The production of "Search for Heaven" and "To the Moon" are still so tear-jerking. If "Moon Landing" brings us love, then "Find Heaven" brings us a unique experience. Finding heaven and going to the moon are both tearful, but the story and plot design are completely different, so

2025/06/2819:03:35 game 1894

" Looking for Heaven ", the production of "To the Moon" is still so tear-jerking. If "Moon Landing" brings us love, then "Find Heaven" brings us a unique experience. Finding heaven and going to the moon are both tearful, but the story and plot design are completely different, so players don't have to worry about the similar plots of these two games.

The production of

From a game perspective, although it can be developed and improved, it still exists and is difficult to call China excellent, and even ordinary people cannot achieve it. To a certain extent, finding small games in heaven has even become the part I "hate". After all, no one plays such online games for the sake of gameplay. The reason why players choose to like to go to the moon and find heaven is generally because of the plot. Based on this understanding, the evaluation of finding heaven will definitely be difficult to write. Considering that spoilers are not suitable for finding heaven, I will move the plot to the end of the article and add spoiler reminders. Finally, thank you for reading my comments.

The production of

If you have played "Moon Landing", you should know that the player plays the role of "Death Angel" is an employee of the Dream Company, helping dying elderly people realize the dream they desire. This requires players to enter the old man's mind through a high-tech helmet, from old age to childhood, implant their dreams into their minds, and thus realize their dreams in their dreams. This is a reality for the old man. This is something we can learn from going to the moon.

The production of

For gaming companies with pixels, it is almost difficult for players to bring them into the plot characters. They always look at the world from the perspective of an onlooker. Looking for heaven is smart and giving players the onlooker perspective. However, the lack of a sense of substitution in the game will make non-plot event management more boring, such as walking, solving puzzles and even fighting. I think this is because of the shortcomings of plot pixel game activities that are difficult to achieve leap.

But the game is not everything, and the success of "Moon Landing" shows us that. Finding heaven proves this again. Finding Paradise adds simple puzzles and tiny turn-around and shooting games, but always a story-driven game.

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