If you are a gamer with rich experience, you will definitely have some understanding of some of the built-in games in the game. They are not the main body of the game, but they can enrich the game experience of players with different gameplay.
For example, there are many built-in fun mini games in "Rulong", such as "Karaok", "Dragon Car", etc. Among them, the one that makes the eyes of "gentleman" players the most is naturally the custom store. I believe that many friends who have playedRulong have won the favor of the young ladies.
The author's memory of this "built-in mini-game" should have been the first scene of playing slot machines in "GTA" when he was a child, or playing game consoles in "Duke Duke". Later, after finding that they were very popular among players, many games rushed to imitate them,
But you may not know that this "built-in mini-game in the game" has now become a "must-have option" in almost all games, and sometimes the popularity will even surpass the game itself.
The "Gunt Card" in "The Witcher III" is a very classic example - no matter which country in the game, players can find an NPC anytime and anywhere to compete with him for card skills. Therefore, many players "do not do their jobs" in the game to play cards every day, just to one day collect their own card library and become the veritable "card playing emperor" in this continent.
In addition, in "Neil: Age of Mechanicals", the more relaxed fishing gameplay is also very popular: in the spare time of fighting, while admiring the young lady 2b standing in the water with great comfort, listening to the melodious melody BGM, it is still very enjoyable, and even feels that she has been "purified from her mind".
Perhaps in the past few years, game manufacturers believed that "beyond the body" might be just an exaggerated statement, but the popularity of "Genting Tactics" made them begin to rethink this issue - " League of Legends ", the most popular moba game, was actually made by a built-in auto-chess game, bringing popularity to an unprecedented new height, which is enough to illustrate the importance of built-in mini-games.
After seeing the advantages in this regard, many mobile games have also begun to add built-in mini-game playback and have achieved quite good results. So below, I will take a look at several mobile games that have made more successful in small games.
Hearthstone: Tavern War Flag
At the end of 2019, the popularity of the auto-chess mode has gradually decreased, but at the Carnival, Blizzard suddenly announced that Hearthstone will usher in a brand new mode: Tavern War Chess. At the beginning, this mode was not favored by players, thinking that this was a trend of Blizzard's popularity and did not put too much effort into it. However, after the gameplay was launched, people instantly became "very fragrant". Even the big Hearthstone anchors "abandoned" the ladder and arena, adding this fast-paced, convenient and highly Hearthstone-style battle chess mode.
Genshin Impact : Hidden and Seek
D mobile games generally pay more attention to content output, and "Genshin Impact" as the current leader of domestic second games, naturally will not be at a disadvantage - Genshin Impact has launched many limited-time built-in mini games, some of which make players applaud, and even called for joining the permanent gameplay, among which "Hide and Seek" mini games are the best. This kind of game that divides players into different camps for intense and exciting competitions makes many players happy.
D mobile games generally pay more attention to content output, and "Genshin Impact" as the current leader of domestic second games, naturally will not be at a disadvantage - Genshin Impact has launched many limited-time built-in mini games, some of which make players applaud, and even called for joining the permanent gameplay, among which "Hide and Seek" mini games are the best. This kind of game that divides players into different camps for intense and exciting competitions makes many players happy.
Endless Lagrangian: Star Sea Shuttle
As a mobile game with interstellar science fiction theme, the built-in mini-game gameplay of "Endless Lagrangian" is naturally related to these. For example, the "Star Sea Shuttle" gameplay that was opened for a limited time some time ago has been recognized by many players.
The gameplay of the Star Sea Shuttle is very simple. We only need to control the spacecraft to advance and avoid obstacles in the universe. After completing the game, we can get rewards. Players who are more confident in their operations can also challenge the limits to see if they can get a ranking in the scoring ranking of the entire server. While players have experienced battleships against bombing, fierce battles, and "intrigue" strategies, they will naturally prefer to relax through mini-games. In this regard, Lagrangian has done a lot of things.
In addition to the gameplay of the starry sea, the "Gemini Festival" series of activities launched by the game before, the "Gemini Festival" series of activities, the gameplay is also very interesting - the gameplay is also very simple. We only need to launch a pineball to touch every unlit white dot, but we need to pay attention to the gravity when approaching the planet. The closer the planet is, the greater the gravity will be. Therefore, we need to visually measure the trajectory to hit the target more accurately, which is also very decompressive to play. Many players want to make it a permanent gameplay official.
It can be said that the success of built-in mini games is inevitable, but it is worthy of the official attention of the game that built-in mini games must be related to the main game content, is just like these successful cases mentioned by the author. Otherwise, there may be a "split feeling", which will make the game content appear a bit messy, and in severe cases it will also have a counterproductive effect.
So what built-in games have you played that impressed you? Welcome to share in the comment area ~