"Had I not seen the sun, I could have borne the shade."
——Emily Dickinson
Today, a piece of "Tencent Reissue Sunshine Award" news jumped into every part-time job in an Internet company. In the eyes of people, it is mentioned in the news that Tencent will award 100 Tencent shares as an incentive to employees who make special contributions (according to reports, most employees have).
If calculated at current prices, the market value of 100 Tencent shares is about RMB 61,000. In addition, employees who have been employed for less than one year can also get this reward. Employees who joined in December 2020 said that they have also received the notice.
Coincidentally, it is also the news that "Lilith's "Sword and Expedition" team divided up 190 million, 2.1 million per capita" in the past two days, went viral on social platforms such as "WeChat Moments" and "Maimai" . When everyone thought that this was just a piece of jokes made from nothing, Lilith’s CEO Wang Xinwen personally proved that the news was true.
Follow-up Lilith explained to the media why the project dividend is so amazing: the "Sword and Expedition" team implemented a new incentive system "Aladdin Project" announced at this year's annual meeting in advance. That is, all formal employees of the project team are allowed to hold shares in the project, and after annual profit accounting and the first quarter budget are reserved, the profit of the project in the previous year will be distributed to employees in full according to the proportion of shares.
In addition, the project dividend will not affect the project bonus that has existed before, and the two will coexist.
I feel that as soon as 2021 enters, the entire Internet enterprise industry has been in an atmosphere of envy and jealousy.
First, there was a big PK for the Spring Festival welfare fund led by Xindong.com, and there was a big leak of the annual meeting prize list triggered by the Miha Tour "PS5 Wall". Now we are simply giving out tens of thousands of shares and hundreds of millions of project dividends, so ordinary workers like us are not enviable.
American modernist poetry pioneer Emily Dickinson once wrote this sentence in "Had I Not Seen the Sun", which was constantly adapted and quoted by posterity: "If I hadn't seen the sun,I might endure the darkness.” Thinking of this, I suddenly understood the true meaning of the so-called "sunshine", that is, to allow those who have not been favored by the warmth to understand their own cold reality and gaps.
Just take a glance, You can find that these are at the top of the admiration of all people, without exception, are game companies, or companies whose main business is games. At the same time, their games, or their main revenue games are all "mobile games." The domestic game industry pyramid of "you company people master" has appeared in front of people.
So, where are the people who are still working hard to do domestic stand-alone games now?
The story of the lucky few
Last month, the main "Mango Bing OL" at station B UP had an inventory of the sales of domestic single-player games sold in 2020, and released the "2020 National Tour Single-player Sales Annual List." B-side game media GameLoook According to the data of this list, it is further sorted into the "top 20 domestic single-machine sales in 2020."
Let’s take a look at the specific data first:
It can be seen that the domestic-made single machine in 2020 There are only two games that have sold more than one million games, and there are only nine games that have sold more than 10 million.
Perhaps these tens of millions of sales are astronomical enough in the eyes of ordinary people. However, such overall results in the game industry are not shabby. At the same time, this has not yet removed the development cost, personnel cost, promotion cost, Steam store App Store and other channels. At that time, it can be divided into development companies, project teams, and staff. The above are even rarer.
Among them, the two games "Gunfire Rebirth" with sales exceeding one million were produced by TOEIC and developed the TopsWorks studio of "Pascal Contract" It belongs to the giant network. This is a typical example of relying on strong funds.
is not just the first and second two games,This is true for the vast majority of works in the entire list of 20. Companies such as Xindong, Tencent, and Bilibili are interspersed among them. It can be seen that most of the stand-alone games that are fortunate to be profitable still require the support and assistance of large companies behind it, and it is even more difficult for a small-cost independent development and independent game to be exposed.
At the same time, more than half of the well-performing works such as "Rebirth of Guns", "Neon Abyss" and "Just Great Adventure" come from foreign players. And "Pascal Contract" is also a mobile platform game. In the eyes of some people, it is hard to say whether it can be regarded as a domestic stand-alone player.
However, with such results, we have to admit that the 20 games on the list are lucky enough.
Let me talk about a recent event first.
Some time ago, a domestic game called "Endless Route" was launched on various platforms, just at the beginning of last month. Of course, log on to Shanguo Mall, we also wrote related introduction articles.
Before the game was released, the game producer "Empisy" posted a post on the NGA forum titled: "In 2 years, I spent more than 1 million to make an independent game, how much sales Can I get back to this?" post.
According to him, the whole project has only one planner and two programs. All three of them resigned from DJI to devote themselves to independent game development. And this one million is the family's savings for many years, so he is worried about whether the game will be able to pay back after the game is online.
According to the sales in the above list, it can be seen that out of the 20 games before 2020, there are five games with estimated sales no more than 2 million. That is to say, at a cost of more than 1 million, even if a game's sales volume can enter the top 20 of the year, it is likely to lose money.
Therefore, before the game was released, I was a little bit foreseeing the storm that their project would face next.
really,On January 30 this year, the producer updated an announcement on Steam. The above short lines described a huge and serious problem: Because the sales did not meet expectations, the only two programmers in the production team were I left, and now only the planner (ie the producer) is left. The producer said that he will complement the C language and continue to maintain the game.
This is the story of a not so lucky, domestic stand-alone game. There are many reasons for its unlucky here, perhaps because it does not have a good art, perhaps because the card building game is too niche, or perhaps it is for other reasons that are difficult to explain. In short, it is not lucky enough.
However, this is just a drop in the ocean among countless "unlucky" domestic stand-alone games.
Tell me another story that is not that far away
2020 is the 30th anniversary of the "Xuanyuan Sword" series, and at the same time, on October 29th of this year, "Xuanyuan Sword Seven" also met with us.
As one of the three domestic swords, the "Xuanyuan Sword" series, no matter whether the current quality is satisfactory enough, this series is a banner of our domestic stand-alone. Countless people have entered the game industry because of the domestic Sanjian, and countless people have been inspired by the domestic Sanjian to stick to this single-player field.
However, less than a week after the game was released, the well-known developer of the series Cai Minghong sent a Weibo "begging for mercy", hoping to spread and sell the pirated version of "Xuanyuan Jianqi" merchants can show mercy. At that time, there was already a pirated version of "Xuanyuan Jianqi" spreading and circulating on many forums.
I still remember that four years ago, the "Xuanyuan Sword Three Enhanced Edition" that players had been waiting for for more than ten years was just released on the iOS platform, and it was cracked into the "XX Assistant" software within a day. . And under the genuine iOS store reviews, there are countless people who feel that the price of 60 is too high and give bad reviews.
However, four years have passed, and these situations have not gone away from us.Cracking and piracy are still problems facing domestic stand-alone machines. The price of "Xuanyuan Jianqi" 99 has also been criticized for being too high. However, domestic games have been afraid to set the price above 100 for many years.
I don’t know how many cute “fools” still insist on making domestic single-player games in 2021. No matter the quality of the final products, I only hope that more people will not give up this field.
Akizuki
Will I be able to play the sequel to the Blood Curse in my lifetime
This article is the author’s personal opinion, and does not represent the stance of the Shanguo 1p network; _p_p_
If there is any infringement, please contact the author.
Qipao/Kungfu/Banzitou, how has China changed in the eyes of Westerners?
There is a foreign game company that successfully listed for gold by plagiarizing domestic games. _Strong34strong
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