First of all, in low-end games, we will find that players do not pay much attention to saving their lives. It is very common for a game to save their lives.
Therefore, low-end survivors often move in chaos, and even three people come to rescue them in one chair. In the end, no one repaired the machine, resulting in chronic death.
This is inevitable because there is no clear rescue position, resulting in a vivid expression of "friendship" between players' teammates. I don’t need to say that everyone knows the talent for saving people. The rest depends on the situation. You can order a bullet. So, does anyone have to get out of the chair right away? There was once a case where a player started playing for a second, and then the rescue location was near him but he was not saved. When he was about to fly, he came down. The player was angry at that time and stood there motionless, constantly scolding the rescue position, but everyone else said in unison that the player could not play anymore.
Do you know why this is? In fact, there is no problem with this rescue position. First of all, the game is in seconds, and there is not enough survival. In seconds, you don't have the ability to sneak around. So, how to make up for the insufficient progress of the password machine caused by your inability to sneak into ghosts and gods? That's right, it's just to use your time in the chair.
or above cases, the rescue position kept suppressing the butcher's tinnitus, making him dare not keep the password machine. At the same time, with the level of the rescue position, he can save people without being injured, and this player has no ability to walk ghostly, so half of the cards are a waste of rhythm, so this is the most correct choice. So, here comes a concept, half-rescue and full-rescue.
half rescue, that is, when the survivor first boarded a chair, he was rescued when the progress was about halfway through the progress, and the progress of the second boarded a chair started from half. To do your best to rescue, that is, to rescue the survivors are about to take off, and take off directly when they get on the chair next time.