" Battlefield 1" Because of its multiplayer mode diversity and unpredictability, new players need to learn in detail the various parts of multiplayer combat: individual tactics, ground weapon use, anti-armor tactics, anti-infantry tactics, reconnaissance, reporting points, and many small techniques. Therefore, we have prepared this tactical guide similar tips, hoping to help players who are first exposed to this game, so that we can fight together with us.
basic preparation
adjustment sensitivity

First of all, before entering the battlefield, please be sure to adjust the target sensitivity . Generally, you can start from 30%, increase by 5% each time. Go back to the game and see if you can get used to such sensitivity. It is best to adapt to the sensitivity to find the degree that suits you during a stand-alone battle.
In multiplayer mode, if your aiming cursor has arrived near the enemy, the sensitivity of the rocker will decrease and have a slight adsorption effect. This is auxiliary aiming, but enemies beyond the distance will not have such an effect. Don't worry about the sensitivity being opened too high and it is easy to slide over the target.
Basic control

"Battlefield 1" preset control basically continues the operations of current mainstream shooting games. Here we need to explain several operations during combat:
- Press the arrow key ↑, you can bring a gas mask, and after putting on the gas mask, weapons will not be able to accurately aim at
- Press the arrow key ↓ to switch the fire mode of the weapon. Some weapons have full automatic mode and semi-automatic mode, while others do not have
- R1\RB is the point button. After aiming at the enemy, you can mark the enemy within a certain period of time. , press R1\RB to open the shortcut message field, use the right rocker to select
- ×\A Long press to open the parachute
- Right rocker to hold it to extract melee weapons in your hand
Resurrection point selection

Amiens map schematic
Selection of resurrection points in "Battlefield 1" is a simple and easy-to-understand knowledge. simply means that the player chooses the risk and return . If you can accurately judge the direction of the battle and correctly choose the timing and location of resurrection, you can cause a devastating blow to the enemy's offensive.
As shown in the figure above, we control points E, F, and B, and our teammates are capturing points C and D in the large firefighting zone. If you consider the highest risk and benefits, you can choose to resurrect at point B and surround the enemy from point C from behind. However, you may encounter the output of military power from point A and the enemy headquarters. This way of resurrection to copy others' rear is not recommended to novice players, because you are likely to be hit by the enemy and die from the enemy's front and back. The advantage is that you have the chance to encounter more enemies for killing.
So this way of resurrection at point B is easy to happen: where am I, who is hitting my situation.
The safer way to resurrect is to resurrect at point E, which will only face enemy blockades from points C and D, and it is unlikely that you will be trampled behind the scenes.
squad system and resurrection
"Battlefield 1" squad system can allow 5 people to fight in one squad. The squad leader can give orders to the squad, and you can get 100 extra points by completing the attack or defensive commands given by the squad leader.
Assist teammates and healing teammates can all get more points than other soldiers. The color of your teammate icon is green, while the color of other soldiers is blue.
At the same time, players can choose to resurrect next to their teammates. As shown in the picture above, there are teammates between points C and D in the concentrated firefighting area. It is not recommended that players resurrect around their teammates, because at the moment of resurrection, you may be directly killed by the surrounding enemies.

Sinai Desert Map Schematic
Similarly, in this map of Sinai Desert, the main fire exchange locations are in C and D. Resurrection is a good choice for both your own control points and your teammates who are close to your own control points. No matter how you choose the resurrection point, you must ensure a purpose: to face the enemy head-on, and do not give the enemy the chance to attack you on both sides.
Points and Forces judgment
"Battlefield 1" still has a series of specialties: Points, the point means that the player presses the R1/RB key to mark the enemy aimed at by the target, so that teammates can see the enemy for a period of time. At the same time, various professional troops, armor units, aircraft, etc. will have different illustrations, and the effect will fail after a short period of time.

Using scout 's look glasses can also highlight the enemy
's point reporting. It is of great significance to provide effective combat direction information to the team's soldiers, so as to judge the enemy's attack direction and weak position. If a novice who cannot achieve a kill by himself, he can also obtain a score of the enemy through the point reporting.

