"ESPORTS CHARTS", which is good at processing e-sports data, released an article titled [LoL Spring 2020: A new record] yesterday. With the average number of viewers in the matches of well-known teams, the South Korean three-time champion team T1 ranked first with 358,000, becomi

2025/06/2705:43:35 hotcomm 1539

Although it is now the offseason of major LOL regions around the world, there are still some interesting data to refer to. "ESPORTS CHARTS", which is good at processing e-sports data, released an article titled [LoL Spring 2020: A new record] yesterday. With the average number of viewers in the matches of well-known teams, the South Korean three-time champion team T1 ranked first with 358,000, becoming the most popular team in the 2020 Spring Festival.

Based on the content of the article and the chart, when comparing who is the most popular team in the 2020 Spring Festival, T1 tops the list with an average audience of up to 358,000; G2, the second-placed, has thrived after years of development, not only has won more than defeats against its rival Fnatic in recent years, but also overtakes the average audience. In this spring, it won 270,000 of the latter's 284,000, becoming the most popular team in the West, and the two are respectively ranked second and fourth.

The team between the two is another LCK ever-winning army DragonX, which slightly beat Fnatic with an average audience of 270,000 and ranked third. As for the most popular team in North America, it has to start from the back, which is TSM, which has always been popular in North America, ranked tenth with 213,000.

Further, if you compare the most popular matches this spring season, four of the top five are T1 games. The top T1 vs Gen.G match has a peak audience of 1 million, the second place is G2 vs Fnatic's 817,000, and the third to fifth place are also T1 games, which is worthy of being the most popular team.

In addition, many people may wonder why there is no LPL division. The main reason is that foreign data statistics websites generally do not count the data of Chinese live broadcast platforms. After all, these data are not easily obtained, and there are many platforms, so it is indeed difficult to count.

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