At the Two Sessions ended in Beijing at the beginning of the year, the overwhelming VR live broadcast unexpectedly became the international focus of attention of the Two Sessions. VR is still the highlight of the just-concluded Taipei Spring Computer Exhibition.

html The two sessions ended in Beijing at the beginning of the year, overwhelming VR live broadcast unexpectedly became the international focus of attention of the two sessions. VR is still the highlight of the just-concluded Taipei Spring Computer Exhibition. In the first season of this year, with the launch of Microsoft HoloLens development version and the official version of HTC VIVE, the war that is known as the first year of VR has been ignited. In the second season, in addition to the fierce competition of hardware, the consumer market has heated up, and the talent market has been boiling first. Today, the China Securities Association officially announced that it will enter the VR talent training market to provide human resources for content developers.

年0年大场 today published and displayed a game work jointly developed with students at the Digital Content Academy. Through smart bracelets and VR glasses, players can perform immersive virtual reality table tennis games. This game is a collaboration between the Digital Education Institute of Zi Cehui and the VR glasses manufacturer and the game consulting company. After two months of testing and development, it has expanded the employment training of VR game talents to supply the needs of the industry.

Digital Content Academy said that since the training of the game planning class last year, there have been many new media companies, including AR augmented reality advertising applications and VR virtual reality technology exhibitions, and are inquiring about VR content development and design talents. At present, the demand for talents in China is greater than the supply. The existing 3D cross-platform game programming training class of Zi Ce Association has become an order class for the VR content industry. The students have entered relevant fields since the end of last year. Based on the fermentation of the employment market, they have recently assisted in the production of the Kuaihe digital animation of HTC Jimi VR picture books. The VR professional consultant Mo Jiang Technology and the 3 Glasses, which launched the third generation of immersive glasses, have cooperated with Zi Ce Association industry-university or invested in teachers to jointly train talents. Statistics have found that the relevant training launched by the Digital Content Academy has expanded from one set of training sessions to more than seven classes related to VR programs and art this year, with a growth of seven times to fill the gap in the market's only seminars and VR marketing courses that cannot meet the market's exciting professional content development talent needs.

It is understood that the training of VR game talents faces many challenges. We must be able to master new UI knowledge to avoid consumers' dizziness, understand the imaging principle of 3D positive and negative parallax, solve the perspective limitations of immersive glasses, the picture delay problem of turning heads, 4K graphics problems and media interaction design. According to the investigation report of the AR/VR market estimates that the AR/VR market may reach US$150 billion in five years. At present, the fields of games, performance, and imaging are heated up first, followed by learning and medical fields. Therefore, the AR/VR market will first focus on providing game talents at this stage and adopt cross-platform international game engine teaching. Students' works can be compatible with the development environment of different large manufacturers. The Finance and Economics Association stated that the Digital Education Institute, which the club belongs to, will be ahead of the market to provide industrial assistance, and will continue to carry out different cooperation plans with domestic and foreign VR glasses manufacturers in the future.

(This article is exclusively original compiled by VR Vision. Please indicate VRpinglun.com when reprinting)