stepped out of the "comfort zone" and opened a new future in the e-sports world.
text / Han Rongdi
"Spark fire can start a prairie fire! We believe that there will be a hot new star blooming on the stage of League of Legends mobile game!" A series of words that appeared by the host Xiao You of
opened a new prelude to the e-sports of League of Legends mobile game. As the first mobile e-sports event officially hosted by Tencent Sports, the League of Legends mobile game Spark Invitational will set off in Shanghai.
In fact, from the moment the official announcement of the R&D news of "League of Legends Mobile Game", the outside world has been full of expectations and imagination about the future of its e-sports events. Especially at the moment when the League of Legends event system is becoming increasingly perfect, there are completely different considerations whether the mobile game event system derived from the same IP will continue the tradition or whether the new team will rise or the traditional strong team will continue to dominate... A series of focus has attracted the public's appetite.
The first official event hosted by Tencent Sports was launched on August 17. For the entire mobile game event ecosystem, it is not only the first "first appearance" of some teams in the public eye, but also a test of the preparations for the e-sports of the League of Legends mobile game project. , especially when some users have not yet experienced the product by themselves, the deep meaning of this event is even more self-evident.
Judging from the group stage that has ended, League of Legends mobile game e-sports wants more than just "replicating the glory of "League of Legends". Whether it is the intuitive content presentation of the event or the construction of the ecological and cultural connotation of the event behind it, League of Legends mobile game e-sports is obviously not something in the pool.
The new track is already on the road, and in the process of speeding up, where is the goal of League of Legends mobile game e-sports?
01
event packaging is completely upgraded,
expands the infinite possibilities of League of Legends mobile game e-sports
As one of the media to watch the game on site, this Spark Invitational brings a new innovation in watching the game.
Perhaps some viewers who are focused on the game may not have noticed carefully that the design of the live large screen this time is different from the previous e-sports events. This time the live large screen is more like a horizontal screen enlarged version of the mobile phone screen. The use of AR technology has become more and more perfect. What the audience sees is a stage built with crystal. The speeding comet hits the crystal directly, and the real contest is about to begin. The "Instant Light" surrounding the stage is the theme slogan of this event. It is in line with the core element of the event "Spark", and the design of the stage not only retains the same technical advantages and pioneering style as e-sports, but also integrates the most recognizable characteristics of the new species of League of Legends IP in mobile games, and brings the audience a glimpse of the effect.
The slogan of "Immediately Fired the Plain" not only injects a sense of ritual into the e-sports event as always, but more importantly, this is also the deep meaning behind this event. , as the first official event, has also placed high hopes on League of Legends mobile game e-sports, starting with this to show the public the potential that mobile game e-sports has yet to be explored, and at the same time conveys the ambition of League of Legends mobile game e-sports to sweep the whole country and even the world. It is not just the existing users of League of Legends IP, but how to attract a larger range of potential followers is also a way to break through the League of Legends mobile game e-sports urgently.
At this point, Tengjing Sports has begun adaptive reforms drastically. First of all, the biggest highlight is the players' competitive platform this time. is different from the traditional PC game e-sports in the past. This time, the Spark Invitational abandoned the design of the battle table and used a bracket to fix the game machine. described in this way, it seems to be just a small change, but in fact it has great benefits.
In fact, due to the different operating equipment, the traditional battle table may not be fully in line with the players' movements from an ergonomic perspective, and the range of movement is easily limited. 's new competitive platform provides players with operation space to the greatest extent, reduces the impact of the external environment on players, and ensures the rigor of the event. It is not difficult to see that League of Legends mobile game e-sports is building the basic guarantee of the event with its professionalism. to ensure the fairness and excitement of the competition content is the root cause of the overall ecological development and the first step to cross the barriers of the circle.
has the "hard core" competitive content as a guarantee, and the "soft packaging" of the event cannot be lagging behind. at the Spark Invitational Tournament, all the set photos of each team have become dynamic. Compared with the previous static pictures, the dynamic display this time adds a bit of vitality and vitality.