The reflection in the distance is sniper . At this distance, you can still report
. However, the report tick also has its limitations. Many players are easily attracted by the marked enemies and forget to see other unmarked enemies on the complex battlefield, and they will die in vain. Therefore, if you want to be a good scout, you must take the main fire exchange location as the center and circle around the surroundings to report the points. At the same time, you must avoid enemies who come from the resurrection point (usually, the straight line from the shortest fire exchange point is the shortest, where the enemy will be reinforced).
"Battlefield 1" has many ways to judge enemies through the tools given to you by the game. If you can master these skills proficiently, you can obtain information from them. For example, in action mode or conquest, when we occupy a stronghold, if the enemy is also in this stronghold, there will be a confrontation bar for the force table:

See the yellow boxed part of the above picture, which is the confrontation bar in the stronghold, which shows that there are enemy troops within the stronghold, and we can judge the number of enemies based on this confrontation bar.
If you are the only one in the stronghold, and the confrontation bar shows half of the blue and red parts, it means there is an enemy in the stronghold; if we have several friendly troops, and the confrontation bar is still half of the red and blue, then count how many soldiers there are in total, and the number of enemies is so many; if the confrontation bar shows a ratio of not 1:1, you can also estimate it according to the above rules.
This method mainly calculates the number of local enemies through the number of people in our base and the proportion told by the confrontation bar. Sometimes you don’t have to calculate it so accurately, just about the same.
Daught damage calculation for hitting each part
In "Battlefield 1", the damage calculation for hitting each part of the enemy with guns is different, but basically it hurts the most when hitting the head, and it doesn't hurt to hit the feet. The number is the damage coefficient. For example, 1.7 means 35 (weapon damage) * 1.7 (damage coefficient) = 59.5. The damage caused by ordinary weapons is 59.5. A person's health is 100.
ordinary weapon
- head 1.7
- chest 1.0
- abdomen and upper arms 0.96
- legs and forearm
sniper rifle (except for M1903 experimental version)
- head 1.8
- chest 1.0
- abdomen and upper arms 0.9
- legs and forearm 0.75
shotgun block, Gewehr M.95, Russian 1895 Trench
- head 1.8
- chest 1.0
- abdomen and upper arms 0.93
- legs and forearm 0.93
shotgun
- head 1.1
- chest 1.0
- abdomen and upper arms 1.0
- Legs and forearms0.9
Assault Soldier Weapon Recommended
Assault Soldier is mainly used to join in the fun, bomb tanks, demolish houses, run wherever it is lively, and run wherever it is to explode. and the best weapon he uses is the default submachine gun MP18 (trench warfare) .

MP18's shooting speed is not fast, but its stability is very good. Even if it is a 50-meter enemy, it can kill it carefully. It can provide the highest damage (23) within 15 meters. After that, the power continues to fall from 15 meters to 38.75 meters, and finally it is constant at 13.5.
Assault Soldier's fierce assault set is: MP18+AT GUN+Anti-armored Grenade+Poisonous Gas Grenade, which is powerful.
Explosive
Explosive is a fixed-point manual explosion explosive of all dynasties. L2\LT is thrown out and R2\RT is detonated. The power is about 35. You need to get very close to it to explode. There is a high chance that you will explode with yourself.
This time, the explosives have no function of adsorbing on the surface of the object. The enemy armored units can avoid it by turning back, and they cannot make their own self-destructing car series, so it is not recommended to use it.
Anti-tank mines
What is like a small box placed on the ground has a power of about 50, and it is very powerful. The disadvantage is that it can be eliminated by enemy infantry when they see it with a rifle.
Anti-tank grenade
can throw grenades near or far away according to distance, and directly contact the enemy armored units will explode. The damage is about: light tank 25, cruise tank 20, heavy tank 5. Because the parabola can be calculated, you can hide and explode the tank, and assault soldiers must take them.
, and anti-tank grenades can not only blow up tanks, but also use them to blow up infantry soldiers. Just aim and throw them out.

