As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of "New Community, New Youth, New Competition" hosted by Runjiang Community, Yanjiang Street, Jiangbei New District, Nanjing was in ful

2025/07/2622:56:36 game 1724

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of "New Community, New Youth, New Competition" hosted by Runjiang Community, Yanjiang Street, Jiangbei New District, Nanjing was in full swing in full swing. The e-sports competition event is " King of Glory ", and all contestants are e-sports enthusiasts in the jurisdiction.

This event combines the development trend of social diversity and the characteristics of youth science and technology culture in the new era, adapts to the needs of contemporary youth's diverse culture, and attracts residents in the jurisdiction to join and show their vitality. Through online and offline linkage, nearly 120 contestants actively sign up for the event. In the voice of "The enemy has 5 seconds to arrive on the battlefield", the participating teams show their magical powers, teammates cooperate tacitly, mages are skilled in their skills, assists are in place, and shooters move flexibly... The strength of each team is equal, and the competition situation is particularly fierce.

The first competition was the team knockout match. As the host announced the start of the game, the participating team members held their breath and fully applied the tactics formulated before the game to the game. Their fingers "wave" them on the mobile phone screen. The players on the field became more and more brave as they fought. The onlookers were all infected by their wonderful operations and shouted to cheer for them. After rounds of competitions, the final team was finally determined. The finals were broadcast live through the community network platform "Grid Live Room", and residents could watch the game without leaving home. In the midfield preparation, the contestants said that before, the community activities were mainly for health care and culture for middle-aged and elderly people, and rarely carried out activities suitable for young groups. Now community activities are gradually becoming younger and more diverse, and more cater to the audience needs of young groups, so that these "gaming occupants" can also go out of their homes with their friends and participate in offline activities. As Secretary Shi Jian of Runjiang Community said: "E-sports events are like a bridge, connecting the residents in the jurisdiction, enhancing the cohesion and sense of gain of the masses." Residents are based on e-sports events, unite and cooperate with neighbors, relatives and friends in national competition, strive and forge ahead, gain a sense of accomplishment in the competition, and also enhance their recognition of community work, life and culture.

In the next step, Runjiang Community will continue to innovate the forms of activities and strive to create activities suitable for residents of all ages to meet the cultural needs of residents in the jurisdiction.

text/photo Yuan Lu

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

As a new Asian Games event, e-sports has always been loved and paid attention to by young people. On November 5, the second e-sports competition of

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