Previously, we often saw players appearing in some sports games such as "NBA 2K" and "FIFA", using dynamic special effects to create a realistic image, and attempt to restore a real stadium. This time, the official at the Spark Invitational Tournament is also the first time that it has tried to adopt the form of dynamic pictures in e-sports events, interspersing virtually and really, opening up another channel for the expression of e-sports, a new form of digital sports. Perhaps this is part of building the "e-sports super digital scene".
The players either turn or look up have some differences, but they all highlight the personality of the players and the team, which impressed the audience even more. With the continuous rapid development of e-sports, the public's demand for e-sports is also increasing. fills the gap in e-sports humanities. For League of Legends mobile game e-sports, it is both an opportunity to show oneself and an opportunity to improve one's own strength.
After a series of upgrades, League of Legends mobile game e-sports not only deeply explores the e-sports genes it already carries, but also absorbs a large amount of the essence of traditional sports culture, constantly improving the audience's viewing experience. While serving the audience, it also fully proves that League of Legends mobile game e-sports is exploring its own unknown areas, and there are many imagination spaces for cooperation hidden in this blue ocean.
02
breaks the boundaries of e-sports,
Co-construction blueprint for League of Legends mobile game e-sports
Just today, Starfire invited the last two semi-finals to be locked, and before that, NOVA and TFC teams had already been waiting for the arrival of the semi-finals in the first half. champion teams that can stand out among all sixteen participating teams will be qualified to represent the competition area to compete in the first global League of Legends mobile game. At the same time, the top two teams will directly enter the professional qualification competition and national competition track. Event rewards such as are undoubtedly full of absolute temptation for these "unfamiliar and familiar" teams, and they have also improved their determination to win.
Why is the team described as "strange and familiar"? You may understand by looking at the introduction of the participating teams this time. First of all, there seems to be no club in this team that has LPL seats. Could it be that they have not taken action yet? Of course not. In the previous match between LCK and LPL, the mobile game teams of clubs such as EDG have made early appearances, but if viewers who only focus on LPL see this Spark Invitational, they will inevitably feel that the names of the participating teams are a bit "unfamiliar".
In fact, this event specifically proposed that the 16 participating teams must all be non-LPL club teams, which is really confusing. But if you want to study it deeply, everything will be traced. As early as the overseas test of "League of Legends Mobile Game" was launched, many e-sports clubs had already begun to "recruit" and there must be many teams that are optimistic about new projects and are entering the game for the first time.
They urgently need a platform to interact with the public and create connections. League of Legends mobile game e-sports must not only stay in the shallow stage of the event. 's fresh team blood provides full impetus for the long-term development of League of Legends mobile game e-sports, helping the event to have a healthy competitive cycle and improving the competitive level of the entire project. TFC team that advanced to the semi-finals this time is a brand new team created by former League of Legends professional player Weixiao. Although these team names are "unfamiliar", the founder is "familiar".
In addition to such a team that the boss is an acquaintance, if the audience who is interested in multiple e-sports events see these team names, they are also "old friends". The NOVA team that advanced to the semi-finals, the teams that were unfortunately eliminated, such as 4AM, Tyloo, TC, RSG, ST, etc., have no LPL seats, but their teams are also very prosperous in other e-sports events.
League of Legends mobile game e-sports has opened the door to participate in the event for these clubs or teams, and is also releasing an open and inclusive attitude to the outside world. is actually based on League of Legends e-sports. It is undoubtedly the most convenient way to develop mobile game e-sports, but being self-confidant is not a good thing for the overall e-sports industry.
This is also a very important factor in the Spark Invitational Tournament entering the "comfort zone". In view of the good reputation and highly inclusive event ecology accumulated previously, companies such as Kuaishou also take a favourite spot and continue to increase their investment. In addition, the openness of League of Legends mobile game e-sports also strengthens the flow of e-sports talents.
