Recently, we exclusively interviewed Mr. Kazuhiro Wada, the head of the ATLUS "Disgrace of Goddess", Mr. Paul Yamamoto, the commercial producer of the copy and transplanted version of Persona 5 Royal Edition, and Mr. Seiji Fukushima, the art team of ATLUS. Starting from "P3", he

Recently, we exclusively interviewed Mr. Kazuhiro Wada, the head of the team of ATLUS "Disgrandness of the Goddess", Mr. Paul Yamamoto, the commercial producer of the copy-transplanted version of " Persona 5 Royal Edition ", and Mr. Seiji Fukushima, the art team of ATLUS. The interview focused on the three people's outlook on the Persona series and the highlights of the recreation of the transplanted version after the large-scale concert "Persona Perlivep-Sound Wish 2022 ~ Crossroads ~" (hereinafter referred to as "PSW2022").

  Paul Yamamoto (abbreviated as "Yamamoto" in the article)

   Participated in the development of works such as "Devil Summoner Katsuya Leidao" series, "Reincarnation of the True Goddess 4", and served as the script planner in the development of " Persona 5" and "Persona 5 Royal Edition". He is also the commercial producer of this copy and transplant version.

  Hotan Jiu (referred to as "Hotan" in this article)

  Creative producer and chief. Goddess Different Story Team Director. He has participated in the development of the "Goddess's Runaway and Dance" series. And in 2019, it launched "Persona 5: Royal Edition". Current Chief Development Commander.

  Records of auxiliary islands (called "auxiliary islands" in this article)

  Among the ATLUS art team. Starting from "P3", he not only was responsible for the design of main characters in various series of works, but also made efforts in works such as "Catherine". The cover illustration of this magazine is also from Fujishima.

  After the goddess' recital.

  Although this interview can be implemented before PSW2022, it will not be written until later. First of all, I would like to ask you to talk about your views on this event.

  Hotan: This is a large-scale concert that has been held after three years. It is not only the first time that the venue was selected at the Messe International Convention and Exhibition Center, but also the first time that the concert was held on Saturday and Sunday for two consecutive days. So, this is our biggest event to date. Although we need to pay close attention to social trends and face many difficulties in preparing, with the joint efforts of all employees, we have come to this point today. For us, this concert was the best replies magic. Here we can truly feel everyone’s enthusiastic support, and this enthusiasm will be transformed into the power that will drive us to continue to develop the game, so I sincerely thank everyone for their support.

  Second Island: Developers rarely have the opportunity to directly feel such a warm atmosphere. If there is no concert, it will inevitably feel a little empty and lonely. So, the concert is our reply magic.

  Hotan: Many developers go to the venue every time, and the response effect is immediate.

 In other words, developers and fans are looking forward to the concert. It seems that this is the first time Mr. Yamamoto is interviewed by this magazine?

  Yamamoto Paul

  Yamamoto: OK, please give me some advice. I joined the Persona Records Team from Persona 5 (hereinafter referred to as "P5". I was the 3354 concert of "Persona 5 Royal Edition" (hereinafter referred to as "P5R") for the third semester and other additional plots announced that it will release "Persona 4 Golden Edition" (hereinafter referred to as "P4G") and "Persona 4 Carrying Edition" (hereinafter referred to as "P3P") on January 19 next year. Is it because "P4G" achieved good sales after it was launched on the Steam platform in June 2020?

  Hoda: Yes. In addition to its highly praised "P4G", the well-received "P5R" overseas has also further promoted us to make the decision to increase the implementation platform. At the same time, we have added many sales countries and support languages.

  The pursuit contained in the copy ported version.

 What parts are most concerned about when developing the upcoming copy port version of "P5R"?

  Yamamoto: The visual aspect is a part that we attach great importance to. In order to make visual elements such as characters, cutscenes, and combat scenes present beautiful and cool effects on all consoles, we carefully adjusted every detail. For example, even the amount of gravel that explodes in cutscenes is optimized for each host.

Haven’t even paid attention to the amount of gravel?

 Yamamoto: In addition, the special effects have also been adjusted, such as the number of photos taken, etc. It is really meticulous.

  The public generally believes that the "copy port version" is the same as the original version in terms of content, but the resolution is adjusted according to the performance of each host. But it doesn't seem that simple?

  Yammoto: Yes. This copy port version was developed by Sega , which allows us to establish good relationships within the group. From this perspective, this project makes sense.

  Hoda: And the development speed is amazing. Without Sega's help, it would be difficult to achieve such cross-platform sales.

  Cross-platform is really not easy.

  Yamamoto: It is really not easy. The specifications and characteristics of different models are different, so we must first find the optimal solution based on mastering the performance of each host, and then verify the implementation method of the optimal solution. Finally, we had to test and confirm after actual installation. This was my first time participating in a transplant project and I never expected it to be so hard.

 So, is there any highlights worth looking forward to in this copy ported version of "P5R"?

  Yamamoto: That must be a collection of more than 40 DLCs sold separately from the original version. Players who have experienced the original "P5R" can enjoy the battle BGM corresponding to the costume by changing their costumes. Friends who are new to this work can also take this opportunity to experience the various fun of this work from scratch. I also tried changing various clothes during development and trial play (laughs).

  Hotian: I think this copy-transfer version is perfect. Whether it is a series of old fans or a new player who has not yet entered the trap, I highly recommend it.

  Teacher Hotan has participated in the development of three original versions of the transplanted works from the very beginning. After so many years, you must be very emotional, right? Hotan: Yes. As the chief designer of "P3" (hereinafter referred to as "P3") and "Persona 4", I have determined the production direction of the two pictures. Among them, "P3" is particularly important because it is a work we are looking to refresh our existing impressions in the "Anecdotes of the Goddess". I still remember Fujima and I had many discussions on this. As for "P5R", considering that the original work of "P5" has already achieved a high degree of completion, we pay great attention to sublimating "P5R" into a more gorgeous work. I achieve what I want to do in every work, so I cherish these works very much.