Whether for old players or new players, PlayStation 5 version "Legend of Heroes: Trajectory of Li" is a good choice to relive or get into the pit.

2025/05/0916:06:36 hotcomm 1569

Whether for old players or new players, PlayStation 5 version "Legend of Heroes: Trajectory of Li" is a good choice to relive or get into the pit

Falcom is looking for change, at least this has been the case in recent years. Although

does not specifically mention its special status, Falcom launched the latest work "Legend of Heroes: Trajectory of Li", which marks a new stage in the "Trail" series last year on the occasion of its 40th anniversary. The significance of it can be imagined. The Chinese version of the game will also be released in February this year. On July 28 this year, the PC version of "Legend of Heroes: Trajectory of Li" was officially launched. With it, there are also the PlayStation 5 version of "Legend of Heroes: Trajectory of Li" that has received various enhancements.

Whether for old players or new players, PlayStation 5 version

releases the game, launching Chinese, porting platforms, and replicating the original version is undoubtedly a normal behavior in the gaming industry, but for Falcom, these are patterns that have only gradually formed in recent years.

Falcom has changed a lot in recent years. Not only did it get rid of the traditional model of "50 people club" and officially came to the scale of "60 people club", but it also paid more attention to re-platform in games. PC and Nintendo Switch became their secondary choices. Although the login time and the initial release time are still in years, compared with the previous transplant speed, it has been greatly improved. In addition to the new platform, replicas of old works have been launched one after another. In addition to high-definition, Falcom's replica works will choose to add some new functions and new content, such as "high-speed mode" and new illustrations and small plots, allowing players to add a sense of freshness to the original game. This time, the PlayStation 5 version of "Legend of Heroes: Trajectory of Li" is not only an upgraded work, but also Falcom's first next-generation platform attempt.

Whether for old players or new players, PlayStation 5 version

New plot in "Legend of Heroes: Zero Trajectory Change"

About "Legend of Li"

The story of "Legend of Heroes: Li's Trajectory" takes place in the new stage "Kalwad" Republic. As the beginning of a new chapter in the "Legend of Trajectory" series, everything in "Legend of Heroes: Li's Trajectory" is very "new". The most intuitive thing is that it has replaced the old engine that has been used since "Legend of Heroes: Trail of Flash 3" and started using the new engine that debuted in the CG at the end of "Legend of Heroes: Trail of Creation". The use of the new engine has improved the game's screen expression to a certain extent. Although the improvement of scene modeling is not that large, players can obviously feel the changes in colors and light and shadow more clearly. Moreover, the improvement of character expression is very significant. Not only is the modeling more detailed, but the expression is also richer, and the movements are also changed from the previous work's stiff impression, which looks rich and natural. Of course, the graphic expressiveness of "Legend of Heroes: Trajectory of Li" is still incomparable to the many masterpieces on the market today. The comparison target of these improvements can only be the one who was the past. However, Falcom is already small in scale, and with the output efficiency of at least one production a year and the engine replacement three times in 10 years, its attitude of hard work should still be recognized.

Whether for old players or new players, PlayStation 5 version

As the beginning of a new chapter, the plot style of "Legend of Heroes: Trajectory of Li" is obviously different from the previous "trajectory" series. The plot style is more "adult" and often involves some "gray fields" that are rarely exposed to in the previous works. The most important reason for this transformation comes from the setting of its protagonist. The protagonist Fan En is not only at the age of 24, but his profession is also a "underground house" that wanders in various forces. He often deals with various villains in the series with groups, and his work is far from being "clean". Compared with the protagonists in the previous work, whether it is the guerrillas in "Legend of Heroes: Trajectory of Sky", the police in "Legend of Zero", or the military academy students in "Legend of Heroes: Trajectory of Skylight", they are more decent than Fan En. It is precisely this difference that adds a brand new "L.G.C." system (order, gray, chaos) to this work. Different choices can be made according to different plots in the game, and different choices will lead to different events.

