Touch the phone screen and click on the H5 game "Face·Score", the red face Guan Gong , the black face Zhang Fei , the white face Cao Cao ... colorful opera characters are rushing to "jump out". This feature game abstracts the most typical spectral styles, spectral colors and special patterns from many opera Facebook, and interprets and processes them. Following the method of plastering and matching, children can reveal the protagonist's name and historical allusions corresponding to Facebook. At present, "Face·Pu" has been selected as the first set of primary and secondary school opera textbooks (reading books) in Shanghai. It is a supplementary content of the textbook. It spreads opera knowledge through interactive teaching and cultivates young people's interest in traditional culture.
"Face·Score" game screenshot
Is the game really "incompatible with the classroom"? Practice shows that accurately applying game technology to teaching and creating a learning environment with strong interaction and high immersion can greatly improve efficiency. In the digital age, "game + education" has opened up a wider space of imagination and may even become a new classroom with extremely dynamic and affinity. "The arrival of the metaverse may be an opportunity for the game industry to reach a reconciliation with Chinese society, bringing the game industry back to the normal industry." Zhao Xing, a professor at the Big Data Research Institute of Fudan University, believes that the development of the metaverse will provide great freedom for the production and sharing of knowledge. "If the metaverse is the 'big voyage' for humans toward digital survival, we strongly hope that in the development of the metaverse and game, developers can superimpose educational functions."
restores historical scenes in the game, creates an immersive learning environment
smears and outlines the ends, and paints evenly and draws black and white flowers. Facebook matures with the nurturing and numerals, and is relatively fixed in a score-like manner. In order to improve the accuracy of restoration, the game "Face Score" is made using the Unity3D engine. The facial scores involved are all shot by real-person teachers and students of the School of Drama, Shanghai Academy of Drama, and Shengqu Game is made on this basis. The game not only tests the speed of reaction and cognitive ability, but also allows children to become closer to opera culture and deepen their understanding of the personality characteristics of historical figures.
"Professional"
In-depth integration of industry, academia and research, Shengqu Games and the School of Film and Television and Media of Shanghai Normal University have jointly developed a number of games with traditional cultural education functions. Among them, "Face: Score", "Profession" and "Clothes Box" focus on inheriting national qualities, while "Lexi Song" and "Linghu Sheng Ming Menglu" focus on the dissemination of intangible cultural heritage culture as the core sense. The puzzle music game "My God Song" combines the folk custom " glutinous rice cake " and traditional percussion music, and is inspired by the poems by the poet Shu Yuexiang of the Song Dynasty. The plot of the horizontal level-breaking game "Linghu Sheng Ming Menglu" was derived from the novel of the same name created by the Ming Dynasty writer Qu You . Players play the role of a scholar in the Ming Dynasty, immersed in the ancient social environment in the "sleepwalking mode" and experienced the traditional virtues of guiding virtue and rituals.
"Some traditional cultural education courses often involve a long and grand historical background, which is difficult to reproduce in reality, but using game technology can try to restore and create a strong sense of immersion. Integrating knowledge points with games, animation, music, etc. can make the learning process more vivid and quickly get feedback on the learning effect." , Vice President of Shengqu Games, Tan Yanfeng, , believes that the "game + education" model has the advantages of interest, scene-based, interactive. "The game can interpret the essence of traditional culture in a modern way, helping to create an immersive and experiential learning environment."
allows more cute voices to be heard, and the game has the power of warmth
"Congratulations on getting the lucky treasure chest! If you want to open the treasure chest, please read this command." After visiting "Mandarin Town", you can not only appreciate the new look of rural revitalization, but also learn Mandarin with the "AI teacher". This charity game jointly developed by Tencent Game and Chinese Publishing House is based on "1000 Mandarin Sentences" and combines the core gameplay of voice reading and small town development to stimulate users in remote areas to learn Mandarin. Through a mobile phone or an app, users can use fragmented time to learn.The game has built-in AI evaluation technology to accurately identify pronunciation problems from dimensions such as front and back nasal sounds, flat tongue, fluency, accuracy, tone, etc., perform intelligent ratings, and provide voice feedback to facilitate users to strengthen targeted exercises.
