As we all know, current VR all-in-one machines cannot recognize and track the lower body and legs, but this VR fitness game produced by Lais Mills actually uniquely realizes the guidance of knee-pressing movements in VR. From then on, VR fitness applications are no longer limited

2024/04/2800:17:33 technology 1755

It is well known that current all-in-one VR machines cannot recognize and track the lower body and legs, but this VR fitness game produced by Lais Mills actually uniquely guides knee-pushing movements in VR, making VR fitness applications no longer limited. For the upper body boxing , so today we will talk about this VR fitness game Les Mills Bodycombat.

As we all know, current VR all-in-one machines cannot recognize and track the lower body and legs, but this VR fitness game produced by Lais Mills actually uniquely realizes the guidance of knee-pressing movements in VR. From then on, VR fitness applications are no longer limited - DayDayNews

VR is virtual, but the experience is real. Hello everyone, welcome to this issue of VR fun. I am your old friend Teacher Zai. If we exclude various boxing music games based on rhythm lightsaber variants, In principle, the only mainstream game applications for VR all-in-one machines that really focus on fitness-related themes are Supernatural, fitXR, and Lame Fitness VR, which I will introduce today.

introduces real images of fitness coaches to provide one-on-one teaching to users in VR, which is standard for this type of fitness VR applications. Among them, Supernatural should be said to be the most successful. It adopts a membership subscription package system, and because of its good profits, it was eventually Meta was acquired directly. Like Beat Saber, it was acquired by Meta because it was too profitable. Moreover, the high-definition reality panorama that Supernatural focuses on as a scene, and the perfect combination of virtuality and reality is also one of the secrets of its success. The construction of this kind of scene has been imitated by many VR games of the same type.

But even under the high standards of Supernatural, Les Mills VR still provides many designs that surprise me. From game scenes to fitness course arrangement, it has unique features. It is not inferior to Supernatural at all. The point is that it can be purchased directly at one time Being discontinued also means that it is much cheaper and more affordable than Supernatural and FitXR, so it is very worth buying.

In fact, Laimei is a very old fitness brand empire in real life. It is a world-leading fitness brand that integrates coach training, collective fitness management, and fitness marketing. It is present in more than 100 countries around the world and has more than 20,000 stores. Authorized clubs, more than 140,000 coaches, and Les Mills China’s official account on major domestic platforms, and Les Mills VR is also their attempt to expand their business to virtual reality.

So I have to focus on the top-knee action you saw at the beginning of the video. The way to achieve it is very simple, which is to let the user hold a virtual fitness prop, follow a light track from the top of the head to the waist, and finally hit a rhythm note. , the moment the player hits hard, he can follow up and make a knee-jerk action instantly.

Of course, even if the player does not make a knee-to-knee movement in reality, it will not affect the determination of combos and scores, because quest2 cannot track the movement of the lower body through the hardware level at all.

But this point highlights whether the developers really start from the foundation of fitness. Only by focusing on the fitness movements themselves can we break through the common perception that the lower body cannot be tracked. This knee-top movement is actually an action that uses the whole body. While the upper body is pulling down, the lower body is pushing up. Therefore, as long as you can make the movements of the upper body, you can naturally perform the knee-top movement. Therefore, even if Les Mills VR Fitness does not have a rhythmic lightsaber stick hitting mode like Supernatural, it is enough to create a rich exercise program with the use of knee tops, squats and traditional aerobic boxing modes that use the whole body. The default running resolution of

Laimy VR is 1500*1700, which is higher than the average quest2 game. I have tried overshooting the rendering resolution to 2000*2000 and it can run stably at 72 frames. Don’t think that fitness applications are based on stationary gameplay and do not require realistic scenes. In fact, the virtual scene construction of Lammy VR is better than many other VR games.

In the game, you will be in a fixed outdoor stadium, and the floor textures are of high quality, just like the wooden boards of a real basketball court. Moreover, the surrounding environment provides high-definition virtual scenes rich in the characteristics of Mars, city night views, Rome , Japan and caves, and science fiction worlds. Whenever the course starts, the outside air grid wall will change the scene, and the processing is very It has a futuristic feel, not inferior to Supernatural's setting that uses realistic high-definition panoramas.

Laimy VR provided 30 exercise courses around boxing at the beginning of its release, and new courses were added with updates in April.Players must stand according to the holographic footprints, and the course focuses on the well-known boxing-based actions such as straight punch , swing punch , uppercut , etc. according to the music beat. Of course,

also has obstacle areas that you need to avoid or squat down. The obstacle areas here can reflect the user's shadow, which is similar to the effect of oh shape. In addition, visually, different levels of fireworks shattering effects will be created based on the timing of your collision of notes. At the end of each section, you will be given a final note block, and the shattering effect will become a slow-motion animation accompanied by explosions. Every time I Every time I feel like I can't hold on anymore, I usually hold on because of the last moment of satisfaction. The classes in the

game are quite diverse, ranging from beginner to advanced, and from short to long, roughly ranging from 5 to 20 minutes. What I really like about the layout of the course is that you can see it in the introduction. Whether the main exercise of this course is the whole body, upper body or core, and what steps and movements there will be, will be marked and informed in advance. Moreover, its difficulty depends entirely on the combination and frequency of movements. It is not like other fitness games that just learn to play music games and blindly increase the music speed without limit. I believe that every player can feel what it means in Laimi VR. "Science" arrangement.

During the exercise, you can see the countdown time of the course and the current number of combos on the information panel on the left. On the right is your fitness score. At the same time, you can see your calorie consumption on your right glove, but this Calorie consumption is very fixed and is not accurate. Just look at it for fun.

Finally, Laimy VR invited two of its own ace coaches to pre-record tutorials and voices for the app’s exercise courses. They will appear at different stages of the course to continuously talk to you and encourage you to work hard. Although what they say in the course may sometimes be out of sync with your actual fitness, just like the AI ​​commentators in basketball and football games are sometimes pretentious, their constant shouting is indeed very immersive.

This reminds me of Liu Genghong, who has become popular recently. If Pico invites Liu Genghong to cooperate with the game team in the future to produce such a VR game application focusing on fitness, and then such a wave of operations on short videos can become an exclusive product content highlight. , you can even add DLC courses in the future for paid unlocking to ensure battery life, so this is an opportunity. I hope to see Pico follow up on this content in the future

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