Whether for old players or new players, PlayStation 5 version "Legend of Heroes: Trajectory of Li" is a good choice to relive or get into the pit

Falcom is looking for change, at least this has been the case in recent years. Although

does not specifically mention its special status, Falcom launched the latest work "Legend of Heroes: Trajectory of Li", which marks a new stage in the "Trail" series last year on the occasion of its 40th anniversary. The significance of it can be imagined. The Chinese version of the game will also be released in February this year. On July 28 this year, the PC version of "Legend of Heroes: Trajectory of Li" was officially launched. With it, there are also the PlayStation 5 version of "Legend of Heroes: Trajectory of Li" that has received various enhancements.

Whether for old players or new players, PlayStation 5 version

releases the game, launching Chinese, porting platforms, and replicating the original version is undoubtedly a normal behavior in the gaming industry, but for Falcom, these are patterns that have only gradually formed in recent years.

Falcom has changed a lot in recent years. Not only did it get rid of the traditional model of "50 people club" and officially came to the scale of "60 people club", but it also paid more attention to re-platform in games. PC and Nintendo Switch became their secondary choices. Although the login time and the initial release time are still in years, compared with the previous transplant speed, it has been greatly improved. In addition to the new platform, replicas of old works have been launched one after another. In addition to high-definition, Falcom's replica works will choose to add some new functions and new content, such as "high-speed mode" and new illustrations and small plots, allowing players to add a sense of freshness to the original game. This time, the PlayStation 5 version of "Legend of Heroes: Trajectory of Li" is not only an upgraded work, but also Falcom's first next-generation platform attempt.

Whether for old players or new players, PlayStation 5 version

New plot in "Legend of Heroes: Zero Trajectory Change"

About "Legend of Li"

The story of "Legend of Heroes: Li's Trajectory" takes place in the new stage "Kalwad" Republic. As the beginning of a new chapter in the "Legend of Trajectory" series, everything in "Legend of Heroes: Li's Trajectory" is very "new". The most intuitive thing is that it has replaced the old engine that has been used since "Legend of Heroes: Trail of Flash 3" and started using the new engine that debuted in the CG at the end of "Legend of Heroes: Trail of Creation". The use of the new engine has improved the game's screen expression to a certain extent. Although the improvement of scene modeling is not that large, players can obviously feel the changes in colors and light and shadow more clearly. Moreover, the improvement of character expression is very significant. Not only is the modeling more detailed, but the expression is also richer, and the movements are also changed from the previous work's stiff impression, which looks rich and natural. Of course, the graphic expressiveness of "Legend of Heroes: Trajectory of Li" is still incomparable to the many masterpieces on the market today. The comparison target of these improvements can only be the one who was the past. However, Falcom is already small in scale, and with the output efficiency of at least one production a year and the engine replacement three times in 10 years, its attitude of hard work should still be recognized.

Whether for old players or new players, PlayStation 5 version

As the beginning of a new chapter, the plot style of "Legend of Heroes: Trajectory of Li" is obviously different from the previous "trajectory" series. The plot style is more "adult" and often involves some "gray fields" that are rarely exposed to in the previous works. The most important reason for this transformation comes from the setting of its protagonist. The protagonist Fan En is not only at the age of 24, but his profession is also a "underground house" that wanders in various forces. He often deals with various villains in the series with groups, and his work is far from being "clean". Compared with the protagonists in the previous work, whether it is the guerrillas in "Legend of Heroes: Trajectory of Sky", the police in "Legend of Zero", or the military academy students in "Legend of Heroes: Trajectory of Skylight", they are more decent than Fan En. It is precisely this difference that adds a brand new "L.G.C." system (order, gray, chaos) to this work. Different choices can be made according to different plots in the game, and different choices will lead to different events.Although the general direction of the plot will not change, depending on the player's choice, the corresponding "L.G.C." value changes will also cause some changes in the plot branches of the game. Players can make some choices based on their own ideas that are contrary to the mainstream practices in the previous work, which is also one of the charms of this work's plot.

Whether for old players or new players, PlayStation 5 version

Solution firm and "L.G.C." system

On the combat system, although this game focused on promoting the combat system that combines real-time combat and turn-based combat during the publicity and promotion stage, it is still necessary to pour a bucket of cold water on players who are looking forward to their real-time combat. The core of this game's combat system is still classic turn-based combat. The biggest function of the real-time combat part is to clean up miscellaneous soldiers and prepare for entering turn-based combat.