"Mandarin Town"
Digital technology The power complements each other with traditional education work. "Mandarin Town" allows more cute voices to be heard, and thus has a warm power. Under the guidance of relevant departments, the game operator established a "one village, one kindergarten" teacher Mandarin training promotion group in Ganzi Tibetan Autonomous Prefecture, Sichuan Province, providing Mandarin learning services to 3,200 village-based teachers; customized "Stay Practice, Test" Mandarin learning activities in Qinghai, and provided visual learning management tools to kindergarten teachers and childcare workers across the province. In September this year, "Mandarin Town" was upgraded again, building a digital bridge for language learning for families in rural areas, kindergarten teachers , young and middle-aged labor force, grassroots cadres and other groups.
games have the "magic" of simplifying complexity, which can help knowledge education break through traditional methods, enhance learning integration, and enhance public acceptance. Poke City and the Shanghai Municipal Committee for the Elderly jointly launched the WeChat mini-game "Yuexue Party History", setting game levels with red landmarks such as the First Congress of the Communist Party of China and the Longhua Martyrs Cemetery as the theme, so that teenagers can understand the knowledge of the history of the Communist Party of China during the unlocking process. NetEase Game is a sandbox game "Ninth Institute" created with the background of major scientific and technological struggles such as " two bombs and one satellite " and "manned space flight" in my country, allowing contemporary young people to "re-track" the path of the Republic's science and technology pioneers' courageous struggle. "The connection between games and the real economy and society will lead to new values and give birth to a true 'super digital scenario'." Cao Ying, head of Tencent Interactive Entertainment Social Value Research Center, believes that the current exploration of "game + education" focuses more on starting from the perspective of positive social value, helping to improve users' cultural literacy, knowledge literacy, and patriotism.
meta-universe superimposed educational function, looking for the "key" to teach students according to their aptitude
students wear VR devices, control the handle, and observe the flow of chloroplast and cytoplasm with a high-power microscope in the environment of virtual simulation . At this year's ChinaJoy ( China International Digital Interactive Entertainment Exhibition ) cloud booth, the Central Electronic Education Hall Primary and Secondary School Virtual Experimental Teaching Service System (hereinafter referred to as "Yangguan Virtual Experiment") presents a new picture of "game + education". It is reported that the "Yangguan Virtual Experiment" integrates cutting-edge technologies such as artificial intelligence (AI), virtual reality (VR), 3D, etc., and has been guided and proven by educational experts to highly restore the experimental phenomena and processes in disciplines such as physics, chemistry, biology, and science.
's ever-changing digital technology has given "game + education" more possibilities. According to a report by market research platform Markets and Markets, the global educational game market share will increase from US$450 million in 2019 to US$1.8 billion in 2023. In August this year, Shanghai announced the start of the construction of the Shanghai MBA Metaverse Center, and promoted the establishment of the "5G+Education Metaverse Industrial Ecological Alliance" to further explore application scenarios and innovation channels. Experts believe that the metaverse will further expand the time and space boundaries of education, realize the upgrading of traditional education models and the balance of teaching resources, and make lifelong learning, interdisciplinary learning, circular learning, and human-machine mutual learning possible.
"Today, education appears more in a fusion and cross-form. The metaverse is actually a fusion media form." In the view of Professor of Beijing Normal University Yu Guoming , in the industrialized society in the past, the main characteristics of education were standardization and scale, while education in the era of big data and artificial intelligence emphasized personalization. "In the future, the granularity of social division of labor and factors such as scenarios and resources will gradually become thinner. The education model guided by digital technology and the improvement and innovation of educational logic will become a 'key' for teaching students in accordance with their aptitude."
Author: Xuan Jing
Editor: Fan Jing
Editor: Fan Jing