The RPG games in the early years were all famous for their complex mazes. They were trapped in a maze for one day, three days, or a week, but no matter how difficult it was, they could not stop the players from completing the level.
I really don’t know how the players had such good patience at that time. If they were now, they would probably abandon the game in minutes.
Why did so many mazes be added to RPG games in the early years?
is actually to increase the game flow. After all, there are only so many plots and handicaps. If there is no such a maze, any game will pass the level in a flash!
If we passed a game back then, it usually took several days, and if we played it slowly, it would delay for a month. The cumulative time of the game
should be 30-50 hours, which is a game that has been played for a long time. In these dozens of hours, at least half of them are running the maze.
fun games we always want to play for a while, but when we are trapped in the maze, we want to fly out.
These mazes are really "happy and sad".
, the most annoying thing you encounter is the fork in the road
When you are walking on the fork in the road, which side do you choose to go?
Under normal circumstances, only one path is correct, while the other path is generally dead end. There is a box at the end containing garbage props such as hemostatic grass and return pills.
At this time, we chose a random path, and we walked for a long time and had not yet come to an end. At this moment, we started to wonder: Is this path correct?
Then I thought that there must be props on the other road, so I went back and found the treasure chest on another fork. After getting it, I returned to this road. This is a relatively normal way of walking.
But if another fork has never been done, and two other forks have emerged, it would be a bit depressing.
not all the forks have been completed, I am always uneasy and feel that I will miss a lot of props.
maze is not scary, what we are afraid of is the continuous encounter of enemies
maze. In fact, what we are afraid of is not the maze itself, but the enemies that are constantly changing.
Every time we want to keep our thinking clear, but after encountering enemy soldiers several times in a row, the picture of "Who am I? Where am I?" will appear.
Once the mind is disrupted, you can only make a fuck, running around like a headless fly. Whatever you pick up, it depends on luck wherever you pass by.
I tried it and used the operation of passing through the wall in "Legend of Sword and Fairy" (there were also modified 99 Dustless Sword ). The exit can be found directly in any scene. The boss almost threw it to death, but it took less than two hours to pass the level.
I still remember the first time I played "Sword of Fairy 1" that year. I played it for at least half a month, and I was forcibly stayed for several days in many scenes. Hidden Dragon Cave , Shenmu Forest, Trial Cave, General Tomb are all god-level mazes, which are the shadows deep in the hearts of many friends.
"Sword of Immortality" is an RPG enlightenment work for many players! It’s so difficult to start. Is it a piece of cake to face the maze of other games in the future?
is not true, because early games all use mazes as their selling point.
"The Legend of Heaven and Earth: The Knot of the Killing of the God of the Universe" is the real big deal.
" Universal Hall of Heaven " is very difficult at the beginning. Except for the two maze girls in the first ones that can help you, the maze behind depends on yourself. It would be miserable without a strategy, but even with a strategy, it wouldn't be much better.
The maze in the game is different from other game mazes. Sometimes after entering a certain scene, you will also go to a new scene, which will cause many players to suffer a great loss. As long as you don’t go back, you will never be able to get out of the maze.
The most hateful thing in the game is to "step on the mine and encounter enemies". You will encounter
and these enemies are all relatively difficult, and it is almost impossible to kill them in seconds.The skills released by
in the early stage are relatively garbage. You must get more powerful skills and spells after level 30, and at this time, the enemies also become stronger when they encounter strength.
I dare say that as long as people who have played this game are still scared when they see the maps below.
has hurt every player deeply. It is a kind of despair of not seeing hope, being isolated and helpless, and even wanting to abandon the game!
There is a prop in the game "Zhenpi Xuanxiang", which is said to be able to exorcism and evil spirits, but it has no effect in the game. Even if you use it, you will still encounter an enemy.
I have been playing this game back then for more than a month! Although the period was intermittent, every experience was tragic. You will only be happy for a while when you learn new moves. But finally got through.
Now I directly use the auxiliary device to enable the "No Enemy" effect. I found that all the mazes were so simple, and my ideas were not disrupted. I knew where I had been, and I quickly found the exits of each maze.
It seems that the essence of the maze is always those enemies that disturb our thoughts!
" Youcheng Fantasy Sword Record " If you don't have a guide, you will basically not be able to pass it. If the wall is opened, it will be simple.
The interlocking plot will also add process
"The Moonlight Night" opens the alternative map mode of "Castle of Devils". The map will be displayed wherever you have been, but it is not helpful to the game progress at all.
All plots are linked together. In some places, you must get the "second jump" to go up, in some places, you must get the ability to "swim" to go on, and in key scenarios, you must get the corresponding ability.
This leads us to take a lot of unruly roads. I often fall into a bottleneck, which is restricted and cannot be passed, and I need to find a breakthrough.
, and the game that brings the "linked" plot to the extreme is definitely "The Legend of Jin Yong" and " "The Legend of Wulin" " .
"The Legend of Jin Yong" It takes a long process to get every book. The map is directly open to you. You can go anywhere at the beginning. Of course, some sects or places must complete a certain task before they can be opened.
The biggest difficulty of the game is: you can't remember the map and key locations, as long as you can remember, the game will not be difficult.
If there was a big map back then, I would never have been so embarrassed!
"The Legend of the Martial Arts" is nothing in the early stage, mainly the task of the final big map.
If you want to invite major gangs, you must help them complete a certain task. These tasks are linked together, and each task is done very hard.
(Arcade era articles will never be posted on NetEase, UC browser , Sohu , these garbage handling platforms)
Time is very tight. As long as there is a mistake in one of the links, I am embarrassed. The Demon Cult launched a large-scale invasion, the master committed suicide, the master ran away collectively, and eventually became a beggar.
Even if you are invincible in martial arts, you cannot change your destiny!
Of course, not all RPG game mazes are particularly complicated.
" Days of Trace " has fewer mazes and will not be "forced to level up". The process is mainly focused on magic weapon cultivation, level improvement, and refining and synthesis. There is no complicated maze, but players want to take the initiative to find a place to level up.
, but I don’t know why the level is limited, so the game will basically lose fun after brushing the Ghost Frog.
Now when we look back on these classic games again, there will always be a special emotion mixed in it.
arcade game is not forgotten because of its age, but instead misses it more and more as you get older.
Perhaps for our generation, what is worth remembering is not the game, but the happiest time in the past.
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