The Promotion PV of "The Legend of the Hidden World" released by Neuroknife's independent game studio has won the Bilibili hot spot. With its cool flying, smooth attack images and summer title theme, it has become the most concerned domestic summer title RPG game for netizens.
"Legend of the Hidden World" is a fairy tale RPG developed by Neuroknife Studio for two years. Thanks to the outstanding performance of Unreal 4 engine in the picture light and shadow, the first impression of the game is quite outstanding. The born dragon, the afterglow of the sunset, and the reflection of the water all add a little more spiritual energy to the scene and the atmosphere. It is encouraging that domestic independent studios are willing to try the development of Unreal 4 engine, but after in-depth experience, the lack of soul of this game makes me feel mixed emotions.
What is the soul of the game? You can understand it as the most prominent way to play. Either it is a combat system or a plot character. Both can complement each other, but cannot be both. "The Legend of the Hidden World" has enough flaws in both the battle and the plot, and these flaws are infinitely magnified by the unreasonable arrangement of the game process.
As mentioned above, the poor experience of "The Legend of the Hidden World" actually comes from the conflict between the game process and the underlying logic of the game plot. In RPG works, positive feedback from battle victory to characters and players is usually an extremely important element, and the feedback in this game is lacking.
The battle process of "The Legend of the Hidden World" can be simply summarized as: Fighting Monsters and Fighting Monsters and Bosses. But in this process, the only part related to level improvement is the cultivation dungeon, where players can obtain the corresponding props for cultivation and improvement in the dungeon, and then the alchemist can ascend. However, in the process of fighting monsters, not only will the gold coins and experience not be obtained, but the items dropped are also irrelevant props, which directly leads to the loss of meaning in the battle. However, the existence of air wall forces players to clear enemies in the area, which makes the battle very deliberate.
As a domestic independent game studio with only four people, Neuroknife certainly faces many difficulties and setbacks in the process of developing "The Legend of the Hidden Sword". However, for the current neuroscalpel, there is still a lot of room for improvement. Today, after several game winters, gamers are tolerant and accepting enough to encourage domestic games to grow step by step, but at the same time they also have their own bottom line and principles for games.