Just like the one in the YB team that participated in this competition is the familiar LoveLing elixir. It is both a player and a team founder. The identity of a retired player in the League of Legends has not become an obstacle for him to find new breakthroughs. According to ECO Krypton, many players have tried other e-sports projects before joining the current mobile game team. Now they are killing all over the world in the League of Legends mobile game e-sports are exciting to fans, and the League of Legends mobile game e-sports has undoubtedly opened up a new way for these people full of e-sports ideals and ambitions, and everyone returns to the starting line to launch the purest competition.
As we all know, the development of e-sports has formed a relatively mature industrial chain, and players are just one link in this chain. Behind this, there are countless workers jointly promoting the progress of the industry. The commentators at the Spark Invitational Tournament had unexpected characters. The arrival of the commentator of PEL Peace Elite Professional League, Dazhe, former CS professional player and current ImbaTV co-founder 117, really surprised the outside world.
In traditional sports, some commentators often hold multiple positions. Now, it is common for entertainment stars to cross-border commentators to be commentators in various top events, but there are only a handful of professional e-sports commentators cross-projects. There was a lack of communication between various circles of e-sports before, and under this general background, practitioners are relatively more focused on their own jobs.
This Spark Invitational Tournament took the lead in inviting commentators from other projects to come and play. This is not only based on the confidence brought by the League of Legends, the e-sports IP, in the industry, but also has full confidence in the e-sports audience. As expected, many users who are concerned about the event have positive views and attitudes towards such cooperation after seeing the news. This way to strengthen the interaction between major e-sports projects has rarely or even been tried before. To some extent, a stone was dropped on the calm lake before. Perhaps more such popular cooperation will appear in the future.
But in fact, the goal of League of Legends mobile game e-sports is not satisfied with this. Inviting professional celebrities in other projects to endorse the quality assurance. This is just a relatively simple way to break the boundaries of various e-sports projects. At present, its ultimate goal is more to achieve the integration of various e-sports projects.
html In early March, LPL announced a major cooperation with PEL. Both parties stated on the spot that LPL and PEL will present more cooperation content in the fields of clubs, players, commentators, etc. Now it seems that this is more like a signal. The butterfly flapped its wings in South America and triggered a tornado. The two top domestic e-sports leagues are undoubtedly the butterfly flapping its wings. The just-starting League of Legends mobile game e-sports must not miss this opportunity.
The so-called esports ecological integration does not refer to the commonality of events, but rather to have more dialogues in terms of commercial development, the flow and cultivation of talents, and exchanges between clubs. projects "learn from each other" in development and continuously improve themselves, while accumulation bit by bit will help the e-sports industry to maintain long-term enthusiasm.
proposed the concept of "e-sports without boundaries" in the cooperation between LPL and PEL. If it were placed in the past few years, it seemed like a fantasy, but as major e-sports projects develop at their own pace, they may have a fierce momentum or encounter bottlenecks, and new projects are catching up. Although the situation is very different, they will always encounter difficulties, whether big or small. If you can concentrate more strength, maybe many fallen wrestling can be avoided.
As the first official to stand out, the Spark Invitational Tournament is obviously an olive branch put forward by Tengjing Sports, and many projects are actively responding. is not only safe, but also helps the entire industry. Tengjing Sports has always provided positive feedback on the development of the domestic e-sports industry, and also provided a sample for imitation through continuous self-reflection and adjustment.
The just-concluded Tokyo Olympics is still a topic of discussion on the streets and alleys. While major sports events show themselves at such a comprehensive event, they are constantly absorbing the essence of other events to attract more attention. Now that Tengjing Sports has taken the first step to cross project barriers, we may be looking forward to the scene where major e-sports projects gather together in a happy mood in the future.
By then, the e-sports world is unfolding a brand new brilliant picture!