Two days ago, I heard from my colleagues about "A Sheep" and didn't care at that time. After all, as a slap guy who doesn't like playing games, I'm even more disdainful of this kind of mini-game similar to Elimination Joy. But I didn't expect that my colleague told me today that

I heard a colleague say "A Sheep" two days ago. I didn't care at the time. After all, as a traitor who doesn't like playing games, I'm even more disdainful of this kind of mini-game similar to Elimination Joy. But I didn't expect that my colleague told me today that he played until 3:30 yesterday, but in the end he couldn't stand it and then went to bed, but he still didn't pass the second level.

In order not to affect their efficiency at work, I decided to learn "A Sheep" for a while, but I found that I fell into an addictive trap.

"The Sheep" addiction mechanism

Generally, the game settings follow the addiction rules, which are easy first and then difficult, and upgrade to fight monsters, which makes people gradually gain a sense of accomplishment. The same is true for "The Sheep" but he starts faster, and he does not abide by fighting monsters step by step. He uses a probability mechanism.

The first level is very simple, and I will definitely pass such a simple game soon. The direct probability of the second level depends on your luck. As a result, you can only watch advertisements or forward friends again and again to give yourself a chance to resurrect.

Why do you honestly watch advertisements and wait for the next opportunity?

behaviorist psychologist Skinner invented a small box with a button to study operable conditioning , which is an experiment called Skinner bin by later generations.

At first, he put a very hungry little white mouse into the box. As long as the white mouse presses the button, the food will automatically drop. Soon the white mouse spontaneously learned to press the button.

However, as long as there is no food in the box, the mouse's behavior of pressing the button will gradually disappear. To solve this problem, Skinner upgraded the experiment.

initially, the mouse can drop food by pressing the button. It gradually drops to every minute, and then pressing the button will cause the food to drop probability. As a result, the mouse started to press the button constantly. After a while, the mouse learned to press the button once a minute apart.

But when there is no food, the mouse's behavior of pressing the button will still disappear, and it has also learned to be lazy. It knows that it will press the button after resting for a minute.

Later, Skinner upgraded the experiment again. The mouse pressed the button many times and the probability of dropping food.

As the probability becomes lower and lower, the learning behavior of the mouse pressing the button does not change. Until a food drops after pressing the button 40-60 times, the mouse will still press the button continuously for a long time.

This experiment by Skinner demonstrates the formation of addictive behaviors well. Due to the probability of giving results, it is difficult for the actor to intuitively judge whether the mechanism is invalid. Therefore, a single failure will not give a significant "punishment" effect, and terminate the actor's habits, so that the actor's learning behavior will continue.

Have you found that it is very similar to a guinea pig?

You keep watching advertisements, waiting for the next opportunity, hoping that you can pass the test. The reason why you can't let go of it once you play is just because you fell into the addiction mechanism!

They are all playing with the herd effect

Nowadays, many people like to use "popularity in the circle of friends" to describe the popularity of a thing. No matter whether it is hot or not, after using these magical big words, many people will pay attention to it regardless of whether they are interested in that news. Why is this happening?

Psychologists once sat in an experiment, asked 7 people to sit in a row, and then showed them a picture, asking them to tell them about the two A-B line segments on the picture, which one is long. The first person talks about his true views, but the second person deliberately says that the short line is long, and the third person also says that the short line is short and long. When the seventh person comes, he will probably say that the shorter is longer than the longer. This is the herd effect in psychology.

Everyone is talking about A shortcut. I won’t say it. Is there a problem with me? Is it because I’m a lame? Anyway, everyone says that, so I won’t be wrong!

Everyone is playing, if I don’t play, does it seem like I’m not sociable?

A certain letter is a gathering place for acquaintances, and a certain letter’s circle of friends is full of acquaintances. If they play, I can’t be out of date!

The sense of honor in the bones

Everyone has the competitive psychology of not admitting defeat. Winning in the competition is a kind of self-realization in Maslow's theory of needs.

easily passed the first level, but lost the second level. The desire to win and lose is aroused. You must play again. In addition to the addiction mechanism, we must also admire the introduction of "The Sheep is a Sheep":

"It should be no problem to win him with my wisdom."
For the sake of IQ, we can't lose, keep coming!

result lost again!

Immersed in the moment when you are anxious about your IQ, and you are still anxious about your area. You represent not only yourself, but also your hometown, and you must work hard!

You keep working hard, watching videos, forwarding friends, and adding some fuel to the popularity of "The Sheep"!