The entire real-time combat part can be summarized as normal attacks and dodge accumulation of power attacks, and accumulation of power attacks accumulate a large amount of stun values. After the monster enters the stun state, it can directly enter turn-based combat. Although there is almost no system at all to speak of in the real-time combat part, it actually provides quite a convenience for combat in the maze, and players can not only defeat them directly through real-time combat while fighting weaker miscellaneous soldiers, but also can stun them before fighting the elite to provide an advantage for turn-based combat. But it is worth mentioning that the BOSS battle in this game is forced to use turn-based battles.

Whether for old players or new players, PlayStation 5 version

Simple and smooth real-time combat

Overall, the real-time combat part of this game is relatively weak, and its greater function is to provide players with some combat convenience and freshness. But in fact, the weakness of real-time combat is the result of Falcom's deliberate effort. Falcom is not what some players think of as only turning-based combat. On the contrary, it has very rich ARPG production experience, and its representative works include the " Isu " and "Mysterious" series. The reason for fading real-time combat is that the "Trail" series has a considerable number of loyal players due to its long and coherent plot. Among these players, there are many old players who have played turn-based combat since childhood and are not used to real-time combat. The addition and simplification of real-time combat is not only to attract new players, but also to take care of old players. This is what President Kondo emphasized in his previous interviews and is also presented in the official game. Although the real-time combat part is weak, the turn-based combat part of this game is quite rich. The overall framework still follows the series of "grid-like" turn-based battles. Players can move in the battle scenes, and the character's position is related to the skill effect. But unlike the previous work, the "move" in the previous work appears as a separate command, which requires a single action, while the "move" in this work is free, and a "S.C.L.M. tactical system" is added to it. If the distance between teammates is close, they will be linked to each other to obtain an enhanced effect. In addition, this game also adds combat systems such as "amplification enhancement" and "combo damage increase", making the tactical choices of the entire combat system more diverse. However, the addition of multiple new systems has also made the turn-based combat system of this game a little complicated, and the linkage between each system is also lacking, making the turn-based combat system of this game a "under-sanding pile material".

Whether for old players or new players, PlayStation 5 version

Turn-based combat that focuses more on position

This work also adds a special "demon-fit ghost" combat system. The protagonist can transform into "demon-fit ghost" in the special battle in the plot to fight. After transformation, he has a brand new skill set, and he can act twice per turn, and he can act three times after the amplitude is enhanced. The entire system is more like a replacement for the "Charge God War" in the previous work "Legend of Heroes: Trajectory of Flash" series, used to set off the atmosphere of the key plot. The overall difficulty is not high, but it is full of freshness.

Whether for old players or new players, PlayStation 5 version

magic ghost system

In addition to the system in battle, preparation for combat is also equally important in the series. In addition to the equipment system that is available in most RPG games, it is the " guide " system that appears under its worldview unique to the "Trail" series.

guides have always been linked to character attributes, special effects, and skills, and this game is no exception.After upgrading to the latest sixth-generation guide "Sports Method", the system itself has also undergone some changes, the most important of which is the return of the "make up points" system.

Before "Legend of Heroes: Trajectory of Flash", the loop attribute stacking in the guide can enable characters to use different magic. Through appropriate configuration, the characters can use powerful late magic in the early and mid-stage periods, which has always been a system that players talk about. After the start of "Legend of Heroes: Trajectory of Flash", due to the nature of its group drama , there are many characters, and the complicated "point-making" system was removed. In "Legend of Heroes: Trajectory of Li", the system returns, but changes. Point stacking in this game allows characters to obtain different special effects, such as automatically replying to CP, killing low-blooded enemies, etc. The magic rules are related to the "empty core" of the conductor and the custom "magic drive". Such changes make players more free in choosing magic, and the choice of loops is no longer restricted by the premise of matching powerful magic, and the configuration of the entire loop is more flexible.

