Arm will work with Unity Technologies to ensure 3D applications such as gaming and entertainment run smoothly on hardware using the Arm architecture. The announcement is part of a larger Total Compute collaborative approach in Arm hardware and software design.

2025/06/2018:23:35 hotcomm 1265

Arm will work with Unity Technologies to ensure 3D applications such as gaming and entertainment run smoothly on hardware using Arm architecture. The announcement is part of a larger Total Compute collaborative approach in Arm hardware and software design. Ian Smythe, vice president of marketing for the customer business unit of

Arm, announced the plan at the Arm TechCon 2019 event in San Jose, California.

Arm will work with Unity Technologies to ensure 3D applications such as gaming and entertainment run smoothly on hardware using the Arm architecture. The announcement is part of a larger Total Compute collaborative approach in Arm hardware and software design. - DayDayNews

Arm's Ian Smythe announced a comprehensive computing effort

He said that Arm Total Compute represents a new approach to IP design, focusing on the use case -driven optimization system solution. In this case, the developer will write a software development kit for their software, which will find out the best way to handle the software on a central processor (CPU), a graphics processing unit (GPU), or machine learning (ML) hardware. "It depends on the best way to handle the software in a given power range," Paul Williamson, vice president of Arm's account group, said in an interview with GamesBeat. "

As part of Total Compute, Arm and Unity Technologies are expanding strategic partnerships to further improve performance. Williamson said they have been working with the engineering team for several months and will continue to do so in the next few years. Arm's technology will be optimized for the Unity real-time 3D development platform and vice versa. “We are honored to be working with Arm to ensure that the world’s largest creator base – Unity developers – provides uniquely optimized tools for more than one billion Arm devices,” said Ralph Hauwert, vice president of platform at

Unity Technologies. “We are honored to be working with Arm to ensure that the world’s largest creator base – Unity developers – provides uniquely optimized tools for more than one billion Arm devices.”

Williamson said Arm devices are used in a variety of entertainment and gaming devices, from smartphones to virtual reality and augmented reality. He said that in this way, the cooperation with Unity is quite meaningful. “Arm and Unity are expanding to a variety of 3D content, especially VR and AR, and a lot of work is required to make it work best on all platforms with computing constraints. By working with Unity, we can do this so that Unity’s tools can better understand how to optimize on the Arm platform for optimal rendering and performance,” said

Smythe. There are many transformations taking place from challenges in process scaling and data privacy to a very decentralized ecosystem outside of the CPU.

While 5G will create a world of opportunity, hardware manufacturers will still need to power, performance and efficiency for the next generation of immersive experiences. What happens when you weigh the trade-off between 5G connectivity and the need to handle screen graphics?

This is what Total Compute strives to find out. With the advent of 5G, the acceleration of AI, xR and IoT is changing computing needs. The performance required for digital immersion will have to exceed today’s level.

“This requires us to design intellectual property (IP) in a very different way, with the focus on optimizing performance, security, and developer access. That’s right, this won’t be the same anymore, it’s just a shift in mindset,” Smythe said. “By optimizing from within and across IP, software and tools to provide a secure foundation and provide the performance needed to address the complex computing challenges of future workloads, we are shifting from a single product development focus to use case and experience-driven system solutions.”

takes machine learning performance to a new level

0 Since Arm introduced Cortex-A73, the company has gradually improved the performance of machine learning (ML) and today, Arm wants to significantly expand the use of ML in CPUs.

“To implement this new digital world, we need to push computing to a higher level, which is why we added Matrix Multiply (MatMul) to our next-generation Cortex CPU Matterhorn, thus effectively double the performance of ML performance than before,” Smythe said. “In addition to the CPU, we also need to focus on the Total Compute method and apply it to every computing element in the system and its infrastructure. Whether it’s an Arm CPU, GPU, NPU, interconnect module or system IP, it has to be optimized as an integration solution.This depends on the software and tools that achieve this, including Arm NN, Arm Compute library, open source community and open standards, all built on security. "

Basics of Security

As we all rely more and more on mobile phones as the center of all our personal information, privacy and security matters.

" Arm has now begun rolling out innovative security features such as Storage Tag Extensions (MTE) as part of Total Compute to meet the various needs of our customers. Google recently announced plans to collaborate with us to design MTE for Android devices. These capabilities, combined with Platform Security Architecture (PSA), will help standardize and defragment the security of the entire ecosystem. "Any Total Compute solution involves a lot of elements, whether it's for VR headsets or wearables, smartphones or DTVs," Smythe said. "Our goal is to provide the foundation for future computing platforms and adopt a comprehensive computing approach, we will simplify security, increase performance and efficiency, and provide developers with more performance access opportunities throughout the Arm ecosystem, ultimately achieving true digital immersion." ”

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