When it comes to some playing styles and routines in the duel arena, there is often a word, that is, the psychic king. But many players have different views on the psychic king. Some people think it's just a joke, while others are more serious. Take my previous play style for example. In general, I will be less psychic. Maybe after I put one or two on the other side, I feel that I can endure it again. When you encounter some players who start or backhand psychics with psychics, they will feel that the opposite side is a reckless man, so they can only use psychics to gain an advantage. Even if you have one or two ninjas, I can use three psychics to successfully turn the tables. But is this really the case? Unless your technology can really suppress the other party, you can successfully turn the tables. If your technology is comparable, your psychic may be kept for the New Year.
In today's duel environment, there are various high damage and multiple crawling ninjas. If you use the psychic to grab the rhythm and pull a wave of damage, I don't think there is any problem. If you encounter impure land reincarnation senju Hashirama with the Mingshen Sect, you can even use psychics to replace a ninja with a substitute. In this case, I feel it is very profitable to exchange a psychic for a ninja. After all, the setting of the duel arena is that each player can bring three psychics on the field. The number of them is the same when they use them in the morning and evening. Players also have their own choices. Even if they throw out three in one game, they can win in the end, right? You must understand that the ultimate goal of the duel are to win, and don’t hesitate because you are afraid that others will say you are the psychic king.
However, my opinion is just that you can use psychics to get your own rhythm, not that you suggest that you can release psychics without brains. At this time, you need to find a more accurate release opportunity. First of all, the first prerequisite is that the opponent has just used a substitute, so that you can quickly fight the damage and pull back the gap after you get the rhythm with the psychic. Because when the other party has a substitute in his hand, your psychic use is at most to change the other party's substitute. If your substitute is not yet improved at this time, the other party can use the invincible time to stand up to take the lead. Therefore, in addition to getting the rhythm, I also protect myself on the other hand.
In addition, some psychics can continue to attack and use them for backhand, such as the toad immortal, the Sand Crane, the Pepper Fish, etc. Some psychics can start quickly, such as mirages, sharks, sickle weasels and other psychics. You need to choose to use the corresponding psychic at the right time to achieve the best results. Everyone knows that in the indiscriminate gameplay, the option of psychics is removed, and only the secret scroll settings are retained. The purpose is to make the players rely on fewer external props and they need to be more familiar with the characteristics of ninjas. You may often see Xiaohao or other anchors being more psychic-friendly, because they have advantages in their own technology, and they have to participate in indiscriminate competitions, which will weaken the psychic-friendly. But for most players, as long as you do not plan to participate in offline indiscriminate competitions, the effects brought by psychics cannot be ignored.
or above is just my personal opinion on the use of psychics in the duel arena, for reference only. You may look at the three psychics that you have not used yet and the two words "failure" in your hands, and mock the other person to know that you rely on psychics. But both sides should understand who wins and who loses. What's more, the number of psychics is set the same between the two sides, but you don't have the chance to throw out psychics. (There may be the difference between pandas and other kryptonian psychics)