According to the Korean news website telanganatoday, the size of the Korean mobile game market has seen a significant increase in 2020, with a total market size exceeding US$4.5 billion.
mobile application tracking platform IGAWorks calculates the revenue of Google Play Store, Apple App Store and ONE Store, a local Korean app store. The results show that the total transaction volume of mobile game in in 2020 was approximately 5.3 trillion won (approximately US$4.748 billion), an increase of 24.3% compared with 2019, while the growth rate of Yuan exceeded the 5.3% year-on-year in 2019.
In addition, data also shows that Google Play accounts for 77.6% of the total transaction volume of mobile games in South Korea, reaching 4.1 trillion won (approximately US$3.683 billion); , the local ONE Store in South Korea, ranked second; Apple App Store ranked third with 8.6%.
Report from the Korea United News Agency (Yonhap) shows that in , the ONE Store app store mobile game transaction volume of South Korea's leading mobile operator SK Telecom, increased by 41.1% year-on-year, Google Play increased by 22.6% year-on-year, and App Store increased by 16.1% year-on-year.
report shows that during the July-December 2020, the average monthly number of players in the Korean market reached 26.47 million, of which female players accounted for 52.8%.
In terms of downloads, the racing game "KartRider Rush+" is the mobile game with the highest download volume of Google Android system in 2020. Currently, Korean users can download this game on the Google Play Store and ONE Store platforms, with a download volume of 9.2 million times.
As the Korean mobile game market continues to grow, Google also plans to expand the 30% commission standard to all digital products on the Google Play platform in October 2021. Some people believe that the new commission policy will affect non-game applications that could previously avoid this standard.
Google's adjustment has attracted widespread attention from local developers in South Korea. In addition, Apple said in early 2021 that the company will reduce the proportion of developers with annual revenue of no more than US$1 million from 30% to 15%.
This article is compiled from South Korea’s mobile game market surges 24% to $4.5B in 2020.