The new hero Zhao Huaizhen of Honor of Kings is all outrageously powerful, with various immune rebound control, absorbing rebound flying objects, and modifying skill directions. However, it looks very strong, and the weaknesses are also very obvious in actual combat, because the value is low, and it is actually a scraping skill, and it is a harmless battle tank, and fighting is quite passive.
mainly has low damage value. Passive 4 normal attacks can produce 4 special effects. If you don’t eat attack speed, you will feel the comfort of a fighting game, but it doesn’t hurt. I feel that the special effects of the normal attack are made up by toughness, but if you don’t eat attack speed and the normal attack output is fast, it’s okay to fight in the early stage.
The pull of the first skill is still disgusting to change the direction of the skill. It is a core small control. It is very good to play some directional output skills, especially for some breakthroughs without a domineering body. For example, Zhao Yun ultimate move, can be controlled by this first skill, Mulan overpowering weight sword, Angela ultimate move can be directly changed to the opposite direction.
second skill is too Buddhist. A small displacement penalty station can get a shield. Only by relying on someone else to control it can you have a rebound control + recovery of blood. It is okay to fight back, but it is completely impossible to keep people and kill. Although you can save two, most of the time is used to delay time to accumulate passive grids.
relies on the passive normal attack + 12 skills above. As a confrontation path, the combat power is completely insufficient. It depends on the strong mechanism. It can fight and resist with shields. The normal attack brings back blood. The first skill control is controlled, and the second skill can be controlled without control and counter-control.
But in fact, because of short hands + low damage, you really can't beat most real warriors. The skill set seems to be able to restrain some heroes with more small controls, but because of low damage, you can still disgusting heroes like Xiahou Dun . If you go against the enemy, you can directly lose one ultimate move, so you can generally not beat them.
Some people say it is a heavy sword that restrains Mulan and can change the direction of the skill. However, Zhao Huaizhen's second-skill shield + controlled counterattack can be interrupted by Mulan's silent kill. In addition, the output ability is not as good as Mulan, so he is also beaten. As for the ultimate move against several people who rely on flying objects to damage the road?
Some people say Miyue , but Miyue also directly crushed Zhao Huaizhen. Zhao Huaizhen's ultimate move seems to be able to absorb Miyue's general attack and crow, but the damage of 1500 blood was absorbed by level 1. Miyue exploded after a few more a few times, so Zhao Huaizhen could not beat the line dominant Sinister, Miyue, and Lao Fuzi .
can't be able to fight jungle because it's too slow to brush jungle. The normal attack seems to have added damage to the wild monsters, but the two skills have no damage at all. Zhao Huaizhen can fight and stop it by fighting, and there is no efficiency in brushing jungle at all.
watch videos and say that Zhao Huaizhen's ultimate move is a cheat, but it is not that bug. The mechanism is indeed very powerful to absorb flying objects, but Zhao Huaizhen can still receive 30% damage from flying objects, and the ultimate move has a limit to absorbing damage, with the maximum of only 3,500. This value is not as good as Liu Bei's ultimate move, and the CD is also long. In addition, the ultimate move is also Zhao Huaizhen's main output. Looking at the settings of the first and second skills, this ultimate move is just average. After actual combat of the experience server, Zhao Huaizhen looked very strong, with an outrageous mechanism, but more weaknesses, or the skill design was immature, which was a bit similar to the first version of the Three-Sword Strategy Miyamoto , which is the imperfection of the skill mechanism, mainly because the second skill has a great defect.
The pull control of the first skill is a bit disgusting, but it is a little shorter and it is acceptable to have a mechanism. The second skill is the traditional displacement of the warrior. Zhao Huaihuai is also short here, but two can be saved. However, Honor of Kings combines the output of a penalty station and the displacement, which is very disgusting. If you don’t stand, you will have no defense and shield.
Traditional warriors are displacement + control + strengthening the damage of normal attack, while Zhao Huaizhen is displacement + triggered by blows. The first and second skills are not linked, and the second skills are more like to delay time and continue to passive normal attack output. However, the 2.8-second penalty stand is too easy to make Zhao Huaizhen a meat bun, which is very useless, especially in the current environment of various displacement monsters and blood recovery monsters in Honor of Kings. Zhao Huaizhen's 12 skills are really too pure.
is the first version, so the subsequent adjustments and changes of King of Glory will be greatly improved, and it is understandable that the skills are not perfect.