Feeling uncomfortable flesh and blood biological products fill the whole world
In 2016, a game promotional video with a very good flavor of "Alien" came out, which made me excited for a long time at that time.
2022, I finally remembered that the name of this game is "Contempt"...
After I finished it for more than fifty minutes, I was very surprised - except for the art style, all aspects of "Contempt" were very different from what I had previously imagined about him.
Ultimately SAN's hardcore puzzle
The "Contempt" I remember is in a cramped space, holding a mechanical gun in a living body, bombarding the hideous monsters into a bloody and bloody world, exploring the strange and lifeless world, step by step, and finally fighting with the indescribable mother body, disappearing into the abyss with it - just like the real-time demonstration it released in 2020.
But in fact, "Contempt" is not the kind of shooting explosion that can inspire players' adrenaline. There is almost no combat content in the prologue - instead, the gameplay focuses on puzzle solving, and it is still very hardcore.
There are such a console everywhere in the game.
"Contempt" is mainly reflected in two aspects. One is that there is no copywriting in the game - yes, he doesn't even have riddle-style dialogue guidance like the Soul series. During the puzzle solving process, no one will tell you what they are for. Players must go forward one by one, and then connect different mechanisms in sequence to infer the steps to solve the puzzle. After starting
Demo, you are thrown directly in front of such a door
hardcore, which is reflected in the puzzle design. During the trial, the first puzzle I encountered was a very complex "Huarong Road". When I took out "Cao Cao" and planned to face the next puzzle, I found that the puzzle still had no progress. I was puzzled and came back again. I suddenly found that there was still the real "Cao Cao" not moving at all. A more complex "Huarong Road" was revealing its fangs...
need to control the robotic arm, and move the two "eggs" with light spots on the right little by little to the upper right corner
This complex Huarong Road is only a part of the big puzzle that constitutes the first half of the prologue. Players need to wander and observe repeatedly in the scene to gradually learn the puzzle logic of this world. After you successfully unlock the final mechanism, you generally understand that when you don’t know what to do, just go to the operating table of the mechanism. After understanding these through the prologue, the subsequent game content will be better started.
Of course, the way to solve puzzles is not limited to one. In addition to operation, another important puzzle logic in the game is designed based on "shooting a gun", but don't get me wrong, this is not to make you shoot.
In the second half of the prologue process, I got the first "weapon", although I still have doubts whether it can be called a weapon. It has a gun-shaped appearance, but it is actually a strike weapon that attacks through the barrel of the gun. The only combat gameplay is to use this gun to "poke" some enemies blocking the way.
This seemingly cool gun can only attack
Compared with combat, this gun has more functions and is used as the key to the puzzle solving mechanism to start the mechanism. However, this part of the puzzle design is very step-by-step, and there is a huge gap with the difficulty of the previous puzzle--it doesn't even bring me much sense of accomplishment in success in puzzle solving.
The puzzles currently displayed in the demo all follow these two major logics, but according to the official statement, the official version of the game will have more diverse puzzle solutions, so let us look forward to it.
It is worth mentioning that in the communication with the official, they also confirmed that "Contempt" will be a game that focuses on puzzle solving, but there will also be a variety of enemies and weapons in the game, which will satisfy the players' desire to fight to a certain extent.
, however, if you, like me, once thought this was a terrifying shooting game, it would be better to change your thinking in advance.
Still amazing game style
Although "Contempt" subverted my imagination in terms of gameplay, it was very consistent with my expectations in terms of shaping the game world. The biomechanics, unknown liquids, "full of flesh", monsters with abnormal appearance, etc. all make "Contempt" full of déjà déjà vu. At the beginning of the game
, we can see the protagonist's appearance, which makes the protagonist entangled with a layer of weirdness and mystery, and a texture similar to armor, which makes me imaginative of the protagonist's origin.
This is what the protagonist looks like
This is the protagonist's body
All kinds of props in the game also follow the design of biological machinery, and the performances around them are very amazing. For example, when you get props that can control the mechanism, it will nail it to the protagonist's arm in a very "paining" way; when you get the "piling gun" for the first time, we can also see its internal structure - a bunch of living tentacles, twisting like earthworms with half of your body exposed. While these pictures make people feel disgusting and curious, they inexplicably conform to the world view of the game.
The inside of the gun is
. During the puzzle solving process, we can also see some images with very strong B-level films. For example, in the Huarongdao puzzle, what we finally took out was actually a deformed human body stuffed into a semicircular container, but the only thing that was useful for us to solve puzzles was the arms, so what we had to do next is to dismember it.
is very strange, very curious
The smell of this process is very exciting. I pushed him to various facilities in a cart and took off his arm step by step. During the cart, my perspective was almost face-to-face with it. During this period, it seemed like a terrifying purr and screams when tortured by the facilities made my back chill.
In fact, according to the official disclosure, what "Contempt" values most is immersion. For this reason, there is no voice conversation in the game, and there is not even BGM during most of the game. These designs assist this game world full of strange atmosphere, adding a lot of psychological pressure to players, and the fear of slowly climbing from the back to the neck also arises.
Weird scene
This is the horror aesthetic created by "Contempt". It is like a pastry that requires you to calm down, put on your headphones, and slowly taste. When you accept its "hard-core" gameplay built by puzzle solving, you will gradually feel the cruel and charming charm brought to you by this world.
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