At the tx game conference two days ago, the first native cloud game technology DEMO "EVOLUTION·Evolution" was announced. It is different from the previous film and television blockbusters that can only be watched. In this DEMO, the R&D team created a game for players through nati

's tx game conference two days ago announced the first native cloud game technology DEMO "EVOLUTION·Evolution", which is different from the previous film and television blockbusters that can only be watched. In this DEMO, the R&D team created a cloud-native game technology for players through native cloud game technology. A film and television level experience scene that can be interacted in real time, making people feel like they are visiting the ancient dinosaur era.

relies on the computing power of the server to complete a very large-scale scene rendering, allowing many players to watch a scene at the same time. This technology has been around since the birth of cloud gaming, but this not only requires solving network problems such as simple transmission of images, but also Only by cooperating with hardware suppliers can we use the huge amount of GPU computing power to complete scene rendering of this scale.

Many well-known foreign platforms are now unable to solve even the most basic stable cloud service network problems. Although the advantage of Goose Factory is that the geographical range that the service needs to cover does not need to be as wide as abroad, but now they have indeed not only laid a good foundation The foundation has also begun to expand to other businesses. What is announced this time is a DEMO that proves its own experimental technology.

In my opinion, the delay of cloud games is always a problem. Although the technical infrastructure of tx is indeed OK, unless the game is a story-based game, there will still be a sense of delay. As for multiple people fighting together Games are even more obvious. So the technology demonstrated by tx should still be subject to different opinions. What do you think of it?