Today, "Diablo: Immortal", co-produced by Blizzard Entertainment and NetEase, officially launched a pre-registration event on iOS and Google Play.

2025/05/2720:47:36 hotcomm 1779

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html In mid-11, when the new Korean Dark Like game "Undecember" was launched with the 13 bombing servers on the first day, many Dark players couldn't help asking when the "authentic version" that had been waiting for for a long time will come. Two months later, this question finally came to an answer.

Today, "Diablo: Immortal" jointly produced by Blizzard Entertainment and NetEase officially launched a pre-registration event on iOS and Google Play. Although the App Store reservation page shows that the game is expected to be released on June 30, Blizzard has clarified that this date is only a placeholder and the official release date will be announced later.

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Hao NetEase has previously stated that the game will be officially launched in the first half of this year. After years of looking forward to it, this authentic dark mobile game is really coming.

The next generation blessing is still a familiar taste

If you are a veteran player of " Dark 2", your understanding of "Dark Like" will definitely not only be at the level of red and blue bottles, dungeons, and chopping. High degree of freedom and unique dark aesthetics are surely the key to getting you deeply trapped. Judging from the latest test, Diablo: Immortal fully restores the essence of "Diablo Like". Even though it has more next-generation art quality, it still has a familiar taste.

Although the classic red and blue bottle design was abandoned due to the limited space of the mobile phone screen, in other aspects, the Diablo aesthetic has been fully practiced in "Diablo: Immortal". Due to the cartoon rendering similar to "Diablo 3", the color saturation of "Diablo: Immortal" is still improved compared to the most extreme "Diablo 2", but in the dungeon, the dark and cold dark style is still fully displayed. This color treatment not only takes into account the unique preferences of old players, but also caters to the current mainstream aesthetics.

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and the special effects of skill casting highlight a gorgeous and refreshing feeling. As a classic brush game, this electric and light visual effect can undoubtedly further enhance players' desire to "explode" the liver. The classic and simple UI design also tells you that this is still the high-freedom "dark" of "equipment depends entirely on fighting", and it is not comparable to those "dark imitators" who recharge all screens, gift packs, and VIP buttons.

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In addition to the art style, the setting of "Diablo: Immortal" is also between "Diablo 2" and "Diablo 3". This not only provides more room for the plot of the mobile game, but also allows those classic game images to return for granted, such as barbarians, mages, witch hunters, monks, holy clans and other classic professions, and their characteristic mechanisms are restored one by one in the game.

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In order to further let players feel the fun of swiping dungeons, Diablo: Immortal also adds the popular Roguelike elements, allowing players to have a unique experience every time their dungeon strategy. For the Liver Explosion Party, there is no need to worry about having nothing to do after the maximum level. "Diablo: Immortal" will implement the series' high replayability. Through the rich equipment system and the peak skill tree system, players will continue to study and maintain the motivation to "brush and brush".

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Of course, as a veritable "online game", "Diablo: Immortal" is not limited to the stand-alone experience of the previous work. In previous tests, multiple multiplayer gameplay in different modes have been shown. This includes both the large team dungeon of up to 48 people, "Trial of Kane", and the 8v8 Holy Trail War Song mode. However, there is no need to worry about the addition of these MMO elements or affecting the payment depth of the game. The official has made it clear that the only way to obtain equipment is still to drop monsters. The "Dark" feature of not selling numerical values ​​and not selling equipment will also be in line with each other in "Diablo: Immortal".

is truly globalized, and the real globalization is expected.

Even for Chinese manufacturers, globalized distribution is not a new thing. Against the background that going overseas has become a compulsory course, many manufacturers have begun to go abroad from Japan, South Korea, Hong Kong, Macao and Taiwan, Southeast Asia to Middle East , Latin America and then to Europe and the United States, step by step, and have produced many fine products that can kill the world. On Steam, global products supported by more than ten languages ​​can be seen everywhere.

However, most of the above products are from points to surfaces, and are localized step by step and then gradually realized global distribution. In contrast, a highlight of "Diablo: Immortal" is the simultaneous release of multilinguals, which truly achieves simultaneous global release. The localization workload brought by this can be imagined.

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In order to mobilize the enthusiasm of players to make reservations, the official Diablo: Immortal also launched a pre-registration welfare event today. When the reservation volume reaches 30 million, the official will distribute the Heradim style set to the entire server. Although this limited suit will not bring attribute bonuses, it will create a unique appearance based on the wearer's profession and gender, allowing players to have a cooler combat experience. Players must complete the basic teaching of the game within 30 days after the game is released before they can wear this styling suit during battle.

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For most games, 30 million is almost an out of reach, but for Diablo: Immortal, it even seems a bit "cautious" to directly set the reservation threshold at 30 million. Because, in addition to the true globalization release, Diablo: Immortal has also gained real globalization expectations.

On Twitter, searching with the English name of "Diablo: Immortal" as the keyword, you can search for a large number of reservation tweets shared by players from all over the world. In addition to European and American language players, you can even see reservation information in different languages ​​of players in various regions such as Japan, South Korea, Southeast Asia, and the Middle East. And these different languages ​​convey the same emotions - ecstasy and can’t wait.

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Even the always-cool Apple editor did not hesitate to send "Diablo: Immortal" to the recommended homepage of today's Apple App Store. Although the wording is still as always "Li Zhongke", being able to be on the homepage is enough to show the weight of this "dark" orthodox mobile game in the global market.

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can the national server be launched simultaneously?

As one of the most important global products this year, NetEase also mentioned in its previous financial report that many new games are in preparation, and "Diablo: Immortal" will be launched in the first half of this year. Although it is not clearly mentioned whether the national server will be launched simultaneously, considering that this product has already obtained the version number , the players who are eager to see the national server may not need to wait too long.

GameLook noticed that this afternoon, the official Weibo of Diablo: Immortal also released a Chinese promotion for global reservations. The official blog even replied to a player's comment that "I feel that I can't play on June 30" and said, "Is there a possibility that it is earlier than June 30!" In addition, the naughty official blogger also excitedly said in the comment area that "I'm here for today's class." These remarks also made domestic players more convinced that the national server will be as scheduled.

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In addition, the official Bojun also stated in the comment area that the national server Android and iOS will realize data interoperability, which has attracted netizens' likes. Overall, after several years of waiting, although the late arrival of the national server caused some players to complain, more players still expressed their expectations for the national server. The hashtag #Grandpa Your Game Finally Comes#, which comes with related Weibo, also proves from the side that this game has indeed made players wait for too long.

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Fortunately, it is better to be late than it is. Perhaps in the next three months, Diablo: Immortal will really meet players in the national server. After 25 years of popularity around the world, the answer is only when time knows whether this orthodox mobile game masterpiece of "Dark Like" can realize the Renaissance of "Dark Like" on mobile platforms.

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