Whether for old players or new players, PlayStation 5 version

new power guide

summarizes the entire combat system. You can feel that Falcom is very eager to attract new players through a series of changes, and many systems have also been simplified and optimized according to the times. However, while catering to the market and new players, it also fully takes care of the gameplay experience of old players. Although the entire system seems to be a little polished now, Falcom's spirit of both inheritance and innovation is still worthy of recognition.

"Next Generation" changes

"Legend of Heroes: Trajectory of Li" PlayStation 5 version is Falcom's first next-generation version of the game. Although it is not a brand new work, the relevant optimization and improvements it has made are still quite sincere. In terms of screen expressiveness of

, the original game provides two screen choices, namely fixed 30FPS and floating frame rate , which is the familiar "picture priority" and "frame priority". Both modes have their own disadvantages. The PlayStation 5 version of "Legend of Heroes: Trajectory of Li" has achieved a stable 4K60FPS effect. Both the clarity of the characters and scenes have been greatly improved. The performance of the entire game is very stable, without obvious frame drops, and the loading speed of the game has been greatly improved, and the entire game process is smoother.

Whether for old players or new players, PlayStation 5 version

game also added new plot font size adjustment and target-locking adjustment options that are not available in the original game, which can cater to the play habits of different players. But the most important thing is to add "high-speed mode", which can enable the game to run at a faster rate. It is a good choice for players who are not accustomed to the slow-paced gameplay of the "Trail" series.

Whether for old players or new players, PlayStation 5 version

"High-speed mode" setting

Regarding the high-speed mode itself, Falcom's high-speed mode in recent years has become more and more user-friendly. "Legend of Heroes: Flash Trajectory I Change", "Legend of Heroes: Flash Trajectory II Change", "Legend of Heroes: Zero Trajectory I Change", "Legend of Heroes: Blue Trajectory I Change" are equipped with high-speed modes, but the mode itself is a game with a fixed magnification, which often causes the game to be too fast to see the action clearly in combat. When it comes to "Legend of Heroes: Trajectory of Creation", the high-speed mode has added a new choice of combat plurality in the settings, and players can change the plurality of the high-speed mode during combat as needed. When it comes to the PlayStation 5 version of "Legend of Heroes: Trajectory of Li", the options for high-speed mode are further enriched, the plural ratios of field combat and command combat can be set separately, and the settings of high-speed mode are more flexible. From this, it can be seen that Falcom has been actively absorbing players' opinions and striving to make humanized functions.

In addition to high-speed mode, another important new feature of PlayStation 5's version of "Legend of Heroes: Trajectory of Li" is the addition of the database. This is not the first time that the "Trail" series has introduced a database. For example, "Legend of Heroes: Trail of Flash IV" and "Legend of Heroes: Trail of Creation", but most of them are related reviews of the plot of the previous work.This database not only contains a review of the plot of the previous work, but also includes a series of event chronology, worldview introduction, and major forces introduction. It can be said to be a minimalist version of the "trajectory encyclopedia". In addition, this work is a new story unfolding on a new stage. The number of characters in the previous work is not large, and now with the help of a new database, the threshold for new players to access the "Trail" series will be further lowered.

Whether for old players or new players, PlayStation 5 version

New Database

Conclusion

PlayStation 5 version of "Legend of Heroes: Trajectory of Li" is Falcom's first attempt to enter the next generation. It not only chose ordinary resolution and frame rate upgrades, but also made a lot of humanized designs, which is consistent with the game positioning and design ideas that attract new players by "Legend of Heroes: Trajectory of Li". In addition, the next-generation version of the Hong Kong server released by Yunbao Entertainment can be upgraded for free, so for old players or new players, the 5th version of PlayStation "Legend of Heroes: Trajectory of Li" is a good choice to relive or get into the pit.

After upgrading to the latest sixth-generation guide "Sports Method", the system itself has also undergone some changes, the most important of which is the return of the "make up points" system.

Before "Legend of Heroes: Trajectory of Flash", the loop attribute stacking in the guide can enable characters to use different magic. Through appropriate configuration, the characters can use powerful late magic in the early and mid-stage periods, which has always been a system that players talk about. After the start of "Legend of Heroes: Trajectory of Flash", due to the nature of its group drama , there are many characters, and the complicated "point-making" system was removed. In "Legend of Heroes: Trajectory of Li", the system returns, but changes. Point stacking in this game allows characters to obtain different special effects, such as automatically replying to CP, killing low-blooded enemies, etc. The magic rules are related to the "empty core" of the conductor and the custom "magic drive". Such changes make players more free in choosing magic, and the choice of loops is no longer restricted by the premise of matching powerful magic, and the configuration of the entire loop is more flexible.

