the

slot. For the hunter, the combat effectiveness can be described as a qualitative leap. All weapons can get powerful new moves in this mode. Take the gun gun as an example. The gun gun in the normal state looks ordinary, and even the movement of full ammunition and dragon strike requires the use of the knife. However, once it enters the state of courage, it becomes a terrifying turret: the blue courage has high shelling damage and extremely fast firing speed; the preparation time of the courage dragon cannon is greatly shortened; the number of ammunition that can be loaded for rapid loading action is increased, and GP is added. The effect, at the same time, it can receive all bullets immediately, and with the hunting technique "Dragon's Breath Blow", it can produce tons of output in a short time.

For many weapons, the courage style has completely changed their usual combat thinking. Take Taito, for example, the blade opening system is completely cancelled in this style, but as long as it enters the state of courage, it will automatically maintain the special blue blade. Another example is Double Swords, even canceling the "ghosting" operation, as long as the courage tank is full, it will automatically switch to a ghost-like state that does not consume stamina. In the face of a monster's onslaught, rolling and avoiding are often not the first choice. Directly taking the knife to avoid is often miraculous. Some players feel that the courage slot is too difficult to accumulate. This is mostly because they have not fully grasped the system. Just relying on attack and evasion by taking a sword will bring very limited improvement in the courage gauge. What really effectively accumulates the courage groove is the attack by taking each weapon. A big sword can be used for three stages of accumulating slashes, which can directly increase most of the courage after hitting. It is actually very easy to stay in a state of courage for a long time.

After testing, Capcom silently weakened some of the previous strong style operations in "Monster Hunter XX", and the J-back effect of some weapons in the Bushido style was brutally modified. This is also a side proof of the official support for the courage style. For many games, the new profession is strong enough to be used. At present, players have developed various weapons to fight powerfully under the courage style.According to the situation of friends around, courage style is also the first choice of most people now.

alchemy style, the best assistant to start a group

Compared with shaking music itself, the SP state brought is more critical. Compared with the courage style that has become the topic of

, the reputation of alchemy style is much smaller. The official positioning of this style is personally understood as "self-protection + team assistance". First of all, the various props shaken out of the alchemy barrel can really provide endurance support for the hunter. In theory, the unlimited number of shakes can produce various supplies out of thin air, which solves the demand for supply of medicines, food, and ammunition, and ensures that you live longer. Secondly, the three hunting skills plus the setting of the team SP effect trigger are a comprehensive reinforcement for the team attacker, which is very practical in the case of multiplayer online.

Based on the above reasons, alchemy may be more suitable for online combat, and the pressure of single brushing is relatively greater. So far, no one has found an impressive alchemy-style single-player high-efficiency output mode. After all, compared with the various violent styles of encouragement such as courage, alchemy's attack methods are too limited.

Shake music props: Maca alchemy barrel

development team once gave an official statement, to the effect that through the alchemy style, some players can hunt more easily. To further understand, the "Monster Hunter" series is always too difficult for some players who are not very skilled. More impact of this problem lies in multiplayer online. Players with an average level of operation can hardly participate in high-difficulty missions online, and will be labeled as "Caijikeng teammate" if they are not careful. Now, there is an additional pure auxiliary position that focuses on team support and is not difficult to operate. It is suitable for these light players, and it also allows more people who do not want to use the hunting flute to safely assist with their favorite weapons. For the long-term healthy development of online culture in this series, it is undoubtedly a good decision. There are only two new monsters in

, but they are all very interesting. As the core new monster,

is a little bit unexpected. This ancient dragon with a strong "science and technology breath", whether it is a mechanical appearance, or an offensive method that resembles a hot weapon, even the "engine stalling sound" after being knocked down, gives people an illusion of fighting Gundam. The battle with Tian Huilong is still remarkable on the whole. Although the overall changes in the offensive and defensive thinking are limited, the powerful moves such as the fall of the comet can still bring great visual impact.

I am as high as

   Another new monster, the ultimate BOSS Mantis, it brings a refreshing feeling to the players. The entire battle with this "beetle species" covered various combat elements against ordinary monsters and huge monsters. Its ingenious aggressive behavior design is also quite amazing, and it is definitely a battle worth experiencing in person.

I'm not a Gundam, but I will drive up to

. In addition to the two new monsters mentioned above, the return of various old faces and the expansion of the two monsters are also the focus of the game. In addition to the appearance of all two of the four kings in the previous game, long-lost monsters such as the earth sand dragon and the ice tooth dragon have been added to this game, and some changes have been made in the details of attack determination. On the whole, "Monster Hunter XX" already contains most of the monsters in the series, and the weight is not enough. Other updates of

cat hunting beast mode, let those cats in clothes, hats and weapons liberate their instincts and return to the most primitive claws. The attack mode is completely different from the previous ones, and the final skill enhancement effect is incomparable. As the current game release time is still short, most people are still busy rushing to the G level, and did not put their energy on hunting cats. It is estimated that in a while, you will be able to see gorgeous fighting videos of various beasts hunting cats. In

, the

armor synthesis is known as "transfiguration", which is a humanized degree of freedom extension. Not only does it allow some equipment designs with good looks but apologetic attributes to have a chance to appear in front of you, but also solves the embarrassment of the "school uniforms" flying all over the sky when online. Other updates of

seem to be less noticeable. Detailed adjustments such as trap destruction, hunting insect exchange, fishing bait movement, and checking the position of the tail are more suitable to be regarded as minor optimizations of the system, which should be a patch. Xin Zuo TeColor is a bit far-fetched.

Finally, talk about the problems of

, which is almost obvious. Players are now very focused on the criticism of the game: too many old things, too few new elements, sincerity is a mystery.

must have an enhanced version with the G suffix in every work. For the more than ten-year-old series of "Monster Hunter", it seems that it has long become an unwritten rule. For various reasons, Capcom has never launched a DLC-enhanced model, it is crude to directly push full-price new works. Earlier, players did not particularly care about such methods. However, with the development of the game industry, more and more fans have questioned the forced sale of two copies. The new map of

only has this accumulation of dissatisfaction like Yiqunling

, and finally reached the breaking point in this "Monster Hunter XX". Although the quality of the game itself is not low from a macro point of view, a closer look will reveal that the real new elements provided are very limited. The completely newly designed monsters are only two of the above, and the new map also has only one Yiqunling. The rest of the content is to maximize the reuse of old materials. Although there are a large number of G-level difficult missions, cumbersome two monster missions, etc., it can theoretically fully guarantee the player's game time. But repetitive work lacking new elements will still make many fans feel tired along the way. For players who bought "Monster Hunter X", the price-performance ratio of this game is indeed open to question.

The gathering of the four kings and two of them can't cover up the lack of new monsters

Of course, if you have not played "Monster Hunter X" friends, this work seems very kind. Just like the content of a series chronicle, a sufficient amount of monsters, equipment, tasks, plus a variety of detailed optimizations for player habits, high-rated BGM, etc., can definitely easily consume a lot of your time.

expects that

"Monster Hunter" series of orthodox works have been launched on the 3DS platform five models, from the perspective of the time period, basically completed the mission. Nintendo’s Nintendo Switch has made a strong debut. Will the next work be launched on this new platform full of possibilities? We will wait and see.

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