Hello everyone, I am the "OV Talking Game", an accountant with unlimited firepower who is better than anyone every day and loses worse than anyone else. Although the routine introduced today is "very fun", I suggest you "don't try it easily"! Because as long as there is a slight headwind, it will turn into a tortured tragedy!
AP Ashe has become a "available man" in the 11.19 version of the infinite firepower, mainly because of 3 points: _strong4 listrong _p5span strong crystals. Very high magic bonus and basic damage
, level 3 R600 basic damage plus 100% AP bonus, more than 1,000 blood in one arrow is no trouble!
With these 3 points,AP Hanbing has become a "useable and fun" hero in unlimited firepower. Although carry does not refer to her, she is still very good at getting happiness!
Let the crystal arrow fly for a while
AP The most fun thing about Ashe is "watch the magic crystal arrow fly in the air, and then hit the enemy on the other side of the map"! Of course, it would be even better if you could cut your head down by the way! Whether AP Ashe can be happy, the most important thing is "the crystal arrow can't be placed accurately".
- If it is accurate, can harvest heads and assists with a variety of long-range snipers, especially using E skills to illuminate the enemy's return to the city. When the time to return to the city is fixed, it is the most enjoyable to directly R spring water to collect heads!
- If inaccurate, can only be "Face R", and considering AP Ashe's urgent combat power, it is really useless except for cooperating with teammates.
So I said at the beginning that although this gameplay is fun, the risk is really high. But let's not think that AP Ashe "has no harm except R". In fact, her fighting ability is still somewhat:
- R itself is an AOE after hitting, Generally AP Ashe can play more than 600 spells, the enemy in R is 1200 damage, and the surrounding enemies Take half of the damage that is more than 600;
- W although it is an AD bonus skill ,The point is only 80 points plus the point AD that Ashe comes with, it can reach about 200 or so. But with Luden’s special effects, there are about 160 AP damage, which adds up to more than 360 mixed injuries;
- After a Lich, although Person A is not very powerful, Tower A is absolutely efficient. . Cooperate with W skill to dismantle the tower very fast! Person A’s words are also a bit of a small burst of damage;
Although Ashe likes singles out the heroes with more blood and strong combat power, he will definitely not be able to defeat them, but "sneak attack" on the heroes with less blood is completely possible. Set of spikes.
First use the R skill to stun the enemy first, trigger the comet, then W to play Luden, trigger the Lich, and then A, so that a set of Ashe who is at level 18 and above 600 spells can play "1200+220+360+390=2170 damage", facing a hero without a physical outfit, as long as the opponent's bloodline is less than two-thirds, they can all be taken away in one set!
AP Ashe’s runes and builds
The runes must be in the witchcraft system. After all, comets eat AP bonuses. In addition, the storm gathers in infinite firepower and grows faster. Let Ashe have a higher law power. If you play AP Ashe, you can try this set of runes:
Aura skin is good for escape and chase. In addition, the Summoner skill CD with unlimited firepower is also short, and the trigger frequency is very high;
The swift pace and Luden's movement speed bonus can make AP Ashe play more comfortable.After all, good legs and feet are good for chasing people and preventing being driven.
The secondary system can be a precision system. You can choose which ones to use according to your preference. Personally, I prefer Triumph + Fatal Strike. The former combined with Ashe's W and Q, can mix a lot of assists; the latter allows Ashe to do more damage and threaten the crispy skin.
As for the equipment, except for the core equipment "Luden's Agitation", everything else is aimed at "spell power". After all, the core source of damage, R skills, Luden special effects and Lich special effects are all AP bonuses.
For Liushen installation, you can refer to this set. The highest power (take medicine + 20 minutes of game time storm gathering bonus) can reach "889"!
The gameplay is simple and fun, but if you want to win by teammates
, whether you use W skills to scratch the damage, or the happiness of R Proper. However, AP Ashe’s combat effectiveness has indeed stretched his hips a bit, especially in the late Six Gods outfit, which is basically an R function, so if you want to win the game, you still have to play groups and rely on teammates.
And in the following situations, it is best to switch to AD as soon as possible, otherwise you will really be abused for the whole game:
- First, the opposite hero has a lot of displacement. In the infinite firepower, the displacement skill is basically equivalent to the "means of war", especially after the melee hero rides the face, the damage to AP Ashe is too great, and there is almost no ability to fight back. After all, the R stick face is only 1 second. Stun, AP Ashco can't kill the enemy in 1 second;
- If the opposite hand is longer. For example, Xerath , Lacus such mages. Faced with this kind of hero, Ashe can hardly meet anyone except R. It is better to play AD, and bring a strong wind power to them more threatening;
- Third, it has reached the late stage. In the late stage, AD Ashe must be more effective, whether it is the ability to clear troops with the W skill, or the ability to open a group to fight damage!
Finally, I beg you to "Long press to like, one click for three links", or you can click on the "blue font" below to add a follower. I’m OV talking about the game, thank you for watching.
.