Many level designers who "World of Warcraft" 8.0 expansion film "Competition for Azeroth" directly demonstrated the creation process of the World of Azeroth on the spot. In addition to being a Broadway actor, he has also served as the behind-the-scenes dubbing of many games, incl

The latest plot content of "World of Warcraft" is definitely the most popular content at this Blizzard Carnival, but how are the game levels in the game made? This time, during the "Build A Panel: World Creation in WoW" discussion session of BlizzCon 2018 "World of Warcraft", several level designers from the 8.0 expansion "World of Warcraft" "Competition for Azeroth " directly demonstrated the creation process of the World of Azeroth on the spot.

This event was hosted by Darin De Paul. In addition to being a Broadway actor, he has also served as the behind-the-scenes dubbing of many games, including Reinhardt in " Fighting Array Special Attack ", Emperor Calus in "Destiny 2", Prince of Trade Gary Vicks , etc. He even dubbed Ein Iznia, the prime minister of the Niverheim Empire in the movie "Final Fantasy 15: Sword of the King".

This discussion was explained by three senior employees, and three level designers directly operated and demonstrated. It is rare for Blizzard internal employees to directly demonstrate the internal game development process of World of Warcraft to the public.

The list of participating designers on site is as follows:

Senior game designer Steve Burke

Main level designer Gary Platner

Chief level designer Jim Chadwick

Level designer Josh Navarro

Level designer Colin Volrath

Level designer Sara Wons

The site is based on the latest update of World of Warcraft 8.1, which was exposed at this carnival, telling the level construction of several areas.

Take towns as an example. Initially, it may be an area with only open spaces and roads. Then, according to the background needs, the corresponding number of buildings will be added, and finally the style will be crafted. It was mentioned on the spot that in order to make more stylish content, they went to many European countries to look for inspiration.

After the object is placed, the level designer will use a paint pen to add a more realistic style to the level, such as moderate roads and terrain shadows, moss or plants on stones, etc. Although the construction software used by the development team allows designers to add any color at will, overall, the overall balance will still be examined.

levels are usually hand-carved by designers and there is no automatic program generated. When designing levels, the designer will always examine the player's behavior and use lighting tools appropriately so that the player will not be "lost".

As mentioned, this game talks about level designers hiding "eastern eggs" on the map, such as one of the level designers named Sara Wons hid a chick in a bird trough on a tree in Drustvar.

Gary Platner mentioned that these creations are all projects and are not the designer's personal works. Once you participate, you must understand that the team will be told to adjust the style.