Former 343 employee B station video cited foreign netizens to hotly discuss the difficulties in the development of "Halo: Infinite"

On May 6th, Eric Yi Lin, the main "Watercolor Cafe" of Station B, released a new video titled "How I Entered 343 and Why I Left - A Review of 10 Years of Game Art Career". As a Chinese in the United States, he detailed his experience in the game industry in this video. From Blizzard's game tester , he finally joined 343 Industries in April 2013 and participated in the development of "Halo 5" as a background art design. , and later, Halo: Infinite.

Original video:

At the end of the video, he briefly talked about the development of "Halo: Infinite" and his euphemistic evaluation of whether the work is worth looking forward to. However, some of the content he casually mentioned sparked heated discussions among foreign netizens who were already very interested in related content.

On the foreign forum ResetEra, a netizen organized the "revealed" content in the video.

The finishing content mainly focuses on the part where Eric discusses Halo: Infinite:

1. Eric thinks that the finished product of Halo: Infinite will still be very good. The story of the game has improved a lot and the gameplay is richer, but the development cycle is too long. Don't expect it to be an epoch-making masterpiece.

2. The company's executives were "too" ambitious and wanted to make the game a semi-open world, which resulted in the engine needing to be significantly revised. The production team needs to make the game and develop the engine at the same time. The workflow is not ideal due to the flaws in the engine, although it is much better now.

3. The disastrous demo last year was because many engine features were not fully implemented at the time.

4. For various reasons, the content of the game, including the multiplayer mode, has been curtailed from what the creative team initially thought.

5. The creative team worked very hard, and many people experienced overtime until the early hours of the morning.

However, in foreign countries, the news of game industry practitioners working overtime to catch up with the development progress has indeed become a hot topic; before this, the development teams of "The Last Survivor 2" and "Cyberpunk 2077" have been reported to be too long. The overtime experience of time has aroused criticism and criticism from foreign netizens.

These curated contents were retweeted on Twitter by a Bloomberg journalist. He said: "The saddest thing is that if you replace "Halo: Infinite" with any other AAA masterpiece, the situation is similar." Mentioned that doing so may have broken quite a few non-disclosure agreements, and Eric will likely never find a job in the gaming industry.

Many of these information are out of context and , and the original meaning is also misinterpreted in the process of translating . Eric did not belittle the game itself and his dissatisfaction with 343's work experience. At the end of the video, he also mentioned that most of his work experience was happy, and he was very reluctant to leave 343.

And Eric himself also discovered these discussions, and then posted a clarification on his own website B. He said: "...I don't want translation errors or distorting my sharing out of context....I do not represent 343 and Microsoft. , my experience does not represent the experience of all the staff. The purpose of this video is just to share my own mental journey in the past 10 years and encourage friends who want to enter the industry." Finally, he also mentioned: "...my departure is really It’s just that I think that I want to change, it has nothing to do with 343, I’m really afraid that some people are afraid that the world will not be chaotic.”

“Halo: Infinite” may not meet players soon, but behind all games including it, there are many game industries. The hard work of the workers. Hopefully this incident will not affect Eric, nor the development team behind Halo: Infinite.