Anti-tank rocket launcher
Attack heavy tank power is about 15. Anti-tank rocket launcher is the only weapon that assault soldiers can use for sniping and can be used for counter-sniping, because the whereabouts of shells are very easy to control, players need to lie on the ground or squat in any place where they can be used to set up a tripod to fire.

Recommended weapons for medical soldiers
The first thing you need to know is that medical soldiers must escape wildly when they see the armored units, otherwise they will not be able to survive to save lives and heal the wounded.
Medical soldier's initial weapon Cei-Rigotti (original factory) is very easy to use . Except for only 10 bullets of magazines, it is very reliable and recommended for long-term use. Cei provides firepower of 38 within 32.5 meters, and then starts to decay continuously until 41 meters, reaching the minimum damage value of 28,.
calculates that within 32.5 meters, the damage to the head is 64.6, which means that in theory, one shot in the chest or one shot in the head can knock down a person. This is very terrible in the defense of the action mode, because the fire reception in the action mode is generally a battle within 30 meters.

bandage pack and medical pack
bandage pack provides disposable medical care, medical pack provides continuous medical care, treatment will be stopped once the injury is injured, please pay attention.

Medical syringe
can revive a teammate who has just died, or kill the enemy in close combat, a very mysterious medical device.

rifle grenade (fragment, high explosion, smoke)
both fragments and high explosion can exert the explosion effect of rifle grenades. Smoke can ensure that friendly troops in the smoke will not be marked on the map when firing fire. However, according to the professional positioning of the medical soldier itself, the current positioning of rifle grenades is a bit awkward, the power is not worth looking forward to, and the number of carrying is insufficient, so it is better to bring a medical package.
support soldiers weapon recommendation
support soldiers have a long-lasting endurance, powerful firepower output, and unlimited bullets. The Louis machine gun is more recommended here. This machine gun has a tripod, which is terrible stability when mounted. It also has a multiplier sight, which can be shot far and close. The magazine clip can repel multiple attacks back and forth, which means that it will overheat when it is repeatedly fired.

The power of the Louis machine gun is: within 20 meters, 21 damage, and within 35 meters, the minimum damage is 15. This kind of damage is basically no difference in any distance. Just look at it and shoot it in anger, and the effect is great in the blocking battle.
ammunition pack and ammunition box
support soldiers' core props must be brought with you both. The ammunition pack is characterized by one one-time use, which can be used while running. The ammunition box can be placed on the ground to supply ammunition and equipment to everyone nearby, including enemies.

Adsorbent mines
New century support troops must master props, can dismantle buildings, anti-tanks, and anti-infantry. The method of using is to directly look at the direction and throw them out. A big explosion will occur in a few seconds. It can be adsorbed on the surface of the enemy's armored units, which is very powerful.
Mortar
Mortar is divided into air explosion and high explosion. The air explosion explosion range is wide and can be fired at a long distance of about 100 meters. The high explosion power is high and the launch distance is close, about 60 meters. Because the mortar can track the perspective of the shells, it can be used to detect the bombed position. At the same time, after the launch, another mortar can be obtained through the ammunition box, which will be repeated.
Repair Tool
can be used to repair cars and knock people.
Scout recommended weapon
"Battlefield 1" has its own special features, so even sniper rifles cannot achieve the ability to shoot the torso and achieve instant killing. However, for novices, they can use SMLE, the birth default sniper rifle to learn the basics of sniper. The special feature of