Whether for old players or new players, PlayStation 5 version

new power guide

summarizes the entire combat system. You can feel that Falcom is very eager to attract new players through a series of changes, and many systems have also been simplified and optimized according to the times. However, while catering to the market and new players, it also fully takes care of the gameplay experience of old players. Although the entire system seems to be a little polished now, Falcom's spirit of both inheritance and innovation is still worthy of recognition.

"Next Generation" changes

"Legend of Heroes: Trajectory of Li" PlayStation 5 version is Falcom's first next-generation version of the game. Although it is not a brand new work, the relevant optimization and improvements it has made are still quite sincere. In terms of screen expressiveness of

, the original game provides two screen choices, namely fixed 30FPS and floating frame rate , which is the familiar "picture priority" and "frame priority". Both modes have their own disadvantages. The PlayStation 5 version of "Legend of Heroes: Trajectory of Li" has achieved a stable 4K60FPS effect. Both the clarity of the characters and scenes have been greatly improved. The performance of the entire game is very stable, without obvious frame drops, and the loading speed of the game has been greatly improved, and the entire game process is smoother.

Whether for old players or new players, PlayStation 5 version

game also added new plot font size adjustment and target-locking adjustment options that are not available in the original game, which can cater to the play habits of different players. But the most important thing is to add "high-speed mode", which can enable the game to run at a faster rate. It is a good choice for players who are not accustomed to the slow-paced gameplay of the "Trail" series.

Whether for old players or new players, PlayStation 5 version

"High-speed mode" setting

Regarding the high-speed mode itself, Falcom's high-speed mode in recent years has become more and more user-friendly. "Legend of Heroes: Flash Trajectory I Change", "Legend of Heroes: Flash Trajectory II Change", "Legend of Heroes: Zero Trajectory I Change", "Legend of Heroes: Blue Trajectory I Change" are equipped with high-speed modes, but the mode itself is a game with a fixed magnification, which often causes the game to be too fast to see the action clearly in combat. When it comes to "Legend of Heroes: Trajectory of Creation", the high-speed mode has added a new choice of combat plurality in the settings, and players can change the plurality of the high-speed mode during combat as needed. When it comes to the PlayStation 5 version of "Legend of Heroes: Trajectory of Li", the options for high-speed mode are further enriched, the plural ratios of field combat and command combat can be set separately, and the settings of high-speed mode are more flexible. From this, it can be seen that Falcom has been actively absorbing players' opinions and striving to make humanized functions.

In addition to high-speed mode, another important new feature of PlayStation 5's version of "Legend of Heroes: Trajectory of Li" is the addition of the database. This is not the first time that the "Trail" series has introduced a database. For example, "Legend of Heroes: Trail of Flash IV" and "Legend of Heroes: Trail of Creation", but most of them are related reviews of the plot of the previous work.This database not only contains a review of the plot of the previous work, but also includes a series of event chronology, worldview introduction, and major forces introduction. It can be said to be a minimalist version of the "trajectory encyclopedia". In addition, this work is a new story unfolding on a new stage. The number of characters in the previous work is not large, and now with the help of a new database, the threshold for new players to access the "Trail" series will be further lowered.

Whether for old players or new players, PlayStation 5 version

New Database

Conclusion

PlayStation 5 version of "Legend of Heroes: Trajectory of Li" is Falcom's first attempt to enter the next generation. It not only chose ordinary resolution and frame rate upgrades, but also made a lot of humanized designs, which is consistent with the game positioning and design ideas that attract new players by "Legend of Heroes: Trajectory of Li". In addition, the next-generation version of the Hong Kong server released by Yunbao Entertainment can be upgraded for free, so for old players or new players, the 5th version of PlayStation "Legend of Heroes: Trajectory of Li" is a good choice to relive or get into the pit.

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