According to UploadVR, Sony confirmed that the first-generation PSVR game cannot run on PSVR 2. When asked by players whether they can experience the first generation of PSVR games through PSVR 2, Hideaki Nishino, senior vice president of platform experience, replied: "The first

2025/03/1519:02:35 technology 1143
According to UploadVR, Sony confirmed that the first-generation PSVR game cannot run on PSVR 2. When asked by players whether they can experience the first generation of PSVR games through PSVR 2, Hideaki Nishino, senior vice president of platform experience, replied:

According to UploadVR, Sony confirmed that the first generation PSVR game cannot run on PSVR 2.

Hideaki Nishino, senior vice president of platform experience at Sony, was asked by players if they could experience the first generation of PSVR games through PSVR 2, answered:

"The first generation of PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to provide a true next-generation VR experience. PSVR 2 has more advanced features such as a new controller with haptic feedback and adaptive triggers, inward-out tracking, eye tracking, 3D audio, and of course 4K HDR."

So, this means that developing PSVR 2 games requires a completely new approach, rather than based on the first generation of PSVR.

According to UploadVR, Sony confirmed that the first-generation PSVR game cannot run on PSVR 2. When asked by players whether they can experience the first generation of PSVR games through PSVR 2, Hideaki Nishino, senior vice president of platform experience, replied:

Nishino's response did not explain the "new method" in detail, but this method might involve a completely different handle.

First of all, many first-generation PSVR games are driven based on the DualShock 4 gamepad tracked by the PlayStation 4 camera, and PlayStation Move is only an optional configuration when the headset is sold.

Secondly, the new PlayStation VR2 Sense handle has a different layout than the Move handle, with fewer buttons on the Sense handle, instead being a thumbstick and handle trigger for naturally picking up objects. However, as Nishino suggests, at least, developers need to remap inputs and update the handle model, and there is still a lot of work to do to really adopt a new handle.

Finally, we may get the answer on the eve of the release of PSVR 2 on whether the first generation of PSVR games can be upgraded to the PSVR 2 version or the full version upgrade at a lower price.

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