SMLE is that its damage is constant at 80 within 20 meters, and it is constant at 100 between 40 and 75 meters. After 75 meters, it continues to fall until it is constant at the minimum damage of 80. From the data, we can see that the SMLE sniper rifle requires the shooter to maintain a fire exchange distance of 40 to 75 meters at all times. At this distance, it is a shot and one person above the chest.
signal gun
must-have props for scouts. Reconnaissance bullets can explore all enemies within the range. Flash bullets can blind nearby enemies. The enemy will be ignited on the fireworks of the reconnaissance gun and cause damage.
K ammunition
K ammunition is the only way for scouts to counter-armor long-range, and can be used to fight light armored vehicles. It is not recommended to fight tank armored units. The damage is: the damage is 5 to 10 when fighting heavy tanks and cruise tanks. The light tanks decrease from 15 to downwards, and other vehicles are about 25. It is very useful to interfere with tank units to repair themselves.
trip wire bomb
trip wire bomb is divided into three versions: high explosion, poison gas, and burning. It is used relatively few people. In the raid mode, it can be used to ambush enemies near the blasting point.
Sniper cover
Good partner for fixed-point sniping can be used to defend against gun attacks and sniping with peace of mind.
sniper bait
dummy will be marked as an enemy from a distance by the enemy, thus achieving the goal of looking like there are many people here.
Battlefield recruits survive TIPS
1. If you are hit by an enemy you cannot see, don't try to find him, hurry up and hide in the cover or run in a Z-shaped shape.
2. Being hit in the wilderness after being knocked down is a kind of death-seeking act, and your enemies can have more time to aim at your head.
3.Don't try to appear in the field of view of an experienced tanker. He can also explode your head with a few hundred meters away.
4. It is best to fire 5 shots from semi-automatic rifles and sniper rifles before changing the magazine, so that there is no need to press bullets one by one.
5. After catching a fire on your body, you can knock it down and reduce the damage.
6. War bonds can only be obtained by upgrading, please invest with caution.
7. The revolver's bullet-up speed is very slow, and it is changing one by one.
8. After the elite troops pick up weapons from other troops, their armor suits will also be replaced.
9. Poison gas can cause damage through the wall or cause damage to the driver of the armored unit. It can also be used for reconnaissance. If you get a damage score within the range you throw, it means that your enemy is there.
10. Some doors of fortresses can be closed and locked. People outside cannot open them. This locked door must be AT GUN to explode.
11. Sniper rifles without sniper lenses will not have lens reflections. At the same time, you still have to use mechanical sights to calculate the parabola.
12. Bayonet charge can kill elite troops in seconds. At the same time, the cavalry's horse scimitar can also teach elite soldiers to be human.
13. The signal flare can be used to burn tanks.
14. A demolished house will crush people to death. Of course, the blown stone pillars have the same effect.
15. Don’t use it on fixed weapons on the ground for too long, otherwise you will be bombarded with firepower from all directions to the scum.
16. If the cavalry on the opposite side rushed over and was about to chop you, you can lie down, so the knife will not cut you.
17. When driving the tank, pressing L3/LS to become a third-person mode can effectively prevent explosives from being placed behind it.
18. When shooting enemy cavalry, you don’t have to hit people specifically. If you kill his horse, he will die.
19. When a scout, if you cannot visually measure the distance between you and the target, look at the nearby ABCDEF points and the distance between you and these points will be displayed as a reference.
20. If the gunner who is flying an airship specifically attacks the gunner position under the airship, you and the part can be destroyed together.
21. Mortars can not only be used for attack, but the rear-end view of shells can also be used to detect the battlefield environment.
22. After putting on a gas mask, you cannot aim accurately.
23. During the preparation period, you can press △/Y to enter the weapon custom screen and set the maximum of the weapon's accurate standard.
24. If you open the door, you can press □/X for a long time to open the door. If you are running, it will automatically knock on the door.
25. Break all the glass in a window and you can jump into the window directly. If you only break half of it, you cannot jump into it.
26. Hearing the sound of "Helping!" the helmet being hit means that a support soldier, assault soldier or medic hit your head, because if you are a sniper, you are dead
27. The scout's telescope can highlight the enemy, and you can squat behind the cover without showing your head for reconnaissance, because the telescope itself is specially designed.
28. The places in front of you that were bombed by shells will generally not be bombed a second time, and can be used as a foxgate.