game can be said to be "Collection"! The core system of Animal Crossing (hereinafter referred to as Animal Crossing) has given birth to many interesting gameplay. For example, some materials need to appear in specific seasons, and the purchased things will take the next day to deliver. In addition to enriching the game content, these designs also invisibly extend the game life.
However, shortly after the game was released, a group of people appeared to modify the console time to quickly obtain the game progress. These people were called "time travelers". Adjusting the time forward can quickly get to know new NPCs, adjusting to a fixed date, and obtain special materials. After these operations are proficient, it only takes one day to obtain the game progress of ordinary players for several months

"time travelers" adjust the console time and obtain the game progress in advance
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0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Some players believe that "Time Traveler" is a destruction of the fun of the original game, and at the same time tempting other players to destroy the fun of the game. They believe that the game design of "Animal Crossing" does not include the gameplay of "Time Traveler", so this type of player should not exist.
However, some players believe that "Animal Crossing" is more like a stand-alone game, and the fun of the game does not lie in its competitiveness. Even if the game time is changed, it will not affect the fun of other people's games, so "time and space travelers" type players should be allowed. In fact, this is caused by the conflict between the rules of "Animal Crossing" and players. So should the "time and space traveler" be criticized? I think it needs to be analyzed from multiple angles.
"unconventional gameplay" that violates the design intentions, will the game be more fun?
In most cases, I think this answer is yes. If violating the game design rules and not making the game more fun, then players will definitely not do this. Just like in the history of games, many players have developed unpopular and interesting "unconventional gameplay" by themselves. Although it was unexpected by the designer, it eventually became the mainstream gameplay that players generally accepted. There is such an example in "Animal Crossing". The initial design of the
- hole digging function was used to dig materials, and was finally developed by players to catch wolf spiders.
- After smashing the stone, a new stone will grow on the spot the next day, and the player has developed a way to build a mine. The game design mechanism of
- is that the stone will be regenerated the next day, but the player has developed the use of "transparent stickers" to prevent the stone from growing in unnecessary positions.

Players will "dig holes" to play many new ways
or above. All of them can be said to be "unconventional gameplay" independently developed by players. These gameplays have helped players solve many problems and are gradually accepted by most people. Of course, we cannot say that the above-mentioned gameplay was not designed by the designer. After all, a truly powerful game designer is to let players constantly discover surprises. However,
- In terms of gameplay, whether the game is the original design rule cannot define whether the gameplay is good or not, because for most games, it is difficult for us to judge whether the gameplay is designed in this way.
- In terms of game design, games like " Legend of Zelda " and "GTA" are all pursuing that players can discover more gameplay and let players take the initiative to discover new gameplay. I think it is our correct attitude towards the game.
For some games, letting players challenge game design rules and even the purpose of the game itself, such as skill matching in RPG games, equipment selection by characters in MOBA games, or deck building of exchange cards, whether it is " Hearthstone " or "League of Legends", as long as players find the combination and combination that destroys the balance, it will cause the game manufacturer to make a balance adjustment, which is why MOBA and exchange card games are always making adjustments.What kind of "unconventional gameplay" of
should be criticized? The gameplay that
should be criticized is, in other words, "reasonable gameplay", that is, the gameplay that is officially recognized. Although the "unconventional gameplay" violates the intentions of the game producer, it is still a reasonable gameplay in most cases. "Time Traveler" has been questioned among players, but Nintendo does not prevent players from modifying the host, nor does it clearly state that "Animal Crossing" cannot modify the host time. The "Time Traveler" gameplay is the reasonable gameplay recognized by the official.

Modifying the host time is a "reasonable gameplay" that has been acquiesced by the official
, so whether players use "unconventional gameplay" cannot be used as a basis for criticism. If players want to criticize a certain gameplay, at least they must provide evidence to prove that the game does not want players to "play like this", everyone should resist this type of gameplay, and the game manufacturer clearly requires players not to "play like this".
Then we can discuss in depth what kind of gameplay will be considered unreasonable? I think the main criterion of judgment is that it is bad for others. There are two aspects involved here:
- affects other players' play: But after the popularization of online games, the game is no longer a private thing. If a player's gameplay affects other players' play, then this gameplay is unreasonable. If it is a game manufacturer's problem, it will be adjusted balanced. If it is a player's problem, it may face a ruling for account ban.
- affects the interests of game manufacturers: after all, the game is a commodity. If players copy treasures by opening plug-ins and looking for bugs in the game, it affects the interests of game manufacturers, and other players do not get benefits, it will naturally be considered illegal.

As long as it does not affect the gameplay of other players, it should not be criticized
When the Internet was not yet developed, games were a very private thing. In order to enhance the fun of the game, many games in the last century would add "official secrets", and even the "GTA" series was not spared. Although these secrets are "unconventional gameplay", they really add a lot of fun to the game. No gameplay should be criticized without affecting the rest of their people.
Should the gameplay of "Time Traveler" be criticized?
From the above discussion, we can see that the time and space traveler is actually like the "official secrets". Game manufacturers may not recommend playing like this, but they have retained this setting. At the official level, "time and space traveler" is a completely reasonable gameplay, so, from the perspective of players, should the gameplay of "time and space traveler" be criticized?

"Time Traveler" can quickly get the items you want
Here I mainly collect the reasons why players criticize Time Traveler, roughly the following:
- Time Traveler will spoil the Internet, causing other players to lose their freshness. "Animal Crossing" is a very slow-paced game. Many fun needs players to experience, especially players' expectations for the future, which leads to the loss of player experience.
- Time and Space Travelers will show off their achievements online, which will make other players jealous, causing other players to give up their original plans and join a group that is Time and Space Travelers.
- Time and space travelers will speed up the game, which may make players addicted to the pleasure of brushing treasures, and then lose their own pace of life, and finally make players tired of the game quickly and reduce the life of the game.
If you look at the above players' opinions carefully, you will find that although these problems do exist, they cannot all be shirked to the gameplay of "time and space traveler". For example, spoilers and moral issues are all personal choices. Players can choose spoilers or choose not to spoilers.Reducing the lifespan of the game, players can completely change to another game and play it. Why only play one game?

As long as it is an interesting and reasonable gameplay, players should accept rather than criticize
In short, "Time Traveler" is just a derivative gameplay of "Animal Crossing". This gameplay expands the player group of the game, and also has an unexpected effect. "Animal Crossing" is designed to match the game time with real time, which cannot meet all players. "Time Traveler" just makes up for the needs of these players, so naturally it should not be criticized. The article
discusses this topic, and actually wants to tell players that the game was originally designed to break the rules. The game producers make players have fun in the game through some restrictions and temptations. But it does not mean that every design of the game producer is the best. As long as it is an interesting and reasonable gameplay, players should accept it rather than criticize it. After all, we are playing games, not being played by the game.