Hello, everyone! "Defending Carrot 4" has a variety of maps, among which the map of Double Outgoing Monster Mouth and Double Carrot is one of the most difficult maps to defend. The double exits and shorter routes make it easier for rabbits to eat carrots. So, in this kind of multi-way exit map, what should we do to defend against the rabbit group?
Figure 1
1. Turret selection strategy
1. Finished turret - Finished firepower First, specialize in cleaning the gun position
Ordinary turret bottle gun attack speed, has the advantage of concentrated firepower output, top turret can clear small gun position as long as it is 3-5 rounds. And its relatively high construction cost-effectiveness makes it particularly suitable for cleaning gun positions in remote locations. In the Double Strange Mouth Double Radish Map, 4-6 can be built and upgraded to the top level as much as possible. It can be used as an auxiliary firepower to clean up rabbits at critical moments.
missile tower is also a final turret, its main function is to remove flying rabbits that appear less frequently. When building a turret, try to build it in the back and front sections of the map, so that it is easy to cover longer flight routes and improve hit rate. It is appropriate to build 4-5 buildings in the entire map.
Figure 2
2. Main turret - group penetration, clean the cannon position, clear the rabbit position and remove both rabbit
Main turrets choose multiple arrows. Their penetration range output can take into account the cannon position cleaning when clearing rabbits. It is the turret built by the main force in the early and mid-term. Because the construction and upgrading of multiple arrows are expensive, you should pay attention to choosing the placement position during construction and try to discharge at intervals to form multi-angle cross-output. The entire picture can be configured with 6-8 seats as the main turrets in the field. We can also choose the same type of fan tower as a replacement.
Figure 3
3. Auxiliary turret - As the auxiliary of the main turret and the last-cut turret, slowing down is the key.
Reduction Turret Although it is an auxiliary turret, it is an essential turret for these short action route maps. The double exits result in the rapid and large number of rabbits being deployed, which requires slowing down the turrets and delaying the rabbits' movements, providing more time for other output turrets to eliminate rabbits, and it is appropriate to build 3-5 seats in the whole venue.
Figure 4
2. Tower building strategy
1. Avoid dense tower arrangement - form balanced defense on the road section
double exit double radish map, in the map, the double monster mouth will brush monsters at the same time, so that when we build turrets, we need to consider forming a balanced turret defense on all routes. When building a turret, we can build bottle cannons and speed reduction towers around it with the multi-arrow turret as the core. This allows rabbits to enter the turret attack range and enjoy multiple ranges of turret fire coverage. At the same time, try to build turrets in the front, middle and rear sections.
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2. Pay attention to the order of upgrades - the defense firepower is based on "stability"
When building a turret, pay attention to the order of upgrades of the turret being built. When upgrading the turret, priority will be given to upgrading the core multi-arrow turret, so that the turret has a longer trigger range, making the cleaning and removal faster. Secondly, upgrade the speed reduction turret, which can effectively slow down the rabbits' movements and allow our turret to form multiple rounds of output. Finally, it is the bottle cannon and missile tower, after all, they are just the power of finishing the knife.
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3. Cannon position cleaning strategy
1. Early stage - establish the advantages of the middle and back sections. Cannon position cleaning starts from the back section
0 Rabbits come out of the exit and will go straight to the carrot. This requires us to gather in the nearest mid-range to start building the turret. Even if the built turret is at the primary level, it can cover both routes, thereby reducing leakage. At the same time, we can build missile towers and bottle cannons in the rear section of the map. While defending against leaking monsters, we can also clean up the middle and rear cannon positions in time to make the defense in the rear section thicker.
Figure 7
2. Mid-term - Continuously clean up the gun position, basic turret layout
The mid-term task is to basically form the turret layout. After accumulating certain gold coin resources in the early stage, the policy of steady construction can be used, and the turret construction can be gradually extended from the middle and rear sections to the front section.Before the sixth wave of enemies arrives, more than 90% of the artillery positions in the entire map must be cleared out and the turret construction must be adjusted. The main turret, final turret, and auxiliary turret should basically form a ratio of 3:2:1.
Figure 8
3. Later stage - clear the remaining artillery positions and upgrade the turret to the top level
Later stage, the number of monster groups appears and the movement speed is fast. We can build turrets on both sides of the road and upgrade the turrets to the top level. It is especially important to note that we can build 2-3 more top-level reduction towers in the front stage, and strive to eliminate the monster groups in the front and middle stages to reduce the defense pressure of the rear turret. At the same time, build bottle cannons in remote locations to remove residual cannon positions.
Figure 9
If you want to get the complete clearance of golden radish + props in the double-export double-radish map, we need to consider the order of clean up the gun position and the turret construction strategy to maximize the efficiency